[3.13] 🔥Oro’s Flicker Strike Raider🔥 | Top tier mapper/currency farmer | 10M+ DPS | All Content

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Ziperion wrote:
Hey, awesome build.

This is the second league I'm playing it. But I seem to have hit a snag. Despite having what I would describe as decent gear, my dps is terrible. According to PoB I don't even hit the dps of the basic character build despite having invested like 20ex or more into it. Could anyone take a look and see if anything could be changed or improved? Thanks.

Also, does the dps of the corrupted oro's matters? If yes, I see no way how it would be a several exalt upgrade, considering that 800dps corrupt oro's already go for 5 or more Ex and then 6 socketing and 6 linking it will be like 10 or more ex too. Might as well pick up a bottled faith at that point, no?

PS. My current character is LyreSong.


Hey there, it seems like u using a lot of strengh for your body armour. if u take another body with less STR requirements u can take some more defense layers.

Then i see you got the physical dmg layers on your passive tree on the down left side. Oro has no physical damage.

Look at my Profile. im farming t14+ quite comfortable.
I'm only struggeling with baran. he still oneshots me -.-"

Another Upgrade would be a second Cluster on the bottom left so you can put 2 more jewels with fire dmg and hp.
And i guess a helmet with +flicker dmg would be a upgrade too

actually im nearly 5k hp. Using cyclone on weapon swap.

So I spent quite a bit upgrading to the double cluster setup (Surefooted + Feed on one side, and Surefooted + Fuel on the other). Damage increase was sweet as nut, especially for single target, but oh boy did the survivability plummet (dropped from 5.2k to 4.6k hp).

I've gone back to a single cluster setup now, but also joined the crowd in picking up a timeless jewel for Immortal Ambition. Also realised I hadn't picked up Essence Tap (was having mana issues). Dropped about 15% DPS in doing these changes but my HP is back over 5.3k now so back out of "one shot by Volatile Flameblood" territory and the overleech really smoothes out boss fights.
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Nanashin wrote:
I'm having issues finishing the final Lab. Got to the end after switching to cyclone, including vitality, fortify on cyclone, immortal call, and stone golem.
Got oneshot by final encounter with Izaro.

Any tips to be tankier or get past lab? or do i just need to work on positioning.


The final lab was rough with this one. It's always rough for me when I'm doing lab with a character that has no regen other than leech and isn't stacking a ton of life. Even so, I managed it on the second try, dying to traps on the first. I didn't switch to cyclone. Cyclone slows you down, and speed helps a lot here. Here's what I can say,

1) The guide suggests waiting until you're close to 4.8k hp. That's good advice. You want to have enough HP to not get get one-shot by anything. I think he can still one-shot you with his big slam attack, but that one is easy to avoid.

2) There is a pantheon swap you can make that regenerates flask charges over time. Soul of Ryslatha, "Life Flasks gain 3 Charges every 3 seconds if you haven't used a Life Flask Recently". That's useful when you're dealing with traps or run long on a boss fight because you're spending time avoiding mechanics.

3) Take it slow on the traps and let life flask regenerate if needed. This build gets a ton of movespeed, which helps a lot, but it also makes it easy to rush into things without timing it properly... which is what kills me a lot on traps.

4) When fighting Izaro you have to keep moving. This avoids practically everything he can do to you. The orbs and the big slam attack are the killers. Both miss you if you keep moving.

5) Hit it and run on Izaro! You can kill him with totems alone if you want and just play it safe avoiding his attacks. My approach was to wait for him to do his scattering of orbs thing and flicker in to lay in a few seconds of DPS before leaping away to safety.. not even waiting for a reason, just as a precaution because you don't want to be flickering on top of him when he's ready to do his next thing. The fight should goes fast if you're getting in there to work him over a bit. I think I downed him on the third run of flicker. Keep the totems up close to him as much as you can manage, but focus on dodging mechanics... which for the last battle includes a bunch of traps to.





Hi guys! I've been trying this Flicker Strike build and been really liking it.

I only started playing at the end of last season, so I'm still pretty much a noob.

So my problem is that I don't know what I should prioritize because I'm a little scared of touching any armour piece - guide says i should look into Gloves with Strike - because then I'll have to swap most pieces due to elemental resists.

I could really use help or a few tips here.

Also, the guide says Combustion for 6-Link but POB says Immolate? Should I switch?

My current build: https://pastebin.com/X9zwraRa

Thanks in advance!
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Also, the guide says Combustion for 6-Link but POB says Immolate? Should I switch?


Yep, I need to make it a bit more clear in the guide, keep Combustion on your totems as long as you don't have it on your main link. The debuff will also apply on your flicker DPS.
If you have it on your main link, swap to Immlolate which is a bit more totem dmg.

For the rest, well I'd recommend to just grind money while progressing your atlas, good rings or belts with a lot of life/resists are not too hard to come by. You can also save a couple of harvest crafts to swap elemental resists around when needed.
Last edited by Heinarc on Feb 1, 2021, 1:12:17 PM
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Heinarc wrote:

Yep, I need to make it a bit more clear in the guide, keep Combustion on your totems as long as you don't have it on your main link. The debuff will also apply on your flicker DPS.
If you have it on your main link, swap to Immlolate which is a bit more totem dmg.


Oh.. yeah that makes a lot more sense! Thanks for the help and I'll start from ring/belts then.

Also, is Ancestral Warchief the Vaal version or not?
Last edited by Otherdeath on Feb 1, 2021, 5:41:51 PM
So which alternating Q / awakenend (that arent mentioned) gems are worth it to make a noticable difference?

1. I added awakened blasphemy for +1 flammability.

2. Divergent Close Combat Support
Close Combat Support Supported Skills deal (0–10)% increased Melee Damage
Anomalous Close Combat Support (0–40)% increased Effect of Combat Rush granted by Supported Skills
Divergent Close Combat Support (0–20)% increased Damage to Close Range Enemies

Is Divergent worth picking up? Is 20% incr. Damage more than 10% incr Melee-Damage?

3. Divergent Anger
Anger Anger (0–40)% increased Area of Effect
Anomalous Anger You and nearby Allies deal (0–5)% increased Burning Damage
Divergent Anger You and nearby allies gain (0–1)% increased Movement Speed

Divergent Anger is a small but nice QOL - sadly its 150c and thats too much for 1% ms for me. But ...Anomalous Anger is cheap. Are 5% Burning Damage noticable?

4. Anomalous Flesh and Stone
Flesh and Stone Flesh and Stone (0–10)% increased Cooldown Recovery Rate
Anomalous Flesh and Stone Buff grants (0–10)% increased Evasion Rating and Armour 100

That should be an obvious one. Hovers around 80-90c.

5. Phantasmal Leap Slam (0–10)% increased Attack Speed
2,5 Ex -> too expensive

6.Phantasmal Infernal Cry 20% chance to Cover Enemies in Ash on Hit
Doesnt actually exist question mark

7.Divergent Flammability
Flammability Ignite on Cursed enemies has (0–10)% increased Duration 50
Anomalous Flammability Curses inflicted by this Skill have +(0–5) to maximum Doom 100
Divergent Flammability Hits against Cursed Enemies have +(0–20)% chance to Ignite

Is +20% Chance to Ignite worth it?

Did I miss anything useful?
Reach out and touch hate.
Last edited by Hastur667 on Feb 2, 2021, 4:01:16 AM
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Hastur667 wrote:
So which alternating Q / awakenend (that arent mentioned) gems are worth it to make a noticable difference?
*snip*


POB says the alternate gems for Close Combat are less damage, so I avoided those.

I use Divergent Flicker, Divergent Multistrike, Divergent Flammability, Divergent Enduring Cry. Also use Awakened Melee Splash and plan to get Awakened Elemental Damage with Attacks (but costs £££).
Last edited by Benville on Feb 2, 2021, 6:25:04 AM
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Benville wrote:

POB says the alternate gems for Close Combat are less damage, so I avoided those.


Hmmm, my community fork POB doesnt have any divergent, Anomalous etc gems or is there a trick to select them?
Reach out and touch hate.
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Nanashin wrote:
I'm having issues finishing the final Lab. Got to the end after switching to cyclone, including vitality, fortify on cyclone, immortal call, and stone golem.
Got oneshot by final encounter with Izaro.

Any tips to be tankier or get past lab? or do i just need to work on positioning.


Try doing hit and run.
Don't just hold your fliker key on izzaro. Hit him for a few seconds and run away and repeat.

He has a couple of dangerous attacks like his slam and charged dash deal a lot of physical if it get through your dodge that can one shot you.
But they are very telegraphed so you can disengage when he prepares them to play the fight safe.

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