3.10.2 Patch with Beta of Vulkan Renderer

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Me right now getting Vulkan'd


rofl
[Removed by Support]
Steam version of game

Client will always crash when swapping to Vulkan Renderer

LOGS from client.txt

2020/05/27 20:46:32 1110878984 8a [INFO Client 26064] Enumerated adapter: NVIDIA GeForce GTX 1080 Ti
2020/05/27 20:46:32 1110879031 24b [INFO Client 26064] Enumerated device for adapter: NVIDIA GeForce GTX 1080 Ti. Selected feature level: 45312. Max feature level: 45312
2020/05/27 20:46:32 1110879031 142 [INFO Client 26064] Enumerated output for adapter NVIDIA GeForce GTX 1080 Ti of \\.\DISPLAY1
2020/05/27 20:46:32 1110879031 8a [INFO Client 26064] Enumerated adapter: Microsoft Basic Render Driver
2020/05/27 20:46:32 1110879031 24b [INFO Client 26064] Enumerated device for adapter: Microsoft Basic Render Driver. Selected feature level: 45312. Max feature level: 45312
2020/05/27 20:46:32 1110879062 832 [INFO Client 26064] [DEVICE] Type: DirectX11
2020/05/27 20:46:32 1110879171 27e [DEBUG Client 26064] CreateSwapChain: SetFullScreenState 0
2020/05/27 20:46:32 1110879187 19e [INFO Client 26064] [DirectX] Runtime version = 11.1
2020/05/27 20:46:32 1110879187 19f [INFO Client 26064] [DirectX] Feature Level = 11.1
2020/05/27 20:46:32 1110879187 1a0 [INFO Client 26064] [DirectX] Driver Command Lists = YES
2020/05/27 20:46:32 1110879187 1a1 [INFO Client 26064] [DirectX] Driver Concurrent Creates = YES
2020/05/27 20:46:32 1110879187 1a2 [INFO Client 26064] [DirectX] Driver Constant Buffer Offsetting = YES
2020/05/27 20:46:40 1110886593 863 [DEBUG Client 26064] [SHADER] Load shader cache: ShaderCacheVulkan_GI
2020/05/27 20:46:40 1110886953 32e3 [CRIT Client 26064] [VULKAN] ErrorInitializationFailed: vk::Instance::enumeratePhysicalDevices
As suggested by others theres a lot of screen tearing when the vsync feature is not on, but I def do have a great improvement in stability of the framerate (which is then lost due to having to enable vsync). That said it looks like a welcome addition as a tool to deal witht he ever increasing performance issues on the gfx end. Also switching between vsync and not will temporarily reveal the log in screen for some reason which I don't recall being the case. I should add I am playing on borderless windowed mode.

http://www.pathofexile.com/forum/view-thread/1150423
Last edited by rayz0101 on May 28, 2020, 12:01:06 AM
Just a quick question, and hopefully you can clarify this for us out here in the wild. Does the Vulkan renderer fix, or at least greatly reduce the entire game coming to a literal stop (as in no input capability, frozen picture) when Delirium assets are loaded during those encounters? Many of us have been and/or currently are being killed constantly by the engine stoppage. It happens even with sound diabled entirely via the production_config.ini file.
Unfortunately, doesn't work for me under Linux / Proton but I guess Valve will fix this soon.

Under Windows, it work like a charm. Look promising.
Looks stable,ran a few maps. No noticeable rubber banding. Great!

CPU: i57600K
RAM:16GB
GPU: GTX 1070 8GB
SSD
Win 10
If you can't control it, STOP.
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Tidalkraken wrote:
Unfortunately, doesn't work for me under Linux / Proton but I guess Valve will fix this soon.

Under Windows, it work like a charm. Look promising.

it does run for me with proton 5.0-7 remove ur launch options
GGG, you guys can TURN OFF DX11 support right now if you ask me. Vulkan has much much better performance! Good job.

Edit:

CPU:i7-9750H
RAM:16GB
GPU:GTX 1660 Ti 6GB
SSD
Win 10 pro
Mirror of Kalandra?
Last edited by ama on May 28, 2020, 12:23:44 AM
Feels good man, cant wait, honestly I had stopped playing because of the massive spikes and rubberbanding in delirium
Good. Now the game will be better optimized

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