[3.13] Hemz [CI] Carrion Me Daddy Golems with 83/88/84/100 resistances 10M DPS

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Ignalion wrote:
Ok, how i colour Saqawak's Nest RRRRBB for golems build?:)
Any tips?


use vorici 3 red until you either hit 3r3b or 4r2b. If you hit 3r+3b, use vorici white socket.
using SO pysical spectre and i feel lack damage, there's possible with current build also use zombie as damage dealer ?
using hungry loop for zombie maybe
pls help

https://pastebin.com/X9TFRDqn
Zombie hungry loop will in no way make up for a lack of damage from your spectres. They are more like meat bags, that deal somewhere between 400k and 800k dps each with full dps links. Your spectres should be dealing at least 10 times that.
Last edited by Lisann on Nov 20, 2020, 9:58:29 AM
If you put your spectres in Pledge you will have a hell of a time summoning 4 syndicate operatives since you will always revive two corpses at a time. normally when you summon your spectres you unsocket spell echo.
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If you put your spectres in Pledge you will have a hell of a time summoning 4 syndicate operatives since you will always revive two corpses at a time. normally when you summon your spectres you unsocket spell echo.

Lol that is so true
Can anyone help tell me why my dps is trash compared to some other golem builds in here? I tried to get crafty with the tree and i think I have pretty damn good gear, but my damage looks like trash compared to others in here. Would really appreciate any harsh or soft criticism.


POB
https://pastebin.com/N36T5rhL
So I was wondering would Divergent Clarity actually work on FAS specters.

Also if they do work, how effective would it be since they are constantly casting spells, would their mana ever be full?

In short the answer is YES, and FAS and SO permanently have full mana.

As for how I proved it... I did some science.
Basically bought a Pledge of hands and got a 4link.


The idea was since we can't see their mana bars, but we can still see their life bars.
I unskilled and took out all sources of life regen for the minions.
I made sure they had no life regen by letting them take a little dmg and they never recovered.
Only used 1 spectre and the results were:

Frost Auto Scout- Life never drops after attacking
Syndicate Operatives- Life never drops after attacking
Carnage Chieftain - Killed itself

So this proves that both FAS and SO specters doesn't use any mana at all even for their skills. But then this led to a second question, do they even have a mana pool. Does Div clarity it still give them damage boost?

To find out I moved clarity to the 90% quality bow
Ran 10 white cemetery maps with only, 2 FAS spectres.
Controlled destruction for no crit.
Turned off Avian and only ran defensive auras.
5 maps with clarity OFF ====averaged 14 seconds to kill the boss
5 maps with clarity ON ==== averaged 8 seconds to kill the boss
Last edited by Turbo32 on Nov 20, 2020, 12:39:39 PM
Are golems just that much worse than spectres, end game?
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Turbo32 wrote:
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If you put your spectres in Pledge you will have a hell of a time summoning 4 syndicate operatives since you will always revive two corpses at a time. normally when you summon your spectres you unsocket spell echo.

Lol that is so true


You can use wapon swap, the spectre gem only needs the same level and must be socketed at the same place. At least that used to work the last time i played poh with spectres
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quantumprof wrote:
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quantumprof wrote:
Anyone tried pledge of hands with Syndicate operatives?
Since most of our damage comes from auras, I wonder how it will be...


Pledge of hands has spell echo inside it, the SO spectres are attack not spell casters so it won't help them in anyway.
But if you want to try it, you can try out Frost auto scouts which are spectres that does pure cold spell dmg

Also the %spell dmg mod on pledge of hands will not affect your minions because it doesn't have minion written on it.


the spell echo will affect SO (that's why we socketed spell echo with them too) - they use an attack to proc a spell basically, that's why both attack and spell tags affected them.

However I'm not sure pledge is worth using :)

Yeah, with pledge of hands we will get 2 more triggers since greater spell echo stacks with spell echo, so total 4 attack essentially doubling our dps and clear?

If i got it right, spell echo simply repeats the spell, meaning if your spell takes 1 second to cast you will cast 4 times in 4 seconds after one button press and spend mana only once . What des help your spectres is the massive more cast Speed on spell echo but i might be mistaken

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