[3.25] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Melting all content.
" Hi, I haven't progress that far yet, but my current thought about the cluster set up is that we no longer need fuel the fight for mana leech, and cooked alive's fire penetration doesn't seem as good now. I might go with overlord to gain fortify, so our skill link can use more damage support. I will put more thought into this in the mid-budget setup. [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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I'm melting red maps, sub-A8 conqs, and 150+ Scourge stacks. Haven't made the leap to crit yet, but Tectonic Slam has not felt like a microwaved noodle at all. Love this build
https://pastebin.com/Gz060dGA Last edited by Vorpal_Valedictus#1126 on Nov 6, 2021, 2:00:52 AM
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" Why do we no longer need fuel the fight? Where do we get mana leech from, unless we stay in the duelist part of the tree, but that is a massive point cost? Overlord is good, but expensive on a good cluster jewel (60c alone for the notable on a 8 link cluster) Are you thinking about skipping medium clusters all together or is there something else to go for? |
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" nice! since you get the mana leech you won't need mana flask. [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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" Duelist part of the tree gives us many important nodes: * Both life and mana leech (other wise we need to rely on 2 extra cluster notable for leech) * +1 max end charge (our end-game build from last league only able to use 6, now 7) * +1 min end chanrge and lots of additional damage increase * chance to gain frenzy charge (otherwise we will need glove mod) * +1 exerted attack * crit related nodes To summarize them all, the duelist nodes contribute to ~44% of overall damage with only 26 points. So it's a pretty good deal. [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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Hello ,
Why in the guide, in minor do you use "Soul of Abberath"? Thanks for your guide I am finishing my craft on my chest I would be ready to go to early crit (I have the rest of the pieces ready) I can't wait to test :) |
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" Np, i think its interesting that everyone share his opinion, especialy when someone has concerns about a content, i think it have more weight if an anwser is given also by someone from the comunity and not only the creator that could obviously appears as biased. Anyway, 30-50m is allready largely enough, meaning that at some point there are possibility to cut off a bit of damage for more defense/qol if needed or simply having more space to get decent damage before beeing at that point. That beeing said i think on a previous POB i saw something like 300m dps, but its obviously a previous league and POB you can never know for sure |
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" Yeah i worked on a POB only on defens side to start and see what i could get, i then though going for some warcry slam boost, thats how i found your build, by doing research to make mine better, but i was faaaaaar from having something viable. But for defense it seems realy good to me, you can kinda easily get damage taken 20% phys as elemental + tasalio making a total of 40% And as with the endurance charges we could have at least with 8 40% that should be realy good allready. especialy as your end game version is suposed to use a staff to add some block chance, i think this build should be quite nice for end game and should be able to do pretty much anything. Then there is allways the queston of "the cost" lol |
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I love this build <3 ty <3
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Hell all
I would like to share my experience with this guide and therefore this build. I see a lot of comments complaining that the construction is fragile and not much damage etc. in the budget. Here is a small video with my gear just before going to "early crit" (therefore with budget gear) I hope this video will avoid scaring new players who would like to try this build, so here is an example with a T14 card with lots of modifiers.
Spoiler
https://youtu.be/zdl6qKh0-kw I find the construction a lot of fun and not really shaky. Obviously the budget phase remains the very first phase to farm the currency (in my opinion) and therefore go to "early crit" so spoiler, no I do not kill the bosses in a slam, no I do not kill the map bosses in a slam, but it makes sense :) In t16 with a lot of modifiers, I kill bosses in 3-4slams to give an idea, obviously you have to play with these crys, place these totems etc, it's a build with a lot of "keys to press" but that is its charm in my opinion :) See you exiles <3 <3 <3 Last edited by Nesales#1488 on Nov 9, 2021, 10:19:46 AM
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