[3.14] Gryph's Thirsty Archmage Cremation Necromancer

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Xanthochroid wrote:
Any reason you don't take the Intensity node on the tree? +1 max Intensity is an absolutely enormous damage boost.

Regardless, great guide.


It ends up being 10% more DPS than just spending 4 points for Divine Judgement (-1 projectile remember) but also comes with further drawback of increased intesity:

-3 radius on cremation and needing to cast ANOTHER geyser to get the extra intensity stack are real feelbads.

On paper it's insane, in practice I'd rather spend the points elsewhere.
I think ill just use intensify and pinpoint for clearing and regular bosses.

For bosses against which you need to move like cortex, uber elder, or sirus im pretty sure that light pen + conc effect is better in practice.
Last edited by Krayken on Jan 14, 2021, 7:26:42 PM
Phantasmal vs divergent cremation?
Why is the desecration now in 2 links, if we need to launch skills from the helmet, than then constantly launch the helmet?
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CoBEpeuH wrote:
Why is the desecration now in 2 links, if we need to launch skills from the helmet, than then constantly launch the helmet?


The cremation itself is 3k mana (i asked this of Gryphen last night) so its just cremation not descrate that triggers the helmet.




Also Gryphen, you talk about the phys dmg from WoC and BB in the helmet being enough to threaten you on phys reflect maps. Is the dmg at lvl 20 significant to the build? Why not just leave them at lvl 1 for QoL when all you want is the 25% debuff and the unnerve?

And conversely why leave golem at lvl 1?
Last edited by l3m0nh3ad on Jan 15, 2021, 6:26:21 AM
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l3m0nh3ad wrote:
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CoBEpeuH wrote:
Why is the desecration now in 2 links, if we need to launch skills from the helmet, than then constantly launch the helmet?


The cremation itself is 3k mana (i asked this of Gryphen last night) so its just cremation not descrate that triggers the helmet.




Also Gryphen, you talk about the phys dmg from WoC and BB in the helmet being enough to threaten you on phys reflect maps. Is the dmg at lvl 20 significant to the build? Why not just leave them at lvl 1 for QoL when all you want is the 25% debuff and the unnerve?

And conversely why leave golem at lvl 1?


I just bought the golem from vendor. Only reason it's level 1. :P

Higher levels=more AOE/radius. I'd just swap to lower level gems for phys reflect as needed.
Sorry, perhaps I'm doing something wrong, but apparently the POB pastebin doesn't work with the newest version of POB?
any PoB updates?
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Daymare wrote:
Sorry, perhaps I'm doing something wrong, but apparently the POB pastebin doesn't work with the newest version of POB?


It appears to be working for me?

https://pastebin.com/AU5artqm
When I imported into PoB it said it used an unrecognized version of the skill tree, is there another one?

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