[3.16] LL VD Spellslinger | 8.2 k ES | 75%Block / 75% Spell Block | not recommended anymore

Hey guys
I need help with my equipment.
I do not have enough Mana to run Zealotry
Problem also Gem Elemental Focus Support
When I put it on I do not have enough Mana

Thanks for the helpers
"
Xn0ize wrote:
Hey guys
I need help with my equipment.
I do not have enough Mana to run Zealotry
Problem also Gem Elemental Focus Support
When I put it on I do not have enough Mana

Thanks for the helpers


Hey there i recommend to check question 9 in the FAQ.
I looked at the FAQ.
Apparently I'm missing something.
Maybe in my gear.
IDK what im doing bad. I have lvl 93 and cant lvl up :( many times dead :( I dont have currency for future possible upgrade :( bosses melt me.
When it comes to spellslinger reservation enchant, do we need 15% from uber lab, or it would be possible to get away enchantment from merc lab?
"
eTo_PL wrote:
When it comes to spellslinger reservation enchant, do we need 15% from uber lab, or it would be possible to get away enchantment from merc lab?


I think you'll be a little short. Alternatives are to use a 15% anger/zealotry mana reservation reduction helm and link Herald of Ash to Blood Magic or use whatever enchant you want + a 20% mana reservation reduction Circle of Anguish + link Herald of Ash to Blood Magic. If you don't want to use Herald of Ash linked to Blood Magic one reduced mana reservation ring + merc lab enchant would work (would be way more expensive I think though.)

@Hellercz Probably a better wand for starters. Do more damage = you take less damage.

@Xnoize If you anoint your Presence of Chayula with "Charisma" you should be ok.
"
DiabloImmoral wrote:


@Hellercz Probably a better wand for starters. Do more damage = you take less damage.



And can you help me with choosing better starter wand ? :)
Last edited by HELLERcz on Jul 17, 2020, 12:40:20 AM
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Acardipane wrote:
Finished my Wand and new Gloves yesterday :)




I really think that both Unnerve and Culling Strike in gloves are overrated.

"10% chance on hit" - is this only hits with Frenzy am I right?
So you need to hit someone, it has 10% chance to have Unnerve multiplier. Wow, this is very useful in clear speed ;)

Culling strike is the same, even in Sirus fight it sounds like only the low budget helper, when you have problem to destroy last 10% hp in second(s).

So I think, maybe pure dps affixes which helps actually 1-shot things will be much better

Warlord's Spell Damage as a prefix (or +1 frenzy charge), and benchcrafted hybrid crit chance+ele dmg as a suffix.
Last edited by zxfx on Jul 17, 2020, 1:53:57 AM
"
zxfx wrote:
"
Acardipane wrote:
Finished my Wand and new Gloves yesterday :)




I really think that both Unnerve and Culling Strike in gloves are overrated.

"10% chance on hit" - is this only hits with Frenzy am I right?
So you need to hit someone, it has 10% chance to have Unnerve multiplier. Wow, this is very useful in clear speed ;)

Culling strike is the same, even in Sirus fight it sounds like only the low budget helper, when you have problem to destroy last 10% hp in second(s).

So I think, maybe pure dps affixes which helps actually 1-shot things will be much better

Warlord's Spell Damage as a prefix (or +1 frenzy charge), and benchcrafted hybrid crit chance+ele dmg as a suffix.


I dunno about that. Tailwind is a buff that goes to YOU "if YOU have dealt a critical strike recently" which is why only Frenzy activates it and your triggered skills don't. This is consistent with trap and mine behavior. Of course your VD/DD can still reflect which is different than traps/mines....

Culling Strike and Unnerve have no text saying a hit by YOU, and therefore should work with your balls just like they work with traps and mines. Do they? Beats me.
"
DiabloImmoral wrote:

I dunno about that. Tailwind is a buff that goes to YOU "if YOU have dealt a critical strike recently" which is why only Frenzy activates it and your triggered skills don't. This is consistent with trap and mine behavior. Of course your VD/DD can still reflect which is different than traps/mines....

Culling Strike and Unnerve have no text saying a hit by YOU, and therefore should work with your balls just like they work with traps and mines. Do they? Beats me.


Maybe you right about how Unnerve hits, but I didn't say anything same about Culling Strike.

What I mean that this is a Second Hit Effects, and they are useless most of time, because in best case they are in second hit, in most cases they will not happen, never.

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