[3.11] Cold BV PF Indigon ft. RF | All content done in HC! | Fast mapper, safe boss-killer
" You can try it on PoB to see which gives more max life to your character, but I can tell you that on my character the maximum life is way better than the increased life. Even T2 flat life beats out max rolled increased max life by about 100 hit points. " I'd say divining indigon for 25% spell damage per stack. A lot of item slots like the amulet, belt and boots (from enchants) could have more damage, but the easiest upgrade would be the sceptre. Even if you don't craft a perfect sceptre, just using the "cannot roll attack modifiers" strat then adding the two big prefixes (phys gained as cold, +1 phys gem) would be a quick and big upgrade |
|
Short Feedback and update: That build holds up all promises, thanks a lot for sharing it! Yes, the Damage ramp up needs time but once the gear gets rolling it is actually Pretty sick. For now I am done with the gear, so I thought I share what I have crafted.
Next step will be the crit Setup, where I have a special plan in mind. I actually wonder why no one came up with this before and I will basically test that on this version as well: If we run a frostbite on Hit Ring and Combine vigilante strike with curse on hit lvl 5 we can actually get elemental weakness on top of frostbite, can´t we? For the crit variant I will do the same with assassins mark on the curse on hit. Anyway, that crit update will follow since I have some other cool stuff planned, for now this does the Job just fine: Uber elder 1.50, Sirus Last Phase instant burn, sometimes barely first cross Phase, aul 400... this build is just insane, thanks so much for sharing it. Playing it for Maybe a bit over a week and it instantly became my most loved build I have ever played. Last edited by Vennto on Jul 28, 2020, 6:59:10 PM
| |
Hi,
I try to craft a amulet by following the instruction. I'd like to double check what before I use Awakener's Orb, both two amulet should keep as magic will be fine, and I don't need to use regal to upgrade them to rare, right? Another question is during mapping and bossing, how to keep the mana cost level? By feeling? |
|
Hello everyone.
Finally I finished my build and it feels amazing. Thank you very much for sharing it with us. Kindly asking anyone if can take a look at my POB, and if possible give me some suggestion how to improve the current situation further. https://pastebin.com/2Mp8BFUt It already feels amazing, but I'd like to have a goal to reach instead of just staying where I am currently. Thank you very much |
|
" Magic amulets is fine with awakener's orb. You always have your mana flask up, this build revolves around your mana flask. |
|
" As in how much mana you should feel comfortable spending for more damage? Yeah it's pretty much by feeling. I'd say the better your recovery becomes, the more it feels comfortable spending a lot, because you reach a point where you can empty your pool and recover it in one second so it doesn't feel like a commitment " Looking good! I don't really understand the added cold gem though, instead of cold penetration. It seems to cut into your DPS quite a bit. You could divine the gloves with randomise cold (both the chilled damage and the conversion) as well as the watcher's eye to reach 100% cold conversion. Your amulet needs an anoint, although maybe you might have already been on the case since you posted the pastebin. Your corrupted blood jewel could definitively use an upgrade. I'd say if you want a big crafting project, you could look into crafting a crazy sceptre (+2 gem level, with chance to deal double damage if you're into that over cast speed), it's a sizeable upgrade even over the very good sceptre you have. Or double-corrupting your chest, if you don't mind risking big currency. |
|
" Last edited by andras7010 on Jul 29, 2020, 12:12:32 PM
|
|
Currently working on a double influenced shield for my next big upgrade but I also have about 10 ex~ lying around. Should I focus on a double influenced neck or drop that currency on an Unnatural Instinct? Is that Jewel that big of an upgrade?
| |
" The shield is the last upgrade you should do. The +2 Spell from the neck helps quite a bit with the raw Damage and the unnatural instinct is also a big upgrade in overall stats. You decide on your own which one you prefer, I think it is safe to say there is no real winner here. Unnatural instinct is definately the most safe Option since you can´t brick it while crafting :D Last edited by Vennto on Jul 29, 2020, 3:33:53 PM
| |
Reckon its worth crafting Prefixes canoot be changed and remove/add caster to get t1 cast speed on weopon?
|