[3.13] Hemz [CI] Carrion Me Daddy Golems with 83/88/84/100 resistances 10M DPS

So I'm able to get a 15th Aura in with Summon Skitterbots using a Saqawal Nest, which gives me 19.5% more damage with Shock (15% Shock + 30 Increase Effect of Shock with Divergent Skitterbots.) I don't see anyone using Skitterbots on any of the thread post CI or LL. Is there a reason why we don't use this shock and chill Skitterbots? I had to drop Blood Magic for it, but I don't know if its worth dropping BM for spectres for it. Either drop BM or Clarity, Can't decide. Need some feedback on my character to see if I miss something.

Also, I'm using Clayshaper instead of the Invoke Wand. Is there a big difference between using these two? I will switch to Invoke Wand if there is a big dps increase.

Currently I have 5 Golems, 9 Zombies, and 4 Spectres (4th being They of Tul or Arena Master) set up.
The only bad side to this set up is that I'm unable to reach 90% resist due to running out of passive skills and aiming more of dps side. I'm at 88/88/89 set up, which I think is already godly. Also sitting at 90% physical damage reduction without flasks. I think I will reach 89/89/90 once I reach level 100.








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lotusa1o wrote:
So I'm able to get a 15th Aura in with Summon Skitterbots using a Saqawal Nest, which gives me 19.5% more damage with Shock (15% Shock + 30 Increase Effect of Shock with Divergent Skitterbots.) I don't see anyone using Skitterbots on any of the thread post CI or LL. Is there a reason why we don't use this shock and chill Skitterbots? I had to drop Blood Magic for it, but I don't know if its worth dropping BM for spectres for it. Either drop BM or Clarity, Can't decide. Need some feedback on my character to see if I miss something.

Also, I'm using Clayshaper instead of the Invoke Wand. Is there a big difference between using these two? I will switch to Invoke Wand if there is a big dps increase.

Currently I have 5 Golems, 9 Zombies, and 4 Spectres (4th being They of Tul or Arena Master) set up.
The only bad side to this set up is that I'm unable to reach 90% resist due to running out of passive skills and aiming more of dps side. I'm at 88/88/89 set up, which I think is already godly. Also sitting at 90% physical damage reduction without flasks. I think I will reach 89/89/90 once I reach level 100.










Ah I see how you could fit it in, you have an aura in your amulet, downside is that would give you less ES. But if that doesn't bother you then it's totally fine.
I'm guessing your issue of not reaching 90% all res is because you don't have 300% aura effect.
You can hopefully remedy this with a rare shield that has 10% aura in the suffix. Or you'll need to juggle with your medium clusters.
Commander of darkness won't give you another stack of Attack speed unless you break the number 300. It doesn't calculate anything in between 200 and 300% aura.
So you will get a DPS upgrade if you can break the number 300%
Last edited by Turbo32 on Nov 8, 2020, 11:49:26 AM
hi, i got some questions to the golembuild:

why ravenous horde (its pretty weak for golems, since only 1 golem gets the buff) and not golem commander for +1 golems?

and how do you get 80mil dps?
the combo attack is only made when the leap and the cascade are on cooldown and the golem will always do the cascade (or leap if far away), when he can. also the combo attack only has small range.

the determination is only a nice add, cause its only armour and not rly phys reduction right? how do 30k armour perform vs the big phys hits? according to wiki its mostly a 10% reduction.


would be nice to see a vid of the t19 delirium map. is it possible? pls pls pls^^
or the t15 tripple beyond delirium someone did on the first page of the thread
finally got time to switch over to CI build, but i dont seem that unkillable :/

maybe someone can check my setup, if i made some mistakes on the way
https://www.pathofexile.com/account/view-profile/GBennyG/characters
Last edited by GBennyG on Nov 8, 2020, 2:18:56 PM
Had some luck crafting guys :D
"
gabriella88 wrote:
Had some luck crafting guys :D


Delicious!!
"
stfukthx wrote:
hi, i got some questions to the golembuild:

why ravenous horde (its pretty weak for golems, since only 1 golem gets the buff) and not golem commander for +1 golems?

and how do you get 80mil dps?
the combo attack is only made when the leap and the cascade are on cooldown and the golem will always do the cascade (or leap if far away), when he can. also the combo attack only has small range.

the determination is only a nice add, cause its only armour and not rly phys reduction right? how do 30k armour perform vs the big phys hits? according to wiki its mostly a 10% reduction.


would be nice to see a vid of the t19 delirium map. is it possible? pls pls pls^^
or the t15 tripple beyond delirium someone did on the first page of the thread


I dropped ravenous horde to anoint death attunement and pushed 405% aura effect for all auras then 495% aura effect for discipline/determination/grace.

I will link POB at some point tonight showing my results.

The 80m dps is more for spectre variant and is end game geared so you won't be seeing more than half of those numbers without quality gear and clusters.

I'll give a t19 a crack but t16 10% delirious are an absolute joke for this build.

Yes you're right armour is only a 10% reduction of the initial hit on its own based on armour vs hit then the amount of armour you have also determines your physical reduction value as a second layer of mitigation. So if you have 90% reduction then the first hit of 50k gets a 10% reduction from armour making it 45k hit then the 90% reduction applies to that making it a 4.5k hit....then a 3rd layer being any other reductions like fortify making it 20% less to make that 50k hit filter down to only a 3.55k hit.

The above is based on physical damage only.
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GBennyG wrote:
finally got time to switch over to CI build, but i dont seem that unkillable :/

maybe someone can check my setup, if i made some mistakes on the way
https://www.pathofexile.com/account/view-profile/GBennyG/characters


I would say you're missing a fair chunk of aura effect.

What are you currently at? I'm at work and can't access your PoB.

Divergent determination really is a game changer too.
Wait out for my new tree guys.

Similar to the other one posted except spectre variant with death attunement anointed.

Using 2 cheap voices (3ex each)

6 medium clusters. (3 of them have stalwalt commander for a total of 90% disc/determination/grace aura effect)

1 elegant hubris with 160% minion damage and 15% aura effect.

Works out to be 405% pure aura effect + 90% more for disc/determination/grace.

Pretty fun!
Last edited by Hemzokuken on Nov 8, 2020, 5:43:49 PM
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Hemzokuken wrote:
Wait out for my new tree guys.

Similar to the other one posted except spectre variant with death attunement anointed.

Using 2 cheap voices (3ex each)

6 medium clusters. (3 of them have stalwalt commander for a total of 90% disc/determination/grace aura effect)

1 elegant hubris with 180% minion damage and 15% aura effect.

Works out to be 405% pure aura effect + 90% more for disc/determination/grace.

Pretty fun!


180%? is it a typo? 2 slum lord=160% right?
rolling hubris is not fun, i spent 20ex and not a single one with 3 slum lords, and they spread really far away too

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