[3.13] Hemz [CI] Carrion Me Daddy Golems with 83/88/84/100 resistances 10M DPS

For hubris jewel, spot near paint attument isn't so bad:



you lose additional %15 es from Melding, but you save lot of travel points, getting that 1 travel node to slum lord, and then hitting other one on 3 pointer is 4 extra points, if you also hit the 2pt one then its gg 240 minion damage for extra 6 points.
You can make up for es loss by investing points into other es wheels on the tree that are connected to main path.
Lot of people not checking that node and it is actually pretty good. It is more efficient in terms of damage/es than perfect jewel with 3x80 slum lord near instability that sits on 2pointer nodes (from main path) and travel node on lord of the dead, and jewels like that sell for a lot of exalts.
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phocas99 wrote:
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Lisann wrote:


Would you consider your gear/gems/build to be End Game? I was hoping endgame POB would be out this morning, but i am sure Hem is swamped with everyone asking for everything :).


The gear and tree are pretty close - nothing is perfect, but I'm in the ballpark. I don't have a +2 wand or a Torrent's Reclamation, and I haven't picked up a Watcher's Eye yet, but I don't think there's anything else glaring that's missing. The PoB I saw previously went up to 95 so I'm in to the 'discretionary' passive points; I took Thrill Seeker to fit everything I currently have in, but will probably remove when I get rid of Skitterbots as it's better spent elsewhere if I don't need the mana.

Gem wise, I'm quite a long way away from 'done'. I don't have any awakened gems, and a lot of my gems are 20/20s rather than 21/20s. It's pretty obvious where those could be better though. And as discussed, the Skitterbots don't really belong!


I should have specified, the meat and potatoes are all there. Going to go this route rather than spectres. Thanks for the info.
Low Life its still better. 100k more dmg with a map gems setup. And without counting power and frenzy charges.

https://pastebin.com/kz6udU4a

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phocas99 wrote:

Would you consider your gear/gems/build to be End Game? I was hoping endgame POB would be out this morning, but i am sure Hem is swamped with everyone asking for everything :).


If u were asking about my build, then yeah, it's a version of it. There are tons of ways to build this, mine happens to be pretty much one of the earlier drafts hem and the others came up with.

It's fairly budget (i spent a grand total of 60ex or so) and more than enough for endgame. There's an absurd amount of improvements to be made still, so endless potential like proper aurastackers

Hem looks to be speding a TON of his time to try a whole lot of different things, different approaches to the build. So kudos to him.

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promiscuo wrote:
Low Life its still better. 100k more dmg with a map gems setup. And without counting power and frenzy charges.

https://pastebin.com/kz6udU4a



Except it's not. Anything the LL version does, this one does better. More evasion, more armour, CI, we even get extra slots from bm we don't use for extra auras, so more damage and tankier minions. Not locked into shield/chest either, which enables a whole bunch of nutty theorycrafting.
Last edited by Lisann on Nov 11, 2020, 1:32:10 PM
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Lisann wrote:
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phocas99 wrote:

Would you consider your gear/gems/build to be End Game? I was hoping endgame POB would be out this morning, but i am sure Hem is swamped with everyone asking for everything :).


If u were asking about my build, then yeah, it's a version of it. There are tons of ways to build this, mine happens to be pretty much one of the earlier drafts hem and the others came up with.

It's fairly budget (i spent a grand total of 60ex or so) and more than enough for endgame. There's an absurd amount of improvements to be made still, so endless potential like proper aurastackers

Hem looks to be speding a TON of his time to try a whole lot of different things, different approaches to the build. So kudos to him.

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promiscuo wrote:
Low Life its still better. 100k more dmg with a map gems setup. And without counting power and frenzy charges.

https://pastebin.com/kz6udU4a



Except it's not. Anything the LL version does, this one does better. More evasion, more armour, CI, we even get extra slots from bm we don't use for extra auras, so more damage and tankier minions. Not locked into shield/chest either, which enables a whole bunch of nutty theorycrafting.


I tend to agree.
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Lisann wrote:
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Mephisto415 wrote:

Okay, so I went and re-read the FAQ... says the purity gems need to be lvl 23, which means they need to be in the helm for the +2, which I tested and that got me to 90%. But right now I have my determination, vitality and dread banner in there. Seems like the benefit of those getting + levels would be better than that extra 1% max res, no?

+2 on banner and determination is negligible, on vitality its just a bonus. 90resist is better overall, as you take 9% less dmg compared to 89resists.

What some of us do, with the altqual gems, is link determination+2purities+enhance on the alphas howl in order to get immunity to ignite/shock and extra armor, which is nice.


Thanks for the response.

Throughout the thread people have said that 300% increased aura effect is a huge breakpoint in the build, and it's night and day difference. So I'm still trying to figure out how you would get there? Only thing I didn't account for in my previous post is that grace/determination\discipline all get +30% from stalwart commander, which would put those 3 over 300%. Is that what they're mainly referring to?

When I searched on poe ninja seemed 70% of people were doing dread nammer/determination/vitality in helm and 30% of people were doing the purities in helm, so I went with the former. I still die here and there in 40% deli maps so I'll swap to the purities in helm setup and give that a go. Ailment immunity sounds nice.
So this new build typ with the bow and all... can u tell me the ups and downs?
Id like to know how much better it is
Had some min maxing questions for endgame golems:

1. Hungry loop and vivensect are BIS?
2. Is the simplex amulet better than the marble assuming stats are the same?
3. If i have a good 700ES regalia chest with aura, does anyone know the odds of getting defence using a tailoring orb?
4. I read that 6 passive mediums are prefered for more aura, but most people use 5 passive. Did i miss something?
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Mephisto415 wrote:

Thanks for the response.

Throughout the thread people have said that 300% increased aura effect is a huge breakpoint in the build, and it's night and day difference. So I'm still trying to figure out how you would get there? Only thing I didn't account for in my previous post is that grace/determination\discipline all get +30% from stalwart commander, which would put those 3 over 300%. Is that what they're mainly referring to?

When I searched on poe ninja seemed 70% of people were doing dread nammer/determination/vitality in helm and 30% of people were doing the purities in helm, so I went with the former. I still die here and there in 40% deli maps so I'll swap to the purities in helm setup and give that a go. Ailment immunity sounds nice.


Dw, 300% is without stalwart. I don't even have it. But i'll let someone else answer this part, i'm not experienced with the saqawal version. My first thought would be that you have too much reservation notables on your mediums, so you can't reach 300% that way.

Remember, before getting ailment immunity, to change to PoIce boots, we already are immune to freeze due to alphas. So you'd need alt fire/light/grace

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phocas99 wrote:
Had some min maxing questions for endgame golems:

1. Hungry loop and vivensect are BIS?
2. Is the simplex amulet better than the marble assuming stats are the same?
3. If i have a good 700ES regalia chest with aura, does anyone know the odds of getting defence using a tailoring orb?
4. I read that 6 passive mediums are prefered for more aura, but most people use 5 passive. Did i miss something?


1. You could say so.
2. It depends, if you can get the same auras with 6%rmr instead of 7%, then the marble is infinitely better.
4.5Passive clusters are the budget choise, the minimum that allows you to get 300% effect. 6Passive ones are endgame, as they can have an extra notable you can't afford on the 5 version.
Last edited by Lisann on Nov 11, 2020, 2:41:45 PM
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Lisann wrote:

Remember, before getting ailment immunity, to change to PoIce boots, we already are immune to freeze due to alphas. So you'd need alt fire/light/grace





damn, good call. Mine are POlightning because I got them when I was planning on the other helm setup.

edit: okay, so after making the switch I'm at 100%+ on all but chill, which is at 25%. Is that normal or am I missing something? I dont have anomolous grace, but that's only 10% right?
Last edited by Mephisto415 on Nov 11, 2020, 3:20:53 PM

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