🏆 3.11 - Kelza`s VD 🏆 From SSF League Start up to EZ T19 100% 🏆
Any tips for wand crafting?
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Any Megalomaniac alternatives?
Searched some pages and couldnt find an answer, can we swap to HoA without the 20 ex jewel? Last edited by Jenova798 on Jul 20, 2020, 9:59:51 AM
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" Here the almost perfect guide by VodkaSheep he mentioned it several times in this topic: For a BIS wand you want an uninfluenced imbued wand for the fastest attack speed to make clear feel smoother. Its a pretty simple craft buy 5 or so Deafening essence of anger and 5 of the T4 wild seeds to try and get the 'fracture a random mod on an item with atleast 5 mods' craft. then one by one use the essence on imbued wands and attempt to fracture the T0 fire damage mod you got from the essence. the essence of anger and T4 seeds cost 20c a pc last I checked so it isn't too expensive. Alternatively, you can buy this craft on https://forbiddenharvest.com . It will save you a LOT of time, but costs around 1.1-1.2 EX atm) You can buy there other crafts as well if you have enough currency. Once that mod is fractured drop a deafening essence of Woe on the wand. Now craft multimod and then craft cast socketed spells on skill use and Double Damage from your crafting bench. Now add a fire mod to fill up your final prefix. Finally remove a non caster mod and add a caster mod until it eats your multimod and not your double damage to replace it with spell crit. you may have to recraft double damage. Your final wand should be: T0 attack Fire damage T1 %Spell damage Rerollable fire prefix(its the only modifiable fire mod on your item) Spell crit (rerollable) Double damage Cast socketed spells on skill use Honestly no better mods for a wand if your VD spellslinger. Last edited by T40K_Unnamed on Jul 20, 2020, 11:17:43 AM
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anyone knows how to check DPS with PoB? I am just see "average hit" - but missing overall DPS to compare items/stats and so on.
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" That's per ball spell dmg You times this number by number of corpses consumed per cast ( max limit is 12 if you have undertaker and awakened spell cascade) ( normal spell cascade would be 3x3 corpses) x number of times proced per second (1 divide your skill cooldown time 0.33 if 52cdr, 1/0.33 = 3.03 ) My DPS would be 761k * 12 corpses * 3.03 = 27.66M/s + dmg from 188k from explosion = 6.83M/s So total 34.5M/s Last edited by anthcho on Jul 20, 2020, 9:17:25 PM
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Hi,
Can someone take a look at my character and build? I feel like my items are fairly good but i still get 1 shot fairly easily and I dont feel very tanky. Thnaks | |
" hi, could you provide a pob with your exact stats? when reading your profile, i dont see 761k dmg, so im curious, what i am doing/thinking wrong. thank you! |
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" https://pastebin.com/m6EL43wu | |
" ty very much for the fast answer and let me say: you are a monster :-) may i add a few questions if this is ok? -effect of shock: how to determine how much we do here? or are the 20 taken from somewhere? -dmg calc: spellslinger VD consumes: -> VD solo: 3 corpses -> VD + spell cascade: 3*3 corpses -> VD + awakened spell cascade: 3*4 corpses is that right? thanks in advance! |
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" 20 is wrong . 17 is correct value in my setup 15% from corpse pact * 1.15 (15% increased from inpulsa) = 17.25 rounded to 17, new POB calculates for you. So no need to manually enter. -dmg calc: spellslinger VD consumes: -> VD solo: 3 corpses -> VD + spell cascade: 3*3 corpses -> VD + awakened spell cascade: 3*4 corpses is that right? VD+1 enchant will consume 4 x 3 corpses. So VD+1 enchant is useless once you have awakened spell cascade awakened spell cascade casts your spell 5 times, so it consumes 5x3 corpses "Supported Area of Effect Skills also affect areas in front of, behind, and on each side of the targeted area“” |