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[3.25] Ice Crash-Jugg-2h-Axe-Crit (FREEZE THE GAME) 100% Crit Rate Full Screen Explosions

nvm
Last edited by Soldur on Jul 26, 2024, 7:11:41 AM
"
RammboNr5 wrote:
I tried to migrate this to a staff build to make use of the bonus charges and higher base crit from the eventuality rod.
I also switched complete gear to something that I think is easy to aquire without any budget and adjusted the calcs to only include things that are guaranteed(like no power charges, as there is no generation)

The damage is obviously much lower, but should hopefully be enough for yellow maps and at that point you can change things around to scale

https://pobb.in/pJxhyyGrodht

Any thoughts or help would be appreciated


did you get feedback around this I was curious about what you were working on here too specifically the staff.
"
Soldur wrote:
"
RammboNr5 wrote:
I tried to migrate this to a staff build to make use of the bonus charges and higher base crit from the eventuality rod.
I also switched complete gear to something that I think is easy to aquire without any budget and adjusted the calcs to only include things that are guaranteed(like no power charges, as there is no generation)

The damage is obviously much lower, but should hopefully be enough for yellow maps and at that point you can change things around to scale

https://pobb.in/pJxhyyGrodht

Any thoughts or help would be appreciated


did you get feedback around this I was curious about what you were working on here too specifically the staff.



https://pobb.in/cL_9ZG4QJDac

I tweaked his pob in the previous comments. Feel free to discuss
"
Dirikr wrote:
"
Soldur wrote:
"
RammboNr5 wrote:
I tried to migrate this to a staff build to make use of the bonus charges and higher base crit from the eventuality rod.
I also switched complete gear to something that I think is easy to aquire without any budget and adjusted the calcs to only include things that are guaranteed(like no power charges, as there is no generation)

The damage is obviously much lower, but should hopefully be enough for yellow maps and at that point you can change things around to scale

https://pobb.in/pJxhyyGrodht

Any thoughts or help would be appreciated


did you get feedback around this I was curious about what you were working on here too specifically the staff.



https://pobb.in/cL_9ZG4QJDac

I tweaked his pob in the previous comments. Feel free to discuss


Im by no means a master with only 2k hours in the game but how are you keeping all of the charges up am i blind? I cant see how you are generating power, endurance and frenzy
Last edited by Soldur on Jul 26, 2024, 9:11:25 AM
Im by no means a master with only 2k hours in the game but how are you keeping all of the charges up am i blind? I cant see how you are generating power, endurance and frenzy[/quote]


Endurance from ascendancy, power from assassin mark, frenzy from blood rage, 100% increase charge duration for more uptime.

If u want to untick power charges and frenzy charges its okay too. No worries.

I wrote explanation in a previous post too.
Last edited by Dirikr on Jul 26, 2024, 10:12:41 AM
My character used as an example generates all 3 charge types. I don't lie about builds. It's just an example character as i was power creeping damage for the original guide and beat the entire games content just like that.
Also, I have 4 ice crash characters from various leagues. I've played it almost as much as anyone ever in PoE if not the most.

A guide can't be finished when not a single thing has been tested yet. Not with this many changes. I will have videos showing me defeating everything.

Enjoy launch day. I'll be crying on vacation today while floating a river.

Edit. I highly doubt I'll add power charges in the late game but i may use oskarms early as it's a ton of damage for 1c and dual curses is always very very strong in game. Oskarms is also a mana gain tech with assassins mark.

No matter how many play this build. Whether it's 5 or 500. I'll be putting in 100% effort for this guide. It's a promise and a fact.
Last edited by HeroEvermore on Jul 26, 2024, 10:59:03 AM
Thanks! can't wait :D
"
Dirikr wrote:
"
Soldur wrote:
"
RammboNr5 wrote:
I tried to migrate this to a staff build to make use of the bonus charges and higher base crit from the eventuality rod.
I also switched complete gear to something that I think is easy to aquire without any budget and adjusted the calcs to only include things that are guaranteed(like no power charges, as there is no generation)

The damage is obviously much lower, but should hopefully be enough for yellow maps and at that point you can change things around to scale

https://pobb.in/pJxhyyGrodht

Any thoughts or help would be appreciated


did you get feedback around this I was curious about what you were working on here too specifically the staff.



https://pobb.in/cL_9ZG4QJDac

I tweaked his pob in the previous comments. Feel free to discuss


But why staff? I thought axe should have more damage?
Spent some time comparing lvling builds.

Axe probably the way to go and easier on the tree as well. I used some ideas from ziz's non auto exert build. Dropped the scion wheel part and picked up more dmg and warcry QoL wheel under duelist for now.

I'm deffo thinking taking for 2 points the 5% and 15% all ele resist nodes while leveling for sure.

I'm also not sure about the crit part early on, maybe the crit specing should happen into mapping and not sooner. That way we might have a smoother campaign and early leveling.

This is my rough idea for lvl 60

https://pobb.in/yVqISl2Ov7zF

(hope the link works)
"
Gizdalord wrote:
Spent some time comparing lvling builds.

Axe probably the way to go and easier on the tree as well. I used some ideas from ziz's non auto exert build. Dropped the scion wheel part and picked up more dmg and warcry QoL wheel under duelist for now.

I'm deffo thinking taking for 2 points the 5% and 15% all ele resist nodes while leveling for sure.

I'm also not sure about the crit part early on, maybe the crit specing should happen into mapping and not sooner. That way we might have a smoother campaign and early leveling.

This is my rough idea for lvl 60

https://pobb.in/yVqISl2Ov7zF

(hope the link works)



I'm liking the look of that, a bit more than the Staff build previously quoted, at least to start. I agree that it's more efficient generally to invest into crit only once you go higher in levels and deeper into maps.

Would it be worth it in league start to spec first in Unstoppable rather than Undeniable? RT is only 2 nodes away on your tree, which would solve accuracy issues, and the bonuses provided by Unstoppable are invaluable in a league start scenario and also Unrelenting is perhaps not necessary early on.
Last edited by OzManiak on Jul 26, 2024, 2:34:35 PM

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