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those 2 are about 9 % damage each but i see your point some defense is necessary
Scourge League mechanic: starting at 5% increased damage taken and 1% increased damage taken every 2 seconds on top the map mods.
Last edited by Kharadas on Oct 19, 2021, 9:30:38 AM
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Posted byKharadason Oct 19, 2021, 9:29:21 AM
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https://pastebin.com/6S7ibEyx - another draft, added knockback and some utilities to make the process of running around and spamming totems a touch safer. Feedback would be nice.
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Posted byChoptimiston Oct 19, 2021, 9:36:52 AM
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https://pastebin.com/6S7ibEyx - another draft, added knockback and some utilities to make the process of running around and spamming totems a touch safer. Feedback would be nice.
its look pretty good i dont know maybe we should try evasion stacking , is this a level 86 tree or did it import wrong on my side
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Posted byDudenessness12on Oct 19, 2021, 9:44:22 AM
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https://pastebin.com/6S7ibEyx - another draft, added knockback and some utilities to make the process of running around and spamming totems a touch safer. Feedback would be nice.
its look pretty good i dont know maybe we should try evasion stacking , is this a level 86 tree or did it import wrong on my side
I've been just holding 2 points in my mind:
- our regular gear + alira as a choice for league start
- 111 passives around level 90.
Added not so long ago:
About the defense and sustain: maybe vitality + steel skin? IDK how to evasion stack tbh.
Last edited by Choptimist on Oct 19, 2021, 9:54:49 AM
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Posted byChoptimiston Oct 19, 2021, 9:48:09 AM
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https://pastebin.com/6S7ibEyx - another draft, added knockback and some utilities to make the process of running around and spamming totems a touch safer. Feedback would be nice.
its look pretty good i dont know maybe we should try evasion stacking , is this a level 86 tree or did it import wrong on my side
I've been just holding 2 points in my mind:
- our regular gear + alira as a choice for league start
- 111 passives around level 90.
Added not so long ago:
About the defense and sustain: maybe vitality + steel skin? IDK how to evasion stack tbh.
the question is how much DPS per totem should we reach , like how much can we lose for defenses?
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Posted byDudenessness12on Oct 19, 2021, 10:04:37 AM
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No honest idea, @Dudenessness12. It needs a look of somebody more experienced than myself.
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Posted byChoptimiston Oct 19, 2021, 10:05:40 AM
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No honest idea, @Dudenessness12. It needs a look of somebody more experienced than myself.
yeah true i am gonna wing it throw grace and iron reflexes on probably respec like crazy later
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Posted byDudenessness12on Oct 19, 2021, 10:09:04 AM
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https://pastebin.com/6S7ibEyx - another draft, added knockback and some utilities to make the process of running around and spamming totems a touch safer. Feedback would be nice.
Flesh and Stone is weaker now. Grace might be better.
You will need a lower Precision, so more ACC on gear.
And jade flask with inc evasion very important now.
You might have missed my post with POB ( https://www.pathofexile.com/forum/view-thread/3005581/page/132#p24337796 ). Evasion stacking in it.
Last edited by Kharadas on Oct 19, 2021, 10:19:29 AM
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Posted byKharadason Oct 19, 2021, 10:17:22 AM
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the question is how much DPS per totem should we reach , like how much can we lose for defenses?
Damage comes with equipment, so dont worry about putting like 8-10 points into defense.
Last edited by Kharadas on Oct 19, 2021, 11:05:43 AM
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Posted byKharadason Oct 19, 2021, 10:23:32 AM
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https://pastebin.com/6S7ibEyx - another draft, added knockback and some utilities to make the process of running around and spamming totems a touch safer. Feedback would be nice.
Flesh and Stone is weaker now. Grace might be better.
You will need a lower Precision, so more ACC on gear.
And jade flask with inc evasion very important now.
You might have missed my post with POB ( https://www.pathofexile.com/forum/view-thread/3005581/page/132#p24337796 ). Evasion stacking in it.
Noted. So do we need the aura reservation efficiency nodes now, then?
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Posted byChoptimiston Oct 19, 2021, 10:27:12 AM
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