[3.16] LL VD Spellslinger | 8.2 k ES | 75%Block / 75% Spell Block | not recommended anymore
Hey guys
I need help with my equipment. I do not have enough Mana to run Zealotry Problem also Gem Elemental Focus Support When I put it on I do not have enough Mana Thanks for the helpers | |
" Hey there i recommend to check question 9 in the FAQ. | |
I looked at the FAQ.
Apparently I'm missing something. Maybe in my gear. | |
IDK what im doing bad. I have lvl 93 and cant lvl up :( many times dead :( I dont have currency for future possible upgrade :( bosses melt me.
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When it comes to spellslinger reservation enchant, do we need 15% from uber lab, or it would be possible to get away enchantment from merc lab?
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" I think you'll be a little short. Alternatives are to use a 15% anger/zealotry mana reservation reduction helm and link Herald of Ash to Blood Magic or use whatever enchant you want + a 20% mana reservation reduction Circle of Anguish + link Herald of Ash to Blood Magic. If you don't want to use Herald of Ash linked to Blood Magic one reduced mana reservation ring + merc lab enchant would work (would be way more expensive I think though.) @Hellercz Probably a better wand for starters. Do more damage = you take less damage. @Xnoize If you anoint your Presence of Chayula with "Charisma" you should be ok. |
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" And can you help me with choosing better starter wand ? :) Last edited by HELLERcz on Jul 17, 2020, 12:40:20 AM
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" I really think that both Unnerve and Culling Strike in gloves are overrated. "10% chance on hit" - is this only hits with Frenzy am I right? So you need to hit someone, it has 10% chance to have Unnerve multiplier. Wow, this is very useful in clear speed ;) Culling strike is the same, even in Sirus fight it sounds like only the low budget helper, when you have problem to destroy last 10% hp in second(s). So I think, maybe pure dps affixes which helps actually 1-shot things will be much better Warlord's Spell Damage as a prefix (or +1 frenzy charge), and benchcrafted hybrid crit chance+ele dmg as a suffix. Last edited by zxfx on Jul 17, 2020, 1:53:57 AM
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" I dunno about that. Tailwind is a buff that goes to YOU "if YOU have dealt a critical strike recently" which is why only Frenzy activates it and your triggered skills don't. This is consistent with trap and mine behavior. Of course your VD/DD can still reflect which is different than traps/mines.... Culling Strike and Unnerve have no text saying a hit by YOU, and therefore should work with your balls just like they work with traps and mines. Do they? Beats me. |
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" Maybe you right about how Unnerve hits, but I didn't say anything same about Culling Strike. What I mean that this is a Second Hit Effects, and they are useless most of time, because in best case they are in second hit, in most cases they will not happen, never. |