[3.16] LL VD Spellslinger | 8.2 k ES | 75%Block / 75% Spell Block | not recommended anymore

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rdm0414 wrote:
Great guide, just starting out in 3.11 and noticed that the wand you recommend is 30ex which is very expensive for a casual player like myself. Is there another you recommend in the meantime while I save up 30ex?

I know this isn't really a league starter build, but I'd like to commit to one build this league and this looks like a blast to play.

Can you recommend me some good gear to grab totaling 5-10ex that I can build off of?

Regarding wand - just drop deafening essence of anger on the imbued wand and craft trigger socketed spells when you use skill, should be enough to start.
Last edited by dtx1212 on Jul 31, 2020, 4:00:39 PM
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linstaaar wrote:
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ntpphong wrote:
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Muodyy wrote:
@zzang
Hey
Build works great.
Did you think about replacing Energy from Within Jewel ( not legacy) with Unnatural Instinct?

Looks pretty good, we loose a bit of ES but we save 5 skill points.

Cheers


I just played around with it in my pob, and with unnatural instinct and calamitous jewels it would open the path for another medium/small clusters that would give me over 150k more per vd hit!! That is insane, 20% dps increase!

https://pastebin.com/1URu1hM8

I will have to get corrupted blood on one of the clusters now.


Unless i'm missing something, it looks like you're giving up undertaker though. That seems like a big loss.


From my POB -
Undertaker gives me +3.2% average hit.
VS
Vengeful Commander gives +3.7% and Precise Commander gives +4.1%.

Energy From Within gives me around +900 total ES.
VS
Unnatural + Stalwart Commander + a Cobalt Jewel gives me +770 total ES.

We hit max ES leech since VD hits so much, I'm not sure if regen matters too much. I personally like to use +max total recovery from a watcher's eye and ES recovery rate from a crusader belt. Overall the benefits of Unnatural for me are great with a good medium cluster + cobalt jewel combo, not to mention +3 passive points. Definitely run the numbers yourself to see which works best for you!

What would be the best upgrade at the moment? I feel I can still increase the damage and the block. Someone give me a tip?
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originalgomez wrote:


From my POB -
Undertaker gives me +3.2% average hit.
VS
Vengeful Commander gives +3.7% and Precise Commander gives +4.1%.

Energy From Within gives me around +900 total ES.
VS
Unnatural + Stalwart Commander + a Cobalt Jewel gives me +770 total ES.

We hit max ES leech since VD hits so much, I'm not sure if regen matters too much. I personally like to use +max total recovery from a watcher's eye and ES recovery rate from a crusader belt. Overall the benefits of Unnatural for me are great with a good medium cluster + cobalt jewel combo, not to mention +3 passive points. Definitely run the numbers yourself to see which works best for you!



Those are kind of ancillary. The question is whether the passive skills you save, can somehow make up the loss of the 2 corpses. The main point of undertaker is the +2 corpses that desecrate spawns meaning 2 more VD balls per cast. I'm not certain, but I dont think POB shows the damage from that as it's only showing damage per hit. That would mean you possibly lose 2 VD balls per trigger. Rough math is at 800k a ball, thats 1.6 million damage a trigger. With CDR you probably trigger 3 times a second so that is a loss of 4.8 million DPS which should be way more than the 7% from the cluster.

I don't think giving up undertaker is feasible, unless you can anoint it on your amulet instead of charisma while still keeping enough mana. This means the only points you save are the life/es nodes on the right for the ES sacrifice. Not sure what options those 4 points can open up though.
Last edited by linstaaar on Jul 31, 2020, 4:32:58 PM
Hey cool build, I like to try it. Could you make a rough leveling section and a gem section?
What kind of a Watcher's Eye should I use here ?
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Mrleo291 wrote:
Hey cool build, I like to try it. Could you make a rough leveling section and a gem section?



8. Q: Is there a starter variant for this build?
A: No, low life ES is never a starter build in no league ever. Refer to Zizaran`s
Life Starter: https://m.youtube.com/watch?v=RzgzJdPEnL4 build and transition in end game for low life ES around level 85+ better level 90.
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BigGlebowskii wrote:
What kind of a Watcher's Eye should I use here ?



5. Q: What Watchers Eye mods are preferable?
A: I recommend to go for Anger Penetration and Zealotry Crit or Penetration but there are plenty of combinations that should provide you with good dps for example Anger Penetration and Anger Multiplier. I recommend chechking out the damage numbers in PoB before you buy a jewel! Leech Zealotry mod is not neccessary but a nice 3rd mod but dont focus on it
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linstaaar wrote:


Those are kind of ancillary. The question is whether the passive skills you save, can somehow make up the loss of the 2 corpses. The main point of undertaker is the +2 corpses that desecrate spawns meaning 2 more VD balls per cast. I'm not certain, but I dont think POB shows the damage from that as it's only showing damage per hit. That would mean you possibly lose 2 VD balls per trigger. Rough math is at 800k a ball, thats 1.6 million damage a trigger. With CDR you probably trigger 3 times a second so that is a loss of 4.8 million DPS which should be way more than the 7% from the cluster.

I don't think giving up undertaker is feasible, unless you can anoint it on your amulet instead of charisma while still keeping enough mana. This means the only points you save are the life/es nodes on the right for the ES sacrifice. Not sure what options those 4 points can open up though.


This is definitely the main contention. Desecrate with Spell Cascade creates 30 corpses, 50 with Awakened. With a trigger of 3/s this turns into 90 and 150. With Undertaker this turns into 108 and 180 available corpses. VD has a cap of 60 at a time. I think with or without Undertaker, and sufficient CDR, we are able to hit the cap very quickly, especially with an ASC. Unless we can hit every DD, I don't see much of the value of +2 available corpses. I haven't done testing and this is just my speculation.
Desecrate with spell cascade creates 15 corpses, but 5 of those corpses (3 with Undertaker) either immediately disappear or do not spawn at all. This is because you have a corpse limit. The interaction with spellslung VD/DD seems to work the way you'd expect in practice. You seem to lose the excess corpses without the ability to consume them.

Desecrate with awakened spell cascade should create 25 corpses, but again your corpse limit is 10 (12 with Undertaker) so most of the corpses despawn without doing anything. Awakened spell cascade is trickier because your VD/DD can eat corpses IN THE MIDDLE of the desecrate with ASC so you can end up with > 12 corpses created and consumed from one spellslinger trigger. The proportion of VD to DD to extra corpses seems to depend on how you aim. You could calculate approximate damage but it would never be 100% correct.

Even considering this odd behavior Undertaker should always be worth the points even if it doesn't perform up to the 20% more single target DPS you might expect.

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