3.10.2 Patch with Beta of Vulkan Renderer
" rofl [Removed by Support]
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Steam version of game
Client will always crash when swapping to Vulkan Renderer LOGS from client.txt 2020/05/27 20:46:32 1110878984 8a [INFO Client 26064] Enumerated adapter: NVIDIA GeForce GTX 1080 Ti 2020/05/27 20:46:32 1110879031 24b [INFO Client 26064] Enumerated device for adapter: NVIDIA GeForce GTX 1080 Ti. Selected feature level: 45312. Max feature level: 45312 2020/05/27 20:46:32 1110879031 142 [INFO Client 26064] Enumerated output for adapter NVIDIA GeForce GTX 1080 Ti of \\.\DISPLAY1 2020/05/27 20:46:32 1110879031 8a [INFO Client 26064] Enumerated adapter: Microsoft Basic Render Driver 2020/05/27 20:46:32 1110879031 24b [INFO Client 26064] Enumerated device for adapter: Microsoft Basic Render Driver. Selected feature level: 45312. Max feature level: 45312 2020/05/27 20:46:32 1110879062 832 [INFO Client 26064] [DEVICE] Type: DirectX11 2020/05/27 20:46:32 1110879171 27e [DEBUG Client 26064] CreateSwapChain: SetFullScreenState 0 2020/05/27 20:46:32 1110879187 19e [INFO Client 26064] [DirectX] Runtime version = 11.1 2020/05/27 20:46:32 1110879187 19f [INFO Client 26064] [DirectX] Feature Level = 11.1 2020/05/27 20:46:32 1110879187 1a0 [INFO Client 26064] [DirectX] Driver Command Lists = YES 2020/05/27 20:46:32 1110879187 1a1 [INFO Client 26064] [DirectX] Driver Concurrent Creates = YES 2020/05/27 20:46:32 1110879187 1a2 [INFO Client 26064] [DirectX] Driver Constant Buffer Offsetting = YES 2020/05/27 20:46:40 1110886593 863 [DEBUG Client 26064] [SHADER] Load shader cache: ShaderCacheVulkan_GI 2020/05/27 20:46:40 1110886953 32e3 [CRIT Client 26064] [VULKAN] ErrorInitializationFailed: vk::Instance::enumeratePhysicalDevices |
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As suggested by others theres a lot of screen tearing when the vsync feature is not on, but I def do have a great improvement in stability of the framerate (which is then lost due to having to enable vsync). That said it looks like a welcome addition as a tool to deal witht he ever increasing performance issues on the gfx end. Also switching between vsync and not will temporarily reveal the log in screen for some reason which I don't recall being the case. I should add I am playing on borderless windowed mode.
http://www.pathofexile.com/forum/view-thread/1150423 Last edited by rayz0101 on May 28, 2020, 12:01:06 AM
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Just a quick question, and hopefully you can clarify this for us out here in the wild. Does the Vulkan renderer fix, or at least greatly reduce the entire game coming to a literal stop (as in no input capability, frozen picture) when Delirium assets are loaded during those encounters? Many of us have been and/or currently are being killed constantly by the engine stoppage. It happens even with sound diabled entirely via the production_config.ini file.
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Unfortunately, doesn't work for me under Linux / Proton but I guess Valve will fix this soon.
Under Windows, it work like a charm. Look promising. |
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Looks stable,ran a few maps. No noticeable rubber banding. Great!
CPU: i57600K RAM:16GB GPU: GTX 1070 8GB SSD Win 10 If you can't control it, STOP.
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" it does run for me with proton 5.0-7 remove ur launch options | |
GGG, you guys can TURN OFF DX11 support right now if you ask me. Vulkan has much much better performance! Good job.
Edit: CPU:i7-9750H RAM:16GB GPU:GTX 1660 Ti 6GB SSD Win 10 pro Mirror of Kalandra? Last edited by ama on May 28, 2020, 12:23:44 AM
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Feels good man, cant wait, honestly I had stopped playing because of the massive spikes and rubberbanding in delirium
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Good. Now the game will be better optimized
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