[3.13]🏹 Poison Barrage-VF / Scourge Arrow / TR PF | Bottled Fortify | The Tankiest Ranger + High DPS

So, can someone explain difference between 1k armor or 5% phys reduction? I want watchers eye malevolence, but can't decide what second mod on determination I should get
The WE with Determination (+8% PDR), in addition to Malev +% DoT multi, is a good addition, esp. when you play Transcendence. You can skip the Deter mod for now if a WE with both said mods is too expensive at the moment. A month or two ago, said WE cost about 10ex, now it's 100ex in Standard and N/A in Ritual.

There's simply no point investing in an increment that is equal to the cost of the whole build combined.
Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574
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Last edited by WolfieNa on Feb 4, 2021, 10:56:34 AM
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WolfieNa wrote:
The WE with Determination (+8% PDR), in addition to Malev +% DoT multi, is a good addition, esp. when you play Transcendence. You can skip the Deter mod for now if a WE with both said mods is too expensive at the moment. A month or two ago, said WE cost about 10ex, now it's 100ex in Standard and N/A in Ritual.

There's simply no point investing in an increment that is equal to the cost of the whole build combined.

I picked mine up for 15.8ex which is right around where a raw malev watchers eye is. Just keep your eyes peeled for it :)
Hi everyone, I've been wanting to try this build since Harvest when I first bump into it in the forums, but I always have some issues to fully commit and trying it out, but this league I really want to do this and hope u guys can help me and offer a little guidance.

I really think the guide is very well made, and everyone can see the effort Wolfie has put into it, but I feel like this build has too many options and mix and match things to solve as someone not already familiar with the mechanics and playstyle (even if things really well explained in the guide, without playing it and having a grasp of the build, for me is difficult to understand), dont get me wrong, in the long run this is a very good thing, the ability to make a few adjustments and calibrate it to you like is really awesome, but for me it has been really hard to find an starting pointing, like the best "base" version to try at the early red maps. I'm relatively new to the game (~1 year) and dont undestand things well enough to make some decisions, at least until I've played a bit with a functional build and can see what is lacking so I can adapt to the playstyle I see fit.

With that in mind, what version of the build should I try, and what should I invest in first if I want to have a good feel of how the build works and it's capabilities at around 10-15Ex investment ? And with that level of investment the build will feel solid already or how much more it will need to start to shine ?? What should I expect of it at these level ??

Ty all, been reading through a lot of the comments (mainly for the 185th page forth) and can see a lot of people really love this build. My main fear is doing something really wrong and not having a good experience.

Cya

PS: Sry for the long text and my english (it's not my native language)
PS2: REALLY THANK YOU FOR THE AWESOME GUIDE AND SUPPORT IN THE THREAD
I'd say try out the Dodge/Acrobatics version that just uses an Elder Bow to start out. All you need to get it rolling is a bow with Added Chaos Damage, Poisons can inflict 100% More damage, and an open prefix for crafted Chaos DoT Multi. Ideally you'll get +1 Arrow from either your quiver or your bow, and then you can aim for a +1 Pod helmet afterwards. The rest is literally just 'buy rares that make you stronger'.


I'm currently on some freak shit where I dabble into Transcendence now and holy shit how is this legal. Facetanking Minotaur rockfalls with sauced mods and they bounce off of my pecs. Like it takes a herculean effort to kill me and that's assuming I'm afk at the keyboard too.
I may have missed it but why do we grab an explode chest if we have poison prolif? Just for corpse removal and even faster clear?
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PandaSauce0 wrote:
I may have missed it but why do we grab an explode chest if we have poison prolif? Just for corpse removal and even faster clear?


Yeah, for those reasons. In my opinion there are better mods considering we have prolif.
In my case I went for extra curse to use temporal chains in my gloves. Temporal chains translates into extra duration for poison and wither, and a slow to stack with hinder.

I'm still crafting it, just fishing for harvest.
I opted for the same Hunter/Warlord hybrid because the value of another curse outweighs making shit explode when I'd only notice it on legions really.



Plus when you opt to do Idiot Transcendence like me, Purity of Elements watcher's eye + the Phys As Fire is a huuuuuuuuge survivability boost.


I think i made a very good bow! =)
Hey guys! A little bit strange question, but anyway: if I want to level with Scourge arrow, what should I change in the "leveling" section? Also want to play on HC... I'm not an experienced person (especially with this build) so I will be glad to hear any advices!

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