Don't know if this has been mentioned before, but March of the Legion can be a good budget option for boots.
With a lvl2 Enlighten, you can get the mana cost down to 100% on a 50% aura and this counts towards Indigon's mana usage. And it works with Supreme Ego, by not turning of Hatred.
So this is great for ramping up the initial damage. Also, since the Blessing support is a buff, and we scale that, you can have a 20+ second uptime of the casted aura, which is not useless for bosses.
The only issue is, there are not a lot of aura we could use, only Zealotry.
I wanted to use Flesh and Stone, but it doesn't work despite being an aura.
The item mods are nothing spectacular, but has good ms and all res and also dirt cheap, since nobody uses it. What do you guys think?
Did somebody tests with agnostic keystone? Maybe Agnostic with mana recovery rate mode will be better than life recovery mod.
Spoiler
Let's say you assume reasonable numbers like 3k mana pool and a mana pot that gives 1.5k mana per second, that's 600 life recovery per second from agnostic, and 225 life per second from the 15% life recovery mod, so agnostic wins by a lot. The life recovery mod does also scale normal % life regen as well as life leech per second, to be fair.
My issue with agnostic is the way it interacts with degens (like RF). Here's a reddit post from mark_ggg:
"
To clarify, The Agnostic handles lowering the drain when total life lost per second is lower than 20% of your mana. It does not and cannot account for any other sources of life recovery that are also countering some of that life loss, only not countering more itself than there is. I.E if you are losing life equal to 10% of max mana per second, then Agnostic will only drain 10% mana per second, not 20%, because that's enough that it counters all the life loss. This calculation can only account for The Agnostic, and is independant of other sources of life recovery.
From a mechanical perspective, the Agnostic cannot possibly know whether your total life recovery is outpacing total life loss per second, because the value of total life recovery cannot be known until after The Agnostic has calculated how much life recovery it's providing - it's a part of that value, so inhernetly has to be an earlier step - so the more direct answer to the question in the OP title is "because the Agnostic has to have worked out how much life to apply before total recovery can be used to determine whether you count as on full life or not".
This means that if your mana pot and indigon fully outregen the degen from RF, agnostic STILL degens your mana. It basically tries to heal you from the degen using mana whether or not your other sources of life recovery are already handling the degen.
I don't think agnostic is unplayable with the build by any means, but I just slightly prefer playing without it considering it also takes a skill point. The trade-off is faster healing (not insanely faster, mind you, cause this isn't an archmage build with 8k mana and we already have other substantial sources of life recovery) when you get chunked but worse mana sustain overall if you run RF.
Don't know if this has been mentioned before, but March of the Legion can be a good budget option for boots.
With a lvl2 Enlighten, you can get the mana cost down to 100% on a 50% aura and this counts towards Indigon's mana usage. And it works with Supreme Ego, by not turning of Hatred.
So this is great for ramping up the initial damage. Also, since the Blessing support is a buff, and we scale that, you can have a 20+ second uptime of the casted aura, which is not useless for bosses.
The only issue is, there are not a lot of aura we could use, only Zealotry.
I wanted to use Flesh and Stone, but it doesn't work despite being an aura.
The item mods are nothing spectacular, but has good ms and all res and also dirt cheap, since nobody uses it. What do you guys think?
Spoiler
I didn't work with them so dont know. My choice was 10/10 dodge boots with the purpose to take 70/70 dodge. And i already got enough buttons to press:P (Sigil, vaal rf, vaal bv, vortex)
Thanks for the responses on Agnostic. I cant believe i missed it in the FAQ. I am in the process of leveling now and I am sure Ill have a bunch of more questions.
Ok here is where I am now. Build slaps. Damage feels a little lacking but I dont even have level 20 gems yet. Pretty sure that I have a solid base for gear and wondering on input on what upgrade I should focus on next.
I can either try for multimoded weapons (I have failed 5 tries on this so far), a better amulet, better boots, work on a stygian belt, recraft the onslaught ring for better res or a better chest craft I think. Having to use two jewels to balance resistance also feels bad but with so many awakened pieces its rough. Curious to see what others think I should focus on
Ok here is where I am now. Build slaps. Damage feels a little lacking but I dont even have level 20 gems yet. Pretty sure that I have a solid base for gear and wondering on input on what upgrade I should focus on next.
I can either try for multimoded weapons (I have failed 5 tries on this so far), a better amulet, better boots, work on a stygian belt, recraft the onslaught ring for better res or a better chest craft I think. Having to use two jewels to balance resistance also feels bad but with so many awakened pieces its rough. Curious to see what others think I should focus on
I'm curious, how's the RF sustain without divine flesh?
Your gear's really nice. I'm surprised it's not more damage. As much as you could get life rolls on some of those double-influenced pieces, I'd probably focus on the weapons (sounds like you got unlucky so far).
I'd upgrade Eagle Bane into a multimodded weapon. Entropy knell is not bad though, it could be kept for a while considering it has AoE and you don't need two triggers. I might be dumb, but pretty sure you can craft spell damage and non-chaos as added chaos on it, which should be more damage than crafted flat cold to spells (depends how much mana you spend usually, but even at 8k mana spent recently the spell damage is better).
"
Hey do you guys use anomalous blood rage to generate frenzy charges instead of getting it from the chest?
Thanks,
Haven't tested it, but on paper it seems unreliable without enhance. BV caps out at 7.5 hits per second, so while on average a 2% chance to gain a charge per hit is enough to sustain charges, the ramp-up is slow and it falls apart with phase changes, bad RNG or you and the boss moving.
Still, if the degen is not an issue it's better than nothing, and with enhance 4 it should become pretty good.