[3.25] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Melting all content.

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JennoJoyce wrote:
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I have a qustn!

Why is Immortal Call limited to lvl 14 in POB (mid and endgame)?

Thanks!

To pair with our CWDT. too high CWDT level will not trigger easily. Too low level will trigger too frequently. We use our specific CWDT level to achieve good balance.


I understand why CWDT level is specified like you explained, but wouldn't it trigger the connected spells no matter THEIR lvl. For example I have CWDT lvl 12, and it is better if it triggers a lvl 20 Immortal call than lvl 12.

Or am I missing something?

Ty.
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JennoJoyce wrote:
"
I have a qustn!

Why is Immortal Call limited to lvl 14 in POB (mid and endgame)?

Thanks!

To pair with our CWDT. too high CWDT level will not trigger easily. Too low level will trigger too frequently. We use our specific CWDT level to achieve good balance.


I understand why CWDT level is specified like you explained, but wouldn't it trigger the connected spells no matter THEIR lvl. For example I have CWDT lvl 12, and it is better if it triggers a lvl 20 Immortal call than lvl 12.

Or am I missing something?

Ty.


It has a lvl requirement on the cwdt...so if it's lvl 12 if will only cast a lvl 60 req skill which for immortal call is lvl 16. :)
Any idea how to fix my pob dmg theres no way im dealing only 8m cuz i swaped with those items from 12m to crit https://pastebin.com/8RbYQMQA
Last edited by Draagz on Jan 20, 2021, 4:49:14 AM
Thanks for the great build. As somebody who has played mostly summoner, cyclone and dabbled only a little bit in Bleed-EQ last league, it's refreshing to play something a bit different for once.

But I kinda am a bit stuck right now and don't know what the most efficient way would be to upgrade my current gear.









Got pretty lucky with ritual and am running hh mostly for the memes but it's been treating me well while mapping so far of course.

I am currently keeping an eye out for some better bases to replace my helmet/chest/boots but I am unsure in general how to know when and where I should start upgrading to above-budget-gear items.

Regarding the weapon, I have a Tidebreaker which I could run but I am currently planning to harvest-craft remove the chaos mod from the linked staff to add flat phys. Also have a new amulet in the works but that one still falls into the budget-tier.
Also have yet to replace my life-flask with something else.

Also my pob is telling me that I'm missing out on a large chunk of damage, which I guess is because of my weapon right now, am I correct in that assumption?

Any tips on what I should be looking for at this point?

Thanks for any guiding words in advance ;)
Last edited by darkC00KIE on Jan 20, 2021, 5:14:50 AM
100 alt orbs + 3 regal orbs.
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oddawajkapcie wrote:
100 alt orbs + 3 regal orbs.

Only now you need harvest craft crit multi mod and multicratt hits can't be evaded and inc attack speed+quality (6 ex) and send hillock to lvl 3 transport (to inc quality) and it's great weapon. it could be bettr only if you have Eventuality Rod as a base
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Desrers wrote:
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oddawajkapcie wrote:
100 alt orbs + 3 regal orbs.

Only now you need harvest craft crit multi mod and multicratt hits can't be evaded and inc attack speed+quality (6 ex) and send hillock to lvl 3 transport (to inc quality) and it's great weapon. it could be bettr only if you have Eventuality Rod as a base



Yup. That's my plan. I already have 7ex for this. However i have to unlock multicraft. I already have got Hits cannot be evaded available on by bench craft.

Critical strike and quality isn't better for this? Instead of attack speed and quality?

Also question about hillock quality. How does it work? Hillock corrupt weapon and makes it not available to craft further? Can i brick my item by this?

First time crafting this kinda weapon.
Great guide, very fun playstyle for me, but I had my doubts about dropping the tawhoa node, I know in pob is lower damage compared with other nodes but I had false dps info with weird mechanics before in pob, so my theory is that yes the exerted damage doesn't count but everything else does and did a live test with my 89 chieftain, removed elemental overload, the 100 extra fire every 4 seconds and went to lab and tested the 3 nodes with a white two handed mace (lowest crit) and consistently killed izaro faster with tawhoa compared with fire pen node or the totem node (only used a lvl 19 aw totem).

My recommendation is do your own testing maybe I did something wrong, but in my testing noncrit (you can check my character, the only chieftain in my profile) with crit would be even more damage sice or base damage is higher.
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JennoJoyce wrote:
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https://pastebin.com/ixepZUau

This is my SLammerboi. am i missing something crucial? cauze my DPS is a third of yours with similiar items.
I also have some decent GLoves with exerted attacks have 50% more dmg.

Ty for ur help


Hi, I checked your POB, your glove isn't showing up in the link.

One suggestion is: you can run summon skitter bots for some increased damage.

On top of that, you can update your tree to my current one. (check my character in my profile). I am currently at 4M max damage/hit at lvl70, haven't started map yet.



Just switched to crit.
Was looking at your items for the like 55M dps version of ur build.
I already got decent Items in my opinion, but im rly rly rly struggling on crit chance (50% only) and furthermore having problems doing bosses! its not doing like 15m or more dps as it feels. sometimes i need more than 20 hits on a t16 metamorph.

you have some suggestions what to go further? im at work, so no POB link. maybe you can look at my account. TY IN ADVANCE!



Kind of reserved for the build if you are currently struggling with that gear. Enemies explode, good staff, and anger amulet. How is survivability for you?
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Nonaco wrote:
Great guide, very fun playstyle for me, but I had my doubts about dropping the tawhoa node, I know in pob is lower damage compared with other nodes but I had false dps info with weird mechanics before in pob, so my theory is that yes the exerted damage doesn't count but everything else does and did a live test with my 89 chieftain, removed elemental overload, the 100 extra fire every 4 seconds and went to lab and tested the 3 nodes with a white two handed mace (lowest crit) and consistently killed izaro faster with tawhoa compared with fire pen node or the totem node (only used a lvl 19 aw totem).

My recommendation is do your own testing maybe I did something wrong, but in my testing noncrit (you can check my character, the only chieftain in my profile) with crit would be even more damage sice or base damage is higher.


Just to clarify I used the warcry's properly in my testing sysmic and intimidating up

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