🏆 Kelza`s VD 🏆 POST MOVED --------> Info in the OP



I am currently thinking about to craft a belt like that one, but I am not 100% sure about the correct sequence.


We have two main properties we want to get on our belt. CDR and % increased Damage with Hits against Chilled Enemies.
Damage with hits is a prefix vrom redeemer pool, CDR is a suffix from crusader pool.

1. Take the stygian vise iLVL 84+ (CDR T1 requirement)
2. Use redeemer's orb to apply a redeemer's influence
3. Scoure & transmutate to make it magic
4. Alt spam until we get % increased Damage with Hits against Chilled Enemies and, in case there is a second affix, - it is not from redeemer's pool
5. buy a belt with crusader's influence and with CDR T1 (and without other crusader affixes!)
6. Close eyes
7. Use awakener's orb to bring CDR onto our stygian base and pray it will get a good roll

I am not sure about (7). Will awakener's orb work with a normal belt and stygian vise?

Did I forgot something? Is it a correct way?
"
T40K_Unnamed wrote:


I am currently thinking about to craft a belt like that one, but I am not 100% sure about the correct sequence.


We have two main properties we want to get on our belt. CDR and % increased Damage with Hits against Chilled Enemies.
Damage with hits is a prefix vrom redeemer pool, CDR is a suffix from crusader pool.

1. Take the stygian vise iLVL 84+ (CDR T1 requirement)
2. Use redeemer's orb to apply a redeemer's influence
3. Scoure & transmutate to make it magic
4. Alt spam until we get % increased Damage with Hits against Chilled Enemies and, in case there is a second affix, - it is not from redeemer's pool
5. buy a belt with crusader's influence and with CDR T1 (and without other crusader affixes!)
6. Close eyes
7. Use awakener's orb to bring CDR onto our stygian base and pray it will get a good roll

I am not sure about (7). Will awakener's orb work with a normal belt and stygian vise?

Did I forgot something? Is it a correct way?


Yeah, how else would there be double influence Stygians floating around? :) Looks like a good strategy.

Like I've written about earlier there are two possibilities to hit that 69% treshold (assuming 30 CDR helmet enchant):

1. T1 CDR on belt
2. T1-T2 CDR on boots + crafted CDR suffix on belt

So we have some options as to how we get to that 69%.
I just got a new idea, thinking out of the box right before bed .....

Im debating if testing myself, or share it out in beta and let see what we all together can come out with :D

Might be something fat, might be just something fun!

Post your thoughts
3.12 - Leveling to 100 on Sirus Kill: https://youtu.be/0z493V7yZ-E
Last edited by Kelzar on May 12, 2020, 8:17:37 PM
very nice guide ty...
noob question: how can you put 2 curses without +1 curse on tree?
"
Baal86 wrote:
very nice guide ty...
noob question: how can you put 2 curses without +1 curse on tree?


awakened curse on hit level 5 (or level 3 with +2 to curse skill gems)
allows you to apply a 2nd curse
"
FaranorPoE wrote:
"
Baal86 wrote:
very nice guide ty...
noob question: how can you put 2 curses without +1 curse on tree?


awakened curse on hit level 5 (or level 3 with +2 to curse skill gems)
allows you to apply a 2nd curse


ty
How important is the Attack Speed on the Wand? Going from a 1.5 to a 1.2 Weapon reduces my ApS from up to 4 down to a max 3.

However I'm not sure whether with the CDR and max ball limits this has any real impact?


More specifically I'm asking over those two wands:

vs



which I currently have. If the atkspd is not that important I'm gonna "keep prefix, multimod, dbl dmg" the +1 wand, otherwise I just wait for a better (imbued) one.
Last edited by WhiteAoT on May 13, 2020, 7:05:10 AM
"
WhiteAoT wrote:
How important is the Attack Speed on the Wand? Going from a 1.5 to a 1.2 Weapon reduces my ApS from up to 4 down to a max 3.

However I'm not sure whether with the CDR and max ball limits this has any real impact?


More specifically I'm asking over those two wands:

vs



which I currently have. If the atkspd is not that important I'm gonna "keep prefix, multimod, dbl dmg" the +1 wand, otherwise I just wait for a better (imbued) one.


Final DPS will be same after a breef second, the only difference is how fast can you ramp up your APS through the initial attacks > corpse creation > obtaining IAS from corpses > ergo hitting higher APS

WIth lower APS wand, that proccess starts at lower digit, so it takes a "little" longer to hit up same values youll need to match or overpass your CDR threshold
3.12 - Leveling to 100 on Sirus Kill: https://youtu.be/0z493V7yZ-E
"
Kelzar wrote:
I just got a new idea, thinking out of the box right before bed .....

Im debating if testing myself, or share it out in beta and let see what we all together can come out with :D

Might be something fat, might be just something fun!

Post your thoughts


Dont make me curious, haha :P

Id be glad to know about your new idea!
Anyone in standard looking for a sick Megalomaniac Jewel?

increased minion dmg works fully for us due to "spiritual aid".

Last edited by Etralis on May 13, 2020, 10:52:00 AM

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