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malgav wrote:
whats the order for ascendacy after changes?
With the Voltaxic bow are the Thunderfists gloves better than The Embalmers?
I've added Thunderfist in the VRift PoB (update later). Thanks for your suggestion.
Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574
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Posted byWolfieNa#3904on Jan 15, 2021, 6:27:39 PM
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Hey thanks for awesome tanky ranger build I wanna try this but I can not see 3.13 pob version.There is still 3.12 or I am blind.If I am not blind when you share your update version on your build.Sorry for bad english :)
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aurican65 wrote:
Hey Wolfie and fellow SA pathfinder fans, just sharing my SA pathfinder build deviation I made back in Harvest league. I just recently tested tanking an uber atziri double flameblast (with no build modifications) and felt like sharing it.
To verify I actually tanked both hits and didn't dodge I tested tanking a single hit, then both. One hit reduces molten shell to about 5k from 10k, and chunks about 2k ES. Both hits together nearly kills me, leaving my ES pool at 1k, and molten shell completely destroyed.
Here's the flameblast tank: https://www.youtube.com/watch?v=YdyUrMcMpN8
Here's a build overview, if interested: https://www.youtube.com/watch?v=3tk1Ke2Fiw8
Can you fix the second video?
livejamie
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Posted bylivejamie#0512on Jan 15, 2021, 9:48:18 PM
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Hey Wolfie. Been wanting to try SA for sometime now but didn't know how it was built till I came across your guide. Thank you for the very comprehensive and informational guide. Going try league starting 3.13 with conventional CA/TR and respec into your SA build once I get some of the gears.
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Posted byKivoh#2956on Jan 15, 2021, 10:18:28 PM
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vicdasick wrote:
Hey Wolfie. Been wanting to try SA for sometime now but didn't know how it was built till I came across your guide. Thank you for the very comprehensive and informational guide. Going try league starting 3.13 with conventional CA/TR and respec into your SA build once I get some of the gears.
hey can you see 3.13 pob version I can not see I need to check before league :)
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WolfieNa wrote:
Yo. Howdy.
The TR and SA share the same gears as they are both poison-based.
The 2nd Blast Rain is usually used for generating wither on the enemies with Withering Touch (30% chance with alt gem) beside Withering step and as a 2nd DPS dealer. Try the new Barrage variant if you like as well. 1st 6-link with Barrage and 2nd 6-link with either TR/MiArcher or SA/MiA.
The current crafting section is a hodgepodge since I keep updating new way to craft without clearing the old ones, which has been collecting dust since Delirium.
Understood, thank you very much for the reply. Just one more question for now then, if you please, maybe even someone else can help with this as well:
The Dash-BloodRage-SecondWind-WitheringStep setup, as I understand I have to strive to uptime BR and WS, like flasks and just cast offcd every time? I totally don't mind pressing more buttons, but I was wondering if it would be possible/reasonable to change this to some tanky skill setup, since I don't mind loosing on the damage which already looks awesome, it's that I may struggle to keep track of them, or is it actually easy to do that?
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Posted byBethrezhen#4970on Jan 15, 2021, 10:58:56 PM
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Cant understand how do u avoid corruption blood?
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Posted bysmameno#0460on Jan 15, 2021, 11:51:57 PM
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ChuckSchuldinner wrote:
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vicdasick wrote:
Hey Wolfie. Been wanting to try SA for sometime now but didn't know how it was built till I came across your guide. Thank you for the very comprehensive and informational guide. Going try league starting 3.13 with conventional CA/TR and respec into your SA build once I get some of the gears.
hey can you see 3.13 pob version I can not see I need to check before league :)
Hi. I think the one on the front page is updated for 3.12 but not 3.13 yet (last i checked). However the final skill tree would not be very different in 3.13 apart from the ascendency. Personally I am going for the chaos dmg node > flask regen node > ele ailment resist > and poison last because i am not following the leveling tree. I am going for a typical chaos over time caustic arrow & toxic rain till 85+ And respec to wolf’s SA tree after for about 45 points.
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Posted byKivoh#2956on Jan 16, 2021, 12:11:24 AM
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cheelos wrote:
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Garulf161 wrote:
So I tried this build in Flashback as a "tryout" because I wanted to use this build as a league starter, but...
God damn my character sucks.
Like, I did this build in regular Heist as a second character. Reached lvl 90, had some good gear ready, and I was clearing T16 at lvl 75 (although boss damage sucked hard, but nvm that)
But as a league starter... I already amassed 60 /deaths midway through act 6 (already half of what I have with my heist necro with 15 days /played).
Bosses one shot me and damage is severely lacking, takes so long to kill them. Is that normal? What are you guys' experience as a league starter?
I did this for heist league starter and it was the worst build I’ve ever started with. The gear is unattainable within the first week of fast push and the boss damage is doodoo. For the same amount of investment into another build you can eaily outperform and save your finger as this build will give you arthritis.
I switched over to BV pathfinder cold pathfinder with the proceeds of selling off my gear and it turned the game to a satisfying joke. I don’t doubt this build at all but I find it delusional to achieve a end game setup within two weeks without an astronomical non-sensical investment.
I played two days of flashback event and not only did I finish act 10 within 4.5 hours, you can reach solo red maps as a joke with TR while having more fun and zooming.
My two cents, this build is doodoo for league starter until you max invest to CDOT multiplier to actually get going but better alternatives exist.
Were you doing the Voltaxic Version?
livejamie
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Posted bylivejamie#0512on Jan 16, 2021, 1:40:16 AM
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SMOKALOT wrote:
Why The Golden Rule would increase map efficiency?
What he meant was the interaction between attacks that poison, the poison sextant that gives you increased damage and movement speed for each poison on you, and the golden rule jewel that reflects poisons you inflict.
This allows you to clear hard maps (delirium) even on a budget, as long as you roll the sextant (or roll it once and keep running fractured maps with the harvest enchant ""Map doesn't consume Sextant charges")
See https://www.youtube.com/watch?v=4kGIsWPixbA for a quick explanation, or in depth: https://www.youtube.com/watch?v=wbJfa1Iy2a4
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Posted byAcasta7#1382on Jan 16, 2021, 3:53:02 AM
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