Stress-Free PoE! RIGHTEOUS GOLEMS (RF): No Required Items! 1-Button Play! SSF League Start-End! 3.12

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Maniollo6 wrote:
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I have a question about Divergent Vitality. Wiki says that "Per 1% Quality You and nearby Allies deal 1% increased Damage while on Full Life". So are we ever on full life? I noticed that the character is always a few life short of being full. Not sure if this is because the constant degeneration/regeneration or anything, but I'm just wondering if this alternate quality can be useful for us. Anyone with some experience?
That's a really good question Maniollo6!

It has always driven me mad that RF "reserves" a small amount of life but I've never gone about to figure it why. I'll make a post about it and see if Reddit helps out.
It's unofficially officialized! https://www.reddit.com/r/pathofexile/comments/jt2l8u/does_rf_reserve_life_can_you_be_on_full_life/. RF is counted as being on Full Life.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
Last edited by Wrecker_of_Days on Nov 13, 2020, 1:38:18 PM
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Maniollo6 wrote:
Spoiler
I have a question about Divergent Vitality. Wiki says that "Per 1% Quality You and nearby Allies deal 1% increased Damage while on Full Life". So are we ever on full life? I noticed that the character is always a few life short of being full. Not sure if this is because the constant degeneration/regeneration or anything, but I'm just wondering if this alternate quality can be useful for us. Anyone with some experience?
That's a really good question Maniollo6!

It has always driven me mad that RF "reserves" a small amount of life but I've never gone about to figure it why. I'll make a post about it and see if Reddit helps out.
It's unofficially officialized! https://www.reddit.com/r/pathofexile/comments/jt2l8u/does_rf_reserve_life_can_you_be_on_full_life/. RF is counted as being on Full Life.


This is so cool! Thank you for confirming it, 20% increased damage is always something :)
Regarding dropping Enduring Cry, what would you suggest to put instead in this?

I already have Endurance Charges covered through Shield Charge and Endurance Charge on Melee Stun Support, so maybe there is something better to put on left mouse click? I tested Arc on left click and it works so so... holding the left mouse button doesn't cast it every 1 second. I think I could add Life Leech support instead of Enduring Cry, but I'm not convinced about it's usefulness or if it's even better.
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Maniollo6 wrote:
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This is so cool! Thank you for confirming it, 20% increased damage is always something :)
Regarding dropping Enduring Cry, what would you suggest to put instead in this?

I already have Endurance Charges covered through Shield Charge and Endurance Charge on Melee Stun Support, so maybe there is something better to put on left mouse click? I tested Arc on left click and it works so so... holding the left mouse button doesn't cast it every 1 second. I think I could add Life Leech support instead of Enduring Cry, but I'm not convinced about it's usefulness or if it's even better.
Awesome Maniollo6!

I'm glad it helped.

I also dropped the Enduring Cry link but I didn't modify as much as you. So mine is in a 4 link. I have Cyclone (level 1) - Fortify - Infused Channelling (for the Physical damage reduction) - and Life on Hit. That setup did remove Inspiration so I replaced Inspiration on my RF 5-link with Efficacy (much weaker). I could easily replace Life on Hit with Inspiration though. I'm LOVING it. Oh, I also added Unwavering Stance on the tree because I got stunned ALL the time with Cyclone.

One thing I was really enjoying playing with a few RF broadcasts ago was Siphoning Trap. A fully levelled one, though it doesn't mitigate damage, really improved Life regen...MUCH more than the Rejuvenation Totem. It doesn't HIT though, so you'd need something else for EE.

You could also make that 3-link automatic and link Flame Wall as your 5th or 6th link to RF. There's to Defence there but it's really strong.

I hope that helps job the brain a bit?
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
Last edited by Wrecker_of_Days on Nov 13, 2020, 1:46:55 PM
My L95 Based on the current guide
https://pastebin.com/F3mzUNA7

I can say league starting this was really strong, sustaining RF at L40 with a clayshaper and astramentis

I am still working on layers of defense and gear for end game (WIP)
I am a very casual player with less than perfect reflexes

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One thing I was really enjoying playing with a few RF broadcasts ago was Siphoning Trap. A fully levelled one, though it doesn't mitigate damage, really improved Life regen...MUCH more than the Rejuvenation Totem. It doesn't HIT though, so you'd need something else for EE.

You could also make that 3-link automatic and link Flame Wall as your 5th or 6th link to RF. There's to Defence there but it's really strong.

I hope that helps job the brain a bit?

Yep, it helped a lot :)
I checked both Rejuvenation Totem and Siphoning Trap and they seem similar, they provide extra life regeneration so they are quite useful. The totem would is probably better for bosses which is what I'm looking to for. But I kept looking for something better for me and the first idea was already mentioned here which is Tempest Shield. So something that gets cast before any more serious fight. The Tempest Shield is nice, but it's kind of weak I think. However, it looks like Infernal Cry is pretty interesting. It fits my build way better than the Enduring Cry. The regeneration of Enduring Cry is so powerful, but when it's really needed we probably can't wait almost a second and a flask like

would work just so much better in these cases when life goes suddenly down. So what is so interesting in Infernal Cry is that support gems linked to it are used in the next 4 exerted attacks. I moved then our gems around and linked Combustion Support to the Infernal Cry. So now after casting the Infernal Cry the Shield Charge will have a big chance to apply additional -20% to Fire resistances on hit! The only issue is that this will do fire damage so Elemental Equilibrium will work against us, but then I found this cool skill called Vortex that replaced Arc/Ball Lightning in the setup. It went to left mouse button and because it's an instant skill (and linked to Inspiration support) the cold damage nova gets called at the right time, the right spot and also without confusing interruption in walking :) And because I switched from Skitterbots to Aspect of Spider to slow mobs the Vortex also adds huge chill areas every 1,5 seconds that I didn't have after the switch.
Guys, I love this game, so many interaction and possible synergies :)
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Azriel667 wrote:
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My L95 Based on the current guide
https://pastebin.com/F3mzUNA7

I can say league starting this was really strong, sustaining RF at L40 with a clayshaper and astramentis

I am still working on layers of defense and gear for end game (WIP)
I am a very casual player with less than perfect reflexes
Awesome set up and jewels Azriel667!

I have the same reflexes ;). I'm glad you liked levelling. It was a big motivator for me when switching the guide from Chieftain to Elementalist. Awesome job with your gear choices both levelling and now. I wish I had your stuff ;). Good luck with the grind! And awesome job hitting 95!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
Last edited by Wrecker_of_Days on Nov 16, 2020, 1:07:05 PM
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Maniollo6 wrote:
Spoiler
Yep, it helped a lot :)
I checked both Rejuvenation Totem and Siphoning Trap and they seem similar, they provide extra life regeneration so they are quite useful. The totem would is probably better for bosses which is what I'm looking to for. But I kept looking for something better for me and the first idea was already mentioned here which is Tempest Shield. So something that gets cast before any more serious fight. The Tempest Shield is nice, but it's kind of weak I think. However, it looks like Infernal Cry is pretty interesting. It fits my build way better than the Enduring Cry. The regeneration of Enduring Cry is so powerful, but when it's really needed we probably can't wait almost a second and a flask like

would work just so much better in these cases when life goes suddenly down. So what is so interesting in Infernal Cry is that support gems linked to it are used in the next 4 exerted attacks. I moved then our gems around and linked Combustion Support to the Infernal Cry. So now after casting the Infernal Cry the Shield Charge will have a big chance to apply additional -20% to Fire resistances on hit! The only issue is that this will do fire damage so Elemental Equilibrium will work against us, but then I found this cool skill called Vortex that replaced Arc/Ball Lightning in the setup. It went to left mouse button and because it's an instant skill (and linked to Inspiration support) the cold damage nova gets called at the right time, the right spot and also without confusing interruption in walking :) And because I switched from Skitterbots to Aspect of Spider to slow mobs the Vortex also adds huge chill areas every 1,5 seconds that I didn't have after the switch.
Guys, I love this game, so many interaction and possible synergies :)
Ha ha! Awesome post Maniollo6!

Ya, I agree. There just isn't a game like this in terms of infinite character creation options. It's awesome. When they started letting some skills be bound to the left-click, it changed PC gaming for me. It's awesome. Good luck with your choices! Thanks for the post!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
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hello, can I ask you to do a phased pumping on the skill tree, the turn of taking passive skills
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hello, can I ask you to do a phased pumping on the skill tree, the turn of taking passive skills
Hey lllChuckNorrisll!

I don't like to split the tree into a levelling process. I find the most efficient way people learn the game is by making choices by themselves. Though, I do mention that if you want direction, just hug the right. That means from the start of the tree, keep "turning right" on the tree. Get all the nodes as they come. That process will give you a good amount of offence and defence as you go through the campaign.

Does that help?
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
I'd also add to not take Elemental Equilibrium when leveling, because during this phase the leveling gear may have stats that would make damage worse. Once everything starts clicking in this build then taking EE or even Elemental Overload give some nice boosts.

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