[3.13] Hemz [CI] Carrion Me Daddy Golems with 83/88/84/100 resistances 10M DPS

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Turbo32 wrote:
"
Rakio wrote:
Looking forward to more updates.

I have about 50ex to spend and transition from LL version.
Having many gems+ golem stones ready. Spent about 30ex into LL build already.


I think you said this build is doable with 20ex?



Also I suppose this build can easily do juiced 100% deli maps?
That is what I want to be able to do.


Haven't tried T19 100%.
But I did try triple beyond (Sextant+ Map mod+ map device), T15 100% burials.
With Booming, War Among the Stars, Territories Unknown.
and 4 Polished scarabs: Breach, Harbinger, Metamorph, Ambush

But I avoided certain rolls on the map.
Phys reflect, -Max res, no regen, Less armour.

And it basically Facetanked everything not loosing a single minion.
Oh and this was with 65% phys reduction (90% with flasks), but now we reached 90% without flasks.

(Yes I know %phys reduction doesn't mean a thing but still I did that map before improvements)


Hi Turbo32,

Can you elaborate the %phys reduction, how do you stack them to 90%.
And how does Might of the Week benefit this build.

Cheers
Last edited by Cyanold on Nov 2, 2020, 9:29:46 PM
"
Cyanold wrote:
"
Turbo32 wrote:
"
Rakio wrote:
Looking forward to more updates.

I have about 50ex to spend and transition from LL version.
Having many gems+ golem stones ready. Spent about 30ex into LL build already.


I think you said this build is doable with 20ex?



Also I suppose this build can easily do juiced 100% deli maps?
That is what I want to be able to do.


Haven't tried T19 100%.
But I did try triple beyond (Sextant+ Map mod+ map device), T15 100% burials.
With Booming, War Among the Stars, Territories Unknown.
and 4 Polished scarabs: Breach, Harbinger, Metamorph, Ambush

But I avoided certain rolls on the map.
Phys reflect, -Max res, no regen, Less armour.

And it basically Facetanked everything not loosing a single minion.
Oh and this was with 65% phys reduction (90% with flasks), but now we reached 90% without flasks.

(Yes I know %phys reduction doesn't mean a thing but still I did that map before improvements)


Hi Turbo32,

Can you elaborate the %phys reduction, how do you stack them to 90%.
And how does Might of the Week benefit this build.

Cheers


Divergent determination with a LVL 4 enhance and 300% aura effect gets you to like 85% with no other armour and just normal grace.

The other 5% you can easily get in an abyss belt gem "+% evasion while moving" mod.

Might of the meek gives 50% more rmr on 1 node and 50% more aura effect on another. (Total of 1% rmr and 3% aura effect gain) but it's not worth it as you can select the minions gain % of health on block skill which is amazing survivability...especially for our AG.

Since taking that node I've not lost a single zombie unless they get stuck out of range of my auras.
Ok i've added the first video!

It's nothing special but it's mine.

It gives you a slight idea of how the build feels.

Wait out for more!
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RNE0916 wrote:
"
Hemzokuken wrote:
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quantumprof wrote:
I cant seem to get my dps above 40mil. How are u guys getting 100 mil dps?, POB for 90+ mil pls? :)


Check out falagar112 on PoB as he is using the spectre dps variant of the build which I'm yet to compile. Very similar though.


I wonder how he manage to do it with spectre, since we need to use a +1 maximum spectre on chest to fully utilize spectre.



While +1 spectre chest is obviously a dps upgrade, you can do it without too.
Syndicate Operatives are just that overpowered.

To be perfectly honest, I can squeeze in 25% aura effect somewhere else, remove my chest and grab a +1 spectre chest and do just fine. I'm sitting on 9.5k ES with no ES on belt (Headhunter) - so losing some ES on my chest wouldn't hurt much.

Unfortunately I am playing on a laptop and with a garbage connection (hurray third world countries) so I am unable to make a video.
Ok everyone I now have 5 videos up which should give you an idea of this build.

Keep in mind I'm nowhere near min/max'd yet. I mean I have only 1 movement flask in my videos and just bone armour/dash as skills. :p

Let me know what you think!!
Will check the movies when the kids go to school.
Fully converted into this build from the LL build yesterday.
Cant cast any poachers mark or fresh offering my myself, is this correct?
In your guide you mention the following:

Step 1 - Get yourself an ilvl 84+ Convoking Wand base for a couple of C
Step 2 - You want 1 Prime Chaotic Resonator (4 way resonator)
Step 3 - Then Corroded + Jagged + Metallic + Shuddering fossils in it.

This blocks out all but 4 prefix modifiers so has a 1/16 chance of hitting +1 to level of all minions and +1 to all spell skill gems which is the combo we want.
Anything else is just a bonus (Eg. Minion attack and cast speed/movement speed/life)
If you can get an open suffix we want Trigger a socketed spell craft on so we can use our poachers mark free of cost.
You can get a bit crazy with this and try to annul a suffix or 2 so you can craft multiple mods (Minion attack and cast speed + suffixes cannot be changed)

This is actually wrong. 2 of those prefixes (spell and minion damage) are mutually exclusive. So your odds of hitting both +1 spell and +1 minion are actually 1:12 and not 1:16.
"
Cyanold wrote:
"
Turbo32 wrote:
"
Rakio wrote:
Looking forward to more updates.

I have about 50ex to spend and transition from LL version.
Having many gems+ golem stones ready. Spent about 30ex into LL build already.


I think you said this build is doable with 20ex?



Also I suppose this build can easily do juiced 100% deli maps?
That is what I want to be able to do.


Haven't tried T19 100%.
But I did try triple beyond (Sextant+ Map mod+ map device), T15 100% burials.
With Booming, War Among the Stars, Territories Unknown.
and 4 Polished scarabs: Breach, Harbinger, Metamorph, Ambush

But I avoided certain rolls on the map.
Phys reflect, -Max res, no regen, Less armour.

And it basically Facetanked everything not loosing a single minion.
Oh and this was with 65% phys reduction (90% with flasks), but now we reached 90% without flasks.


(Yes I know %phys reduction doesn't mean a thing but still I did that map before improvements)


Hi Turbo32,

Can you elaborate the %phys reduction, how do you stack them to 90%.
And how does Might of the Week benefit this build.

Cheers


I think the Phys% was well explained by Hemz, you won't see the numbers on POB unfortunately, but there is picture proof on page 9 of this forum.
Also Might of the meek is there to just give me more RMR so I may remove my alpha's howl and achieve 10K ES.
But if you don't have Divergent Determination I think the best choice is to not use might of the meek and get Decay ward that keeps your minions alive a lot more.
Also might of the meek will make the ES nodes nearby also gain another 3% ES per node. So it all depends on what you really want in your current state of the build.
Last edited by Turbo32 on Nov 3, 2020, 2:30:08 AM
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Turbo32 wrote:


Hopefully this is will be enough proof for you


Then you have to update 1 post. Because screens and POB on 1 post have only 6600 ES, not 10000 as on your current screens.
"
Greyf24 wrote:
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Turbo32 wrote:


Hopefully this is will be enough proof for you


Then you have to update 1 post. Because screens and POB on 1 post have only 6600 ES, not 10000 as on your current screens.


I'm sorry i'm not the main author of this build guide.
And I would also do my own research before pointing fingers and calling people as goddamn liars.

Also it doesn't matter what ES you have, you can still reach 90% phys reduction
without flasks.
I do not understand what you're trying to say.

Oh and you're welcome for the Explanation.
Last edited by Turbo32 on Nov 3, 2020, 3:50:13 AM

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