[3.20] ❄️❄️ Velyna's Hollow Palm Ice Crash ❄️ ❄️ Leaguestart Section | Hidden and Feared Viable

Will preface this by saying I haven't read through all 80 pages so unsure if this has been asked already, but:

Has there been any mention on using Dancing Dervish/Duo


Rampage makes up for the lack of clear I feel this has personally coming from the infernal blow version which I started with and weapon swapping before boss removes any issue with having it equipped should rampage fall.

Just felt like mentioning this in case no one else had considered free rampage/onslaught with almost no downsides
Last edited by ChrisBiscuits on Feb 5, 2021, 12:48:11 AM
If we use any arm we don't have hollow palm and we lose all benefits.


Sorry I think we can use it. But need to test ... Two weeks without entering poe
Last edited by raikolin on Feb 5, 2021, 9:01:17 AM
Enjoying the build so far. Quick question: is there a specific reason to use dash? I get a horrible screen stutter from dash(likely from server lag do to my location) and was wondering why we don't use frostblink instead. Does dash interact with phasing or provide other advantages i'm not aware of?
Unlike several other Blink skills, Frostblink does not gain one additional use when supported by

Second Wind Support




, since Frostblink is an instant skill. Second Wind Support can still be linked with Frostblink for additional cooldown recovery speed.
I've been using Smoke Mine instead, detonate mines on right click makes it pretty smooth. If you need to travel some distance, you need to time the detonate but after even just a few uses of it, you get the rhythm.

the increased MS afterwards, plus if you pop it in the face of someone, the free blind makes it my favorite movement skill. I also don't like that you can't actually control your dash distance. In some fights like Sirus, being able to jump just a little is better
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Will preface this by saying I haven't read through all 80 pages so unsure if this has been asked already, but:

Has there been any mention on using Dancing Dervish/Duo


Rampage makes up for the lack of clear I feel this has personally coming from the infernal blow version which I started with and weapon swapping before boss removes any issue with having it equipped should rampage fall.

Just felt like mentioning this in case no one else had considered free rampage/onslaught with almost no downsides



Interesting, but doesn't the hollow palm bonus activate only when Dancing Dervish triggers? Isn't that a problem in higher tier maps?
Last edited by xPOD on Feb 5, 2021, 2:19:01 PM
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xPOD wrote:
Interesting, but doesn't the hollow palm bonus activate only when Dancing Dervish triggers? Isn't that a problem in higher tier maps?


You only need 15 kills to start rampage and personally ive had no issues killing magics and rares in t14-16 with it equipped. Usually only takes a couple hits to kill, but a minor slow down in the first few seconds hasnt felt that bad to me.

Just figured id throw it out there for anyone else interested, or those who also came from the infernal blow version and notice the difference in feel with clear speed
Last edited by ChrisBiscuits on Feb 5, 2021, 4:59:40 PM
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ct_cruiser wrote:
Enjoying the build so far. Quick question: is there a specific reason to use dash? I get a horrible screen stutter from dash(likely from server lag do to my location) and was wondering why we don't use frostblink instead. Does dash interact with phasing or provide other advantages i'm not aware of?


You can probably use frostblink since the endgame version of this build no longer uses second wind support anyway, instead opting for Supreme Ego with Enlighten linked to Hatred/Blood & Sand
Nice build :)
Last edited by Davlik on Feb 6, 2021, 9:07:03 AM
Just updated the PoB's to take Supreme Ego instead of running Spider Aspect.

More damage! The hinder from aspect wasn't worth much.
https://www.twitch.tv/velyna
Last edited by Velyna on Feb 6, 2021, 10:02:06 AM

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