[3.13]🏹 Poison Barrage-VF / Scourge Arrow / TR PF | Bottled Fortify | The Tankiest Ranger + High DPS

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UkoCyanide wrote:
I am having a great time at mapping and general clearing with this build, but with endgame invitations and endgame bosses, I always die like 2-3times at least.
I re-read the guide and some useful replies again and find that I might need to make my transition to iron reflex and armor stacking with Molten Shield for a better endgame experience.
Few questions :
1.How much better is the iron reflex version compares to the acrobatics version? And is it necessary for endgame progression?
2.How much does it cost to make the transition? (like how different the gears will be)
3.I saw lots of people using the ultra endgame Transcendence node from Militant Faith. I never used this node, but from the description, it mainly focuses on mitigating elemental damage but isn't physical damage is the biggest threat? Am I missing something? or the physical to elemental from gears(helmet and chest) is enough to cover the damage?
4.In the original post, both Molten Shield and Immortal Call are mentioned, aren't they share CD and thus contradict each other? I know I shouldn't use Molten Shield with the acrobatic version, should I drop Immortal Call when I make the transition to the Iron Reflex version?
5.I am having 100% less DPS than your POB, but I followed the gearing section and am having alright gears what did I do wrong? And where should I improve first?

With those new mechanics and ascendancy, currency generating is not really the problem, but not being able to do all content is quite a bummer, where should I improve to get a better experience?

https://pastebin.com/7b8EeE2w Here is my POB some help would be much appreciated.

1. Much better. All you lose is 40% chance to dodge attack. We do blind on hit (~50% chance to evade), so only significant Evasion Rating increment can make a difference. Therefore, converting EV into armor is the best way to take advantage of it for our build. On the up side, you'll get 10k Molten Shell bubble which is essentially your extra 10k raw life with a cooldown. Pair it with Inc Duration and Second wind to be able to use it more often.

2. You'll need Determination for armor. So the cost of transition if you want to keep both Deter and Malevolence is an Aul amulet (and a Watcher Eye jewel later on). Otherwise, you can transition sooner if you are fine with not having Malev until later.

3. The phys damage reduction from 5 endurance charges, gears (phys taken as elements and extra raw PDR) and flasks (30% phys as cold) should be enough to mitigate the phys damage. Also remember we have buffed Fortify as well. And there's a Darkscorn option if you are OK with lower DPS.

4. They are used in different stages of the build but not together. When transitioning to armor stacking + MS, it's highly recommended to remove CDWT + Immortal Call.

5. Not checking PoB atm. Hope that someone else would chime in and give comments on this.
Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574
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Last edited by WolfieNa on Feb 9, 2021, 1:30:11 AM
I've got quite a few questions asking about the DPS potential of our build. So if you guys want to know the highest DPS our build can deal in practice, I'd invite to have a look at LiAtLarge profile:

https://www.pathofexile.com/account/view-profile/LiAtLarge/characters?characterName=laliluleloooo

For 3 leagues straight, he's remained the top 1% DPS of all the players I've known doing our build while maintaining the top level of tankiness. He has introduced his own tweak as well.

P/s: Slottm is also in this 1% group.

Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574
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Last edited by WolfieNa on Feb 9, 2021, 2:12:59 AM
Started to craft a bow upgrade. Got this after a bunch of fossils.



Im curious if you think its worth to craft like this.

1. Annul life to get rid of life on hit
2. Annul attack for 33% chance to remove gem lvl.

If successful
3a. Craft chaos dmg over time multi prefix.
4a. Augment speed and replace til satisfied.

If it removes useful attack mod.
3b. Annul attack til gem lvl mod is gone.
4b. Craft chaos resistance
5. Add chaos 1-2 times to get useful chaos mods back.
6. Replace chaos resistance craft with chaos multiplier prefix
7. Augment speed and replace til satisfied


Does this sound like a good way to reach glory?
Last edited by thegreekgod on Feb 9, 2021, 4:49:39 AM
I may be back again Wolfie =)

Yes, this build can clear all bosses - the only notable one that really gave me difficulty was Maven - I'm just not used to it just yet.

The transcendence I put in was just as a test run for two fights - 1 sirus (where I was purposefully testing out eating meteors) and one map - I didn't really invest into figuring out the best way to optimize having it. Just wanted to try it out

"
WolfieNa wrote:
I've got quite a few questions asking about the DPS potential of our build. So if you guys want to know the highest DPS our build can deal in practice, I'd invite to have a look at LiAtLarge profile:

https://www.pathofexile.com/account/view-profile/LiAtLarge/characters?characterName=laliluleloooo

For 3 leagues straight, he's remained the top 1% DPS of all the players I've known doing our build while maintaining the top level of tankiness. He has introduced his own tweak as well.

P/s: Slottm is also in this 1% group.



Nice one, few questions about it, if someone could help

1- How he inflict wither ?? (and as a side question, can we dish the WS, i'm having a lot of struggle with it not messing with my flame dash, even with the suggested second wind on FD, mainly on much needed times such as die beam dash to survive, ops, on CD =( )
2- The crown base is really that great ? We convert any of this cold to chaos or it is just a very small upgrade in DPS ?
3- Artic Armour X Aspect of the Spider, that is purely for survival in high end game content or what ?

Would be nice if he could stop by and explain his tweaks and motivations

Thanks

Withering step I had on middle mouse button - I'd only use it on boss fights when I'd have no survivability issues to increase wither stacks immediately. You shouldn't have it being used anywhere it causes cooldown issues.
Last edited by KaindeMort on Feb 9, 2021, 12:44:29 PM
ok im blind guys but whitchone of this pastebins are for barrage setup ? xd
Hi,

Just changed to Transcendence, what the flask setup should be??

Right now I have:

Hybrid Foreboding
Cinderswallow
Taste of Hate
Overflowing
Jade Iron Skin
Coralitos
Quicksilver
Dying Sun (Not using bc I've +1 arrow quiver)

For bossing I'm thinking
Hybrid Foreboding
Jade Iron Skin
Taste of Hate
Coralitos
Overflowing

For mapping:
Hybrid Foreboding
Jade Iron Skin
Taste of Hate
Quicksilver
Cinderswallow


Is that right ?

Ty

"
Hawaianas wrote:
Hi,

Just changed to Transcendence, what the flask setup should be??

Right now I have:

Hybrid Foreboding
Cinderswallow
Taste of Hate
Overflowing
Jade Iron Skin
Coralitos
Quicksilver
Dying Sun (Not using bc I've +1 arrow quiver)

For bossing I'm thinking
Hybrid Foreboding
Jade Iron Skin
Taste of Hate
Coralitos
Overflowing

For mapping:
Hybrid Foreboding
Jade Iron Skin
Taste of Hate
Quicksilver
Cinderswallow


Is that right ?

Ty


Try:

For mapping:
Hybrid Foreboding
Jade Iron Skin
Dying Sun <--
Quicksilver
Cinderswallow

Dying Sun is just too good for mapping, while Taste of Hate might be an overkill for regular juiced maps (non-100% deli).
Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574
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