[3.11] Cold BV PF Indigon ft. RF | All content done in HC! | Fast mapper, safe boss-killer



I was looking for an upgrade to my current body armor and today this is whatI got from few alterations. Problem is i feel absolutely fine "survival" wise with my current chest and I dont know which mod should I use with woke orb. Also, can you make an imprint on a influenced base?

Btw this is my current body armor.
Last edited by feelthepain on Sep 28, 2020, 12:58:46 PM
I personally have Frenzy on hit as the 2nd mod. Simply a good QoL buff, frees up a gem slot (and one less button to press), and less degen to worry about if you permanently have RF up.
First of fantastic guide very comprehensive. Starting to put the gear together for this to be my next character and had a question for the chest slot. Since we no longer have item editors I will probably only be able to get 2 influenced mods. The explode is locked in and it seems the other options are 1)mana recovery, 2)phys as element or 3) additional curse (and run both frostbite and ele weakness) I am in softcore and while I dislike dying I dont mind every once in a while. Without the aid of harvest crafting and the nerf to divine flesh I dont think I will go that way and run the double scepters. This makes me lean toward the recovery mod over the phys as element (especially since running dodge over armor means less hits). I am not an expert though and would appreciate input. Thanks again
Its waaaaay tankier :D love it so far.

What can i do to increase my singletarget dps?

Atm im working toward better neck and Unnatural.

Also gonna switch the clusters out with flask onces.

Any thing u can pinpoint otherwise?

im not getting anywhere near 40k dps that someone else posted.

"
Jihax wrote:
Its waaaaay tankier :D love it so far.

What can i do to increase my singletarget dps?

Atm im working toward better neck and Unnatural.

Also gonna switch the clusters out with flask onces.

Any thing u can pinpoint otherwise?

im not getting anywhere near 40k dps that someone else posted.



A lot of single target damage without insane gear is from stacking your mana cost up Through Indigon and without the Clusters for Flask effect (extra phys as cold through Taste of Hate) and Mana recovery from Mana flask through Liquid Inspiration (and power charges for EO uptime) you won't be reaching super high mana cost. Also you don't have an annoint on the amulet yet, Prodigal Perfection is a budget option if you don't want to drop a golden oil on a temporary amulet.

Edit: Just noticed you haven't taken the Supreme Ego Keystone, make sure you grab that!
Last edited by A_Mule on Sep 29, 2020, 11:39:35 AM
"
Jihax wrote:
Its waaaaay tankier :D love it so far.

What can i do to increase my singletarget dps?

Atm im working toward better neck and Unnatural.

Also gonna switch the clusters out with flask onces.

Any thing u can pinpoint otherwise?

im not getting anywhere near 40k dps that someone else posted.



A really easy way to ramp indigon is to use the gem Sigil of Power allowing you to ramp the damage and your mana REALLY fast.


I finally got my glorious vanity. The nodes around give decent stats like chaos res, extra res, +1 max cold res and some dmg. Not using Born of chaos yet since im kinda short on money (I got a 3 notables large cluster that allows me to save 5 points)

Overall really happy with this build ! I wish I tried it in harvest to fully play the "op" version of it.
Last edited by TsunaH on Sep 29, 2020, 12:09:46 PM
Given that the weapons are so much harder to craft now, Shade of Solaris wands seem to be a good budget option instead.

I got a pair of perfectly rolled ones for about 50 chaos, and looking at the PoB calcs, it beats out normal Hatred sceptres with a T1 "Increased Spell Damage and Gain Non-Chaos as extra Chaos" bench craft.

Of course, if you Awakener craft Elder T1 Phys to Spells and Hatred effect together, or have another good roll on the sceptre in general, that ends up being better than the Shades.

Also, you lose the "Trigger Socketed Spell" effect, so I've swapped the Exposure setup to Wave of Conviction - Hextouch - Elemental Weakness. Dropping Purifying Flame makes sense anyways, since increased crits from Consecrated Ground is bad for the Shade of Solaris wands.

Even with the downsides though, I think the wands are a solid budget option until you have a few exalts to throw at nice sceptres.



"
Caelath wrote:
Given that the weapons are so much harder to craft now, Shade of Solaris wands seem to be a good budget option instead.

I got a pair of perfectly rolled ones for about 50 chaos, and looking at the PoB calcs, it beats out normal Hatred sceptres with a T1 "Increased Spell Damage and Gain Non-Chaos as extra Chaos" bench craft.

Of course, if you Awakener craft Elder T1 Phys to Spells and Hatred effect together, or have another good roll on the sceptre in general, that ends up being better than the Shades.

Also, you lose the "Trigger Socketed Spell" effect, so I've swapped the Exposure setup to Wave of Conviction - Hextouch - Elemental Weakness. Dropping Purifying Flame makes sense anyways, since increased crits from Consecrated Ground is bad for the Shade of Solaris wands.

Even with the downsides though, I think the wands are a solid budget option until you have a few exalts to throw at nice sceptres.





Hmm, that looks like a nice option in a DW setup, thanks for the recommendation.
questions for all of you: is it still worthwhile to go for 86% Chaos resist through Vanity and 2 x born of chaos? My base resists are around 76/77 without a shield and if I get a +2 shield that would be 78/79. If my math is correct, Divine Flesh offers essentially 25% of the difference between my max resist and chaos resist so 86 - 77 = 9 x .25 = about 2 extra max resist (does it round up?). Does that 2% make such a big difference that its worth losing a jewel slot and 2 x small cluster jewels?

I would think we could just go for 2x Blessed to help with chaos resist while also increasing our eHP rather than try to up our Chaos resistance since we really don't need to outside of using Divine Flesh.
Last edited by jsuslak313 on Sep 30, 2020, 1:52:02 PM
What's a good 4th link for shield charge if I already have culling strike elsewhere?

Alternately - I could switch things around and put a 4th link on either
1) vaal rf - steelskin - increased duration -?
2) Dash - faster casting - second wind -?

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