[PS4] 3.10.1f Patch Notes

[PS4] 3.10.1f Patch Notes
Console Specific
  • Fixed a client crash in Temple of Atzoatl that could occur in the Entrance, Pools of Restoration and Cloister rooms.
  • Fixed a bug which would close the betrayal investigation board when interacting with defeated targets.
  • Fixed a bug which would display 'Use' on an item in a public stash tab, when it would instead set bring up the pricing menu.
  • Fixed a bug which would prevent the keybind being shown to enter vaal side areas.
  • Added a modifier key on L3 to allow for more key binds within UIs, legends have been updated to reflect this.
  • Equipping an item to offhand is now done by using L3+X. This allows equipping offhand items with socketed gems.
  • Quick-search' can now be used from your active prophecies.
  • Updated the error prompt which would be displayed when using 'quick-search' in non-town areas.
  • Added a bind that allows to change online/offline setting of the search in the search results window/UI.
  • Improved delve fossil socketing behaviour

Delirium Improvements
  • Many Map Bosses that have immunity phases now cause the Delirium mist to pause its movement during those periods of immunity. The general guideline for whether a boss will pause the mist's movement is that in cases where there is nothing that you can be doing to progress the encounter, the mist will pause.
  • Delirium mist is now paused for 10 seconds after defeating a Betrayal Target (up from 5 seconds).
  • Delirium objects that spawn monsters when they are run over no longer deal damage in an area when triggered.
  • Fixed performance degradation over time.
  • Fixed a bug where, due to rounding, monsters with the Legacy of Zeal bloodlines modifier could become immune to damage in Delirium mist.
  • Fixed a bug introduced in 3.10.1d where the chilling aura granted by the Chilling Presence cluster jewel notable no longer worked. This also fixes a similar issue with the Master of Fire cluster jewel notable.
  • Fixed a bug where shocks applied by the Cold Conduction cluster jewel notable had their magnitudes and duration inversed.
  • Fixed a bug where Spectral Throw and Vaal Spectral Throw still pierced while you had the Kineticism cluster jewel keystone allocated.

Skill Improvements
  • Updated the descriptions on the Voidfletcher unique quiver and Spellslinger gem to clarify that their skills can only be triggered by non-triggered skills.
  • Flame Dash now always faces you in the direction of travel at the end of the dash instead of facing you towards your target if you had one.
  • Thresher Spectres no longer use their multi-slash skill.
  • Fixed a bug where Threshers didn't trigger projectiles with the second and third slashes of their multi-slash skill.
  • Fixed a bug where casting Lightning Warp on a non-walkable location caused the target location to be placed at the maximum distance in the direction that you were targeting (even if it was well beyond your targeted position).
  • Fixed a bug where Offering buffs created by Spell Totems, Mines or Traps did not get overwritten by Offering buffs from your other skills, causing you to instead have both Offering buffs.
  • Fixed a bug where reflected poisons could prevent you from regenerating life if you had the Disease Vector cluster jewel notable allocated. This now correctly only applies to enemies.
  • Fixed a bug introduced in 3.10.1d where using Dash supported by Second Wind on Predictive networking mode could cause desync.
  • Fixed a bug where Guardian of the North in The Vinktar Square unique map could have multiple Orb of Storms active, but only one was visible. They will now all be visible.
  • Fixed a bug where Skeleton Mages that were spawned by triggers didn't play animations when attacking.

Miscellaneous Improvements
  • Clarified the magnitudes of Shocking Ground and Chilled Ground on their relevant map modifiers. This is solely a description change.
  • Improved the visibility of Chilled Ground.
  • Changing your loot allocation setting will now have an immediate effect, rather than applying to all future areas.
  • Betrayal Targets now remove nearby ground effects when they are defeated.
  • Blighted Dreadwheels will now correctly follow the Blight path until a player is in close proximity, at which point they will begin to chase down the player.
  • Talismans are no longer always allocated to the map maker.
  • Fixed a bug where strongboxes that should always drop at least one map did not always do so.
  • Fixed a bug where you were considered to have stopped taking damage over time recently while using Righteous Fire when Pendulum of Destruction changed modes (from increased Elemental Damage to increased Area of Effect or vice versa).
  • Fixed a bug where the "increased Projectile Attack Damage while you have at least 200 Dexterity" modifier on The Nomad unique belt wasn't affected by Abrasive Catalysts.
  • Fixed a bug where the durations of invisibility and visibility applied by the Illusionist Armour Set had become inverted.
  • Fixed a bug introduced in 3.10.0 where the Grandmaster achievement was unable to be completed.

Crash Fixes
  • Fixed an instance crash that could occur during the Shavronne / Brutus encounter in Act 6 and Tower Map.
  • Fixed an instance crash that could occur during The Shaper encounter.
Last edited by Jeff_GGG on May 3, 2020, 7:54:58 PM
Last bumped on Jun 23, 2020, 6:03:17 AM
Good stuff, Love seeing some console specific improvements^
yay can finally run my Jun's

I do appreciate the search thing when you L3+triangle something, it helps.

One suggestion, when you type in some key words to do a search, it would be super helpful if everything else was eliminated and you only see things that you "searched" for. Because scrolling through 200 pages isn't fun at all.
so when will you guys fix group play ?
Thank you !!!

You are doing great!!! as always.

That bug for betrayal was terrible anoying...

Please consider improve filtering for item market (show only filtered items instead just highlight them).

Regards!!!
I'm diggin it im diggin it... betrayal farming once again!!
Auto buy would be awesome... so many scammers hike up prices when you give them the amount they ask for then reject you just to set the price higher...
Bug - any water in an area is shown layered on top of everything else.

Checked a couple places I knew there was water, all water is krangled:
Luxurious Hideout
The Forest Encampment (Act 2 Town)
The Waterways (Act 2)
Lioneye's Watch (Waves washing up on beach)

Delirium fog layer is also borked; ran through blood aquaducts and enemies are VERY obscured.
Last edited by WolfHealr on Apr 30, 2020, 12:16:12 AM
Anyone else get a glitch in the Breach opening up in delirium where the circle wont show up... or it's not moving the way it should?
Auto buy would be awesome... so many scammers hike up prices when you give them the amount they ask for then reject you just to set the price higher...
"
Bug - any water in an area is shown layered on top of everything else.


"
Anyone else get a glitch in the Breach opening up in delirium where the circle wont show up... or it's not moving the way it should?
We are looking into these issues right now.
"
Alexander_GGG wrote:
"
Bug - any water in an area is shown layered on top of everything else.


"
Anyone else get a glitch in the Breach opening up in delirium where the circle wont show up... or it's not moving the way it should?
We are looking into these issues right now.


Can confirm that both issues were present on caldera and plateau maps. 90% of mobs on maps were either completely or almost camouflaged by the fog.

Jun appears to be working fine again.

Thanks for the hard work!

Also ice nova has a persisting aoe effect, not game breaking but still broken.

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