[3.16] LL VD Spellslinger | 8.2 k ES | 75%Block / 75% Spell Block | not recommended anymore

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r0mio wrote:
guys how you craft gloves with unnerve and culling? just slam awakener orb?


It's a not very hard.

1. Get two single influence bases ilvl 85+ (Hunter) and (warlord)
2. Alt spam on each till you hit Unnerve and Culling.
3. Imprint beast if you need to annul off anything else. You only want Unnerve an culling on them.
4. Harvest craft Aug Influence. Now you have two influences.
5. Imprint Beast on both magic items.
6. Maven Orb both and pray to RNG Gods to hit the right one. Repeat 5-6 till you get the hit.
7. Awaken orb to merge both Unnerve and Culling together.

Once you Awaken orb it you must pray you get affixes that are easy to remove or convert using Harvest. Other wise you're stuck with what you have.
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ningensekai wrote:
Is there an upgrade order I can follow?


I would swap out one of the rings you have for one with Buff effect and increased fire damage with Herald of ash. No need for two reduce mana cost of ash.

Also I would get a 1.5 APS wand with at least +1 all spell skills this will be a huge increase in damage and over all as it will buff everything for you.


I know this is not a order or anything but just advance on what you can do right now to see a nice gain.
Last edited by Shadowonezz on Feb 5, 2021, 4:59:47 PM
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Shadowonezz wrote:
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r0mio wrote:
guys how you craft gloves with unnerve and culling? just slam awakener orb?


It's a not very hard.

1. Get two single influence bases ilvl 85+ (Hunter) and (warlord)
2. Alt spam on each till you hit Unnerve and Culling.
3. Imprint beast if you need to annul off anything else. You only want Unnerve an culling on them.
4. Harvest craft Aug Influence. Now you have two influences.
5. Imprint Beast on both magic items.
6. Maven Orb both and pray to RNG Gods to hit the right one. Repeat 5-6 till you get the hit.
7. Awaken orb to merge both Unnerve and Culling together.

Once you Awaken orb it you must pray you get affixes that are easy to remove or convert using Harvest. Other wise you're stuck with what you have.



You don't actually need the Elevated version if budget is tight you can just Awakener once you get unnerve and Cull.
I get culling strike, being really useful.
insta kill if 10% or less hp on enemies.

But is unnerve worth it? vs say 50% increased damage with hits against chilled enemies.
(since we chill enemies via corpse pact)

unnerve is 10% increased spell damage.

POB for me, says vs chilled is better.
Perhaps chilled + culling strike? instead of unnerve + culling strike.

Now bodes the issue of getting fingerless gloves with culling strike + puhuarte roll...

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I get culling strike, being really useful.
insta kill if 10% or less hp on enemies.

But is unnerve worth it?


I guess it's because of belt enchant: Hits against Enemies Unnerved by you have 50% increased Spell Critical Strike Chance
unnerve is 10% increased damage TAKEN.
so its always better pretty much
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darkowozzd97 wrote:
unnerve is 10% increased damage TAKEN.
so its always better pretty much



This. Also the belt enchant for 50% crit chance. And im not sure if temple gloves can be influenced at all. In any case Cull+ Unnerve is most dps.
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I get culling strike, being really useful.
insta kill if 10% or less hp on enemies.

But is unnerve worth it? vs say 50% increased damage with hits against chilled enemies.
(since we chill enemies via corpse pact)

unnerve is 10% increased spell damage.

POB for me, says vs chilled is better.
Perhaps chilled + culling strike? instead of unnerve + culling strike.

Now bodes the issue of getting fingerless gloves with culling strike + puhuarte roll...


Actually it's a good idea to use temple mod, since it's easy to get unnerve and culling strike on cluster jewel. It will be better in terms of dmg comparing to unnerve/cull gloves because they can't have temple mod.
Last edited by dtx1212 on Feb 6, 2021, 4:11:37 AM
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dtx1212 wrote:

Actually it's a good idea to use temple mod, since it's easy to get unnerve and culling strike on cluster jewel. It will be better in terms of dmg comparing to unnerve/cull gloves because they can't have temple mod.


Except that curse cluster jewel comes with a drop in dps and a bigger drop in ES values. Still not worth it when going for min/max. But a budget alternative for sure.
Last edited by zzang on Feb 6, 2021, 4:41:02 AM
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zzang wrote:
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dtx1212 wrote:

Actually it's a good idea to use temple mod, since it's easy to get unnerve and culling strike on cluster jewel. It will be better in terms of dmg comparing to unnerve/cull gloves because they can't have temple mod.


Except that curse cluster jewel comes with a drop in dps and a bigger drop in ES values. Still not worth it when going for min/max. But a budget alternative for sure.

I just tested it with your pob, there's no drop in dps, it's actually more dps, but less es, but you have a free suffix now - https://pastebin.com/LHV12jzQ

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