[3.21] Aegis Incinerate Elementalist - Tank with over 10mil Shaper DPS!

"
"
Chubbypuppy wrote:
"

The Skin of the Lords Unique Body Armour now grants “+2 to level of Socketed Gems” (previously +1).

The following Keystones Passive Skills can also now appear on the Skin of the Lords Unique Body Armour: Divine Shield, Ghost Dance, Iron Will, Lethe Shade, Magebane, Solipsism and Versatile Combatant.


A few leagues ago I got a Lords with Phase Acrobatics. Instantly felt so much tankier.

Ghost Dance probably wont help much, since we wont have evasion.

Lethe Shade (Take 75% less Damage over Time if you've started taking Damage over Time in the past second. 100% more Duration of Ailments on you) - may not be bad, gives us time to recover from DOTs.

Versatile Combatant - yes please!

Magebane (Attack Skills deal 20% increased Damage while Dual Wielding
20% chance to gain a Power Charge when you Block
+5% Chance to Block Spell Damage while Dual Wielding) - Meh


Divine Shield will be the best choice IMO unless it is in a spot in the tree where we pass right by and don't have to spend extra points to get.

Or Iron Reflexes
"
Claeysken wrote:

Or Iron Reflexes


Agreed, that would be solid. And with Divine Shield looking to be near where we path, we can probably take that off the list of useful keystones for Lords.

*Call to Arms would be useful QOL but not overly powerful

*Unwavering Stance might be ok for full stun immunity and allow us to use something other than Brine King, especially if we get full ailment immunity from Purity of Elements
We should also note that getting a keystone on the lords that at the worst, does not hurt our build, is still plenty good enough since the +2 to socketed gems is really what we are looking for.

Any useful Keystone would just be a bonus IMO.
"
Chubbypuppy wrote:
Patch notes is out: https://www.pathofexile.com/forum/view-thread/3186390

This jumped out at me:

Inquisitor - Pious Path: Now grants "50% increased Effect of Consecrated Ground you create".

This means:

Sanctuary - enemies take 7.5% more damage
Pious Path - 9% instead of 6% life and mana regen



Are you sure Sanctuary is "more" and not "increased"?

I may be wrong but I think the original Sanctuary was "15% increased" which means we should jump to "22.5% increased" which is a significantly smaller boost than 7.5% MORE.
So for our unique's, I think "crangling" the cheap ones is going to make a lot of sense.

The helmet, boots and weapon all are cheap enough to gamble on I think. The shield will depend on prices.

The belt, amulet (Aul's if we use it) and the armor are going to be risky to get something that does not brick it in 3 tries.
I mourned the loss of this build (for me) last league because of the low damage, but you guys are making me excited again! Yesterday I didn't list Divine shield in my post but you are right, absolutely awesome. Although according to this thread people are saying damage prevented by block won't apply.

https://www.pathofexile.com/forum/view-thread/3185490

Still, since we are taking glancing blows, and have high armor, awesome!

"
Chubbypuppy wrote:
I mourned the loss of this build (for me) last league because of the low damage, but you guys are making me excited again! Yesterday I didn't list Divine shield in my post but you are right, absolutely awesome. Although according to this thread people are saying damage prevented by block won't apply.

https://www.pathofexile.com/forum/view-thread/3185490

Still, since we are taking glancing blows, and have high armor, awesome!



I started that thread :)

I think Glancing Blows is the key because we still take damage, that our armor then prevents(physical) every time we block which should in theory proc Divine Shield.

It should be real nice synergy with our shield to even quicker refresh our ES.
Last edited by AndyLovesHisBge on Oct 15, 2021, 12:28:35 PM
"

Are you sure Sanctuary is "more" and not "increased"?

I may be wrong but I think the original Sanctuary was "15% increased" which means we should jump to "22.5% increased" which is a significantly smaller boost than 7.5% MORE.


Yeah, sorry, I was thinking more because enemies taking increased damage acts like a more multiplier on our damage, but it's not MORE on top of what's already there.


"

I started that thread :)


Haha I just posted the first google search, didn't check to see who posted it :D
"
Chubbypuppy wrote:
I mourned the loss of this build (for me) last league because of the low damage, but you guys are making me excited again!


I am really excited.

I dreaded playing POE last league and gave up the league earlier than I ever had before. But the more I look at the 3.16 stuff, the more I think our build is going to come out way ahead.

I obviously still need to see the tree, but I have a feeling if we can get the end game items of Skin of the Lords and the Aul's Uprising amulet, we have a chance to be the strongest version of this build, maybe ever.

It won't be cheap, but it never is. But unlike 3.15, 3.16 has the feel of being worth it to grind for the really GG end game stuff.
The only times I ever killed Sirius (first time was A5 no less, forgot to take out watchstone) is with this build, as well as a reliable killer for Catarina. The more I talk with you guys the more I lean to start with this!

Again the only bad thing is my finger(s) get numb holding down incinerate all the time, versus something like totems where I just drop them periodically. Do you guys have this issue?
Last edited by Chubbypuppy on Oct 15, 2021, 2:18:12 PM

Report Forum Post

Report Account:

Report Type

Additional Info