[3.11] Cold BV PF Indigon ft. RF | All content done in HC! | Fast mapper, safe boss-killer

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I've been thinking about getting block on pathfinder. If we free up some resistances on shield and move frenzy charges to chest we can squeeze here recover 5% on block and 12% to block spell damage. With rumi it goes up to 64% need to get like 6-7% of raw block to cap spell block. I'm kinda sceptical about it but i see that everybody uses it. Glancing blows is the most popular keystone atm. What are your thoughts about it?


I find glancing blows awkward on this build. If you use rumi's, you have too much attack block for glancing blows, but the spell block is still low without investment. The tree is also really tight, either for the 3 points required to get glancing blows or adding spell block on the tree.

The big payoff for glancing blows, aside from a bit more consistency on defenses, is on block effects, so I'd personally only go for it if I had a really nice shaper/hunter shield with both spell block and life/mana on block as suffixes like you're describing, while still having the hunter prefixes. Those are definitely possible this league though, so that's an option.

Then there's the issue of fitting in rumi's. It's a very solid PF flask, but you either lose iron skin or adrenaline. I value the big armour on the build pretty highly, but others might not. However, I do like the option of mapping with adrenaline, then swapping to a rumi's for hard content like delve and simulacrum/high-delirium.

What I liked about the scion alternative is that it gets high block (75/65) without glancing blows or any other block on the tree, and bone offering by itself is a big on-block effect (my shield doesn't have on-block effects at the moment, but I wish it would)

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Is mana that much worse than crafting flask effect from bench? Did a reforge keep prefixes on life and flask prefix, somehow added flat mana. Good guide, especially the crafting


I wouldn't say that much worse, but it's always hard passing up on flask effect as it does scale literally everything on the build. That's a really nice belt though.

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Also went with a megalomaniac with Openness (30 flat mana and 20% increased mana), peace amidst chaos (+20% armour and regen 2% life stationary + 8% life), and brewed for potency (10% flask charges gained and +20% life and mana recovery from flasks). Seemed good at the time, but might change for a damage oriented one later.


It does sound like a very good one for the build

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Anything I'm obviously missing as I still feel like I lack a bit of single target damage?


Nothing obvious that I can see. Your mana sustain might be low from what I'm seeing, but it seems like you should have enough increased damage on your gear to compensate for a less powerful indigon ramp-up.

Your PoB damage seems similar to mine with the same mana spent for what it's worth, but it's possible that the mana sustain is making a big difference.

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Niedzwiedz wrote:
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I've been thinking about getting block on pathfinder. If we free up some resistances on shield and move frenzy charges to chest we can squeeze here recover 5% on block and 12% to block spell damage. With rumi it goes up to 64% need to get like 6-7% of raw block to cap spell block. I'm kinda sceptical about it but i see that everybody uses it. Glancing blows is the most popular keystone atm. What are your thoughts about it?


I find glancing blows awkward on this build. If you use rumi's, you have too much attack block for glancing blows, but the spell block is still low without investment. The tree is also really tight, either for the 3 points required to get glancing blows or adding spell block on the tree.

The big payoff for glancing blows, aside from a bit more consistency on defenses, is on block effects, so I'd personally only go for it if I had a really nice shaper/hunter shield with both spell block and life/mana on block as suffixes like you're describing, while still having the hunter prefixes. Those are definitely possible this league though, so that's an option.

Then there's the issue of fitting in rumi's. It's a very solid PF flask, but you either lose iron skin or adrenaline. I value the big armour on the build pretty highly, but others might not. However, I do like the option of mapping with adrenaline, then swapping to a rumi's for hard content like delve and simulacrum/high-delirium.

What I liked about the scion alternative is that it gets high block (75/65) without glancing blows or any other block on the tree, and bone offering by itself is a big on-block effect (my shield doesn't have on-block effects at the moment, but I wish it would)

"
Is mana that much worse than crafting flask effect from bench? Did a reforge keep prefixes on life and flask prefix, somehow added flat mana. Good guide, especially the crafting


I wouldn't say that much worse, but it's always hard passing up on flask effect as it does scale literally everything on the build. That's a really nice belt though.

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Also went with a megalomaniac with Openness (30 flat mana and 20% increased mana), peace amidst chaos (+20% armour and regen 2% life stationary + 8% life), and brewed for potency (10% flask charges gained and +20% life and mana recovery from flasks). Seemed good at the time, but might change for a damage oriented one later.


It does sound like a very good one for the build

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Anything I'm obviously missing as I still feel like I lack a bit of single target damage?


Nothing obvious that I can see. Your mana sustain might be low from what I'm seeing, but it seems like you should have enough increased damage on your gear to compensate for a less powerful indigon ramp-up.

Your PoB damage seems similar to mine with the same mana spent for what it's worth, but it's possible that the mana sustain is making a big difference.


I think we can drop adrenaline imo. As you've stated armour is much better against small hits. So payoff which makes blocks deal 50% is non-consistent since remaining damage after block will be miligated greatly.
At the moment pretty much enjoying build it doesn't have that much paper dps as my previous one but i still melt bosses in a few seconds, playing bv with those offscreen explosion is insane. Even i don't scale area of effect or go full crit to scale explosions even higher i can for example clear monolith in one second. The only thing that bothers me is that the gear i currently have could be considered mirror gear if i had it before harvest. So i have feeling it is due to overpowered x6 t1 items not because of the build.
And i still have some issues with survivability i occasionally die from time to time what would you recommend to do? Aside from ring which i will replace soon. I plan to get ring with t1 incursion life and mana to craft 3 t1 resistances and use catalyst to allow myself to focus more on getting some survivability mods on other items such as spell block/life on block, etc.

Also still don't know what to do here. It has 2 good mana mods but unremovable intellegence, sell it as it is or try to annul?
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The only thing that bothers me is that the gear i currently have could be considered mirror gear if i had it before harvest. So i have feeling it is due to overpowered x6 t1 items not because of the build.


Undoubtedly, Harvest makes crafting sick gear very easy. I am with u on that one. I still think you can get quite a nice setup when investing a lot, even without harvest.

Let´s see where our dmg comes from:

1) Gloves
Not difficult even out of harvest to get the cold-hit mod and craft the 25% cold conversion. So nothing changes.

2) Chest: Explo+The Mana mod with awakener orbs, you´ll possibly not get triple Influence mods but those doesn´t matter anyway, more on that later.

3) Indigon
No need to discuss, easy to get with 25% spell dmg in every SC Trade.

4) Watcher´s Eye
Will hit the market eventually. As well no problem here.

5) +2 Amu
Double influence it, live with whatever u get. U may not have other useful stuff but u definately get that +2 which boosts BV Levels.

6) Level 21 BV
Yeah, possible as always

7) Jewels
Always nice ones possible with fossils, even before harvest


8) Sceptre. I think this is where we will lack the most damage and in normal leagues the best way would be rolling for hatred, block suffix, Exalt slam and hope for something useful and just multimod. Can get expensive, but kinda to a point where u can use it without having +2 or t1 cold/t1 spell.

So all we lose might be a bit dmg here and there and the +3 minim frenzy charges. Yeah... big deal xD

I for instance have still stuff to work on. I have one ring with basically Resis only and a bit of cold damage (totally possible in every league), I´m still wearing Ahn´s heritage (5c always, and it does a freaking insane job - If it wouldn´t be for harvest I would definately settle on that shield with a nice corruption as Niedzwiedz mentioned), I didn´t go for tailwind boots yet (not sure if I even want to, other things planned for this build to progress into something none of you have seen before ;-) ) and I settled on a t4 spell damage sceptre. Sirus goes through 1 Cross-phase, Uber-Elder takes about 2 min and yesterday I did a 350 Aul in Like 2min as well. I guess that proves this build works just fine without too broken gear.

And, to finish this - no one said Harvest wont go core in some way. I actually expect it to, considering how much work they put in and since target crafting is the right way to progress the game. So yeah, no reason to throw the possibilities of those items already out of the window :D
Last edited by Vennto on Jul 25, 2020, 7:23:45 AM
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Also still don't know what to do here. It has 2 good mana mods but unremovable intellegence, sell it as it is or try to annul?


I would say sell it as it is or annul it. I just don´t like the chest, at all. I think you lost a bit the plot with it.

+ The phys to cold is a good stat
+ The Mana recovery is nice if u don´t have it somewhere else
+ The Explo mod is good of course

- The Mana on Kill is absolutely useless
- The intelligence is useless

So to sum that up we have 2 Mods that can be target-crafted with harvest and 2 you want to get rid of that cannot be target-crafted. Speaks for a clear Annull-Scenario if you ask me.

And, as mentioned above... I wouldn´t even consider that a good chestpiece at it is (for this build).
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Vennto wrote:
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Also still don't know what to do here. It has 2 good mana mods but unremovable intellegence, sell it as it is or try to annul?


I would say sell it as it is or annul it. I just don´t like the chest, at all. I think you lost a bit the plot with it.

+ The phys to cold is a good stat
+ The Mana recovery is nice if u don´t have it somewhere else
+ The Explo mod is good of course

- The Mana on Kill is absolutely useless
- The intelligence is useless

So to sum that up we have 2 Mods that can be target-crafted with harvest and 2 you want to get rid of that cannot be target-crafted. Speaks for a clear Annull-Scenario if you ask me.

And, as mentioned above... I wouldn´t even consider that a good chestpiece at it is (for this build).

I felt that mana on kill is actually is good but i personally like to go high on mana cost. Though you may be right not sure about mana recovery either i got it already from cinderswallow which is more than enough i believe. Although i don't have mana recovery anywhere else ( aside from passive tree of course ) never had any issues with mana.
Last edited by Profatum on Jul 25, 2020, 7:19:36 AM
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I felt that mana on kill is actually is good but i personally like to go high on mana cost. Though you may be right not sure about mana recovery either. Although i don't have mana recovery anywhere else ( aside from passive tree of course ) never had any issues with mana.


Don´t get me wrong, it of course could be used. But is just not necessary. At the point I have reached right now I cast 3-4 Blade Vortex at the start of the map and then recast it all 3-4 Seconds. It basically clears everything I touch instantly.

Legion-Monoliths I cast it a few times, then activate it and instant-pop while running through it.

So the only point where we would spend high numbers of mana is on bosses... which the mana on kill doesn´t do anything for us :D
I really wanna make BV build that would be good overall for mapping and bosskilling and I cant decide between assasin and pathfinder.

What are pros/cons for picking PF over assasin?
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What are pros/cons for picking PF over assasin?


Read Page 14 of this post...
hey Niedzwiedz,

i saw u are playing the same build as a scion with small changes - what is your experience so far, what do u like more/what are the pros and cons of scion vs PF? would u adapt somehting from your scion build to your PF build if u would go PF again? (i like the thread of hope that hits anointed flesh/insightfulness/potency of will/heart and soul)

also did u try another skill instead of BV? kinda curious if anything else would work.
Last edited by bahnschranke on Jul 25, 2020, 9:52:25 AM
Hi Guys, if anyone selling a full BIS gear set for this build on Standard. Shoot me a message :)

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