[3.13] 🔥Oro’s Flicker Strike Raider🔥 | Top tier mapper/currency farmer | 10M+ DPS | All Content
Got my large cluster jewel, my medium with Cremator (cooked alive seems to impossible to get with Cremator) and my gloves with +1 hit.
Should i aim for 6l oro (no corrupt) -> astral plate for now, right? | |
So I'm thinking of crafting a chest with Crusader Explosive mod and Elder Critical Strike. As far as I know the No Phys DMG modifier of the wepon does only count for the wepaon anyway so the chest should be fine. But I'm not that sure about Cremator. I'm thinking of using Cooked Alive and Smoking Remains - Thought about that ?
BR | |
@Iddqd
Whatever you want to work for - Oro's Corrupted 6L is ~20% more DPS so it is a huge upgrade. Astral Plate is OK. Chest doesn't really give us much other than increased survivability and another 6L for ST DPS. I was having evasion issues so I rolled Assassin's Garb. The only reason we usually use Astral Plate is for the added resistances and we need a lot of red sockets. With harvest color socket rolling it is trivial. So roll whatever chest you want to use. This is what my finished Assassin's Garb looks like minus the 6L. @le_tux I don't see why you can't do that, but the explosive mod is probably overkill for the cost of double influenced armor. We already excel at clear speed. Personally I would rather have the increased defensive roll and recovery of life on kill. As far as Cooked Alive vs Smoking Remains, you'd have to plug it into PoB. I have a feeling though that flat minus fire resistance is a bit more valuable than just pure plus fire damage since obviously monster resistances will deminish the value of overall fire damage. Last edited by Teejay137 on Jul 3, 2020, 11:32:24 AM
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" Isn't it better to use double strike instead of totems, btw? | |
You will have to elaborate on that one for me. I don't understand what you are referencing.
I can't think of anywhere we use Double Strike in our build, that's a dual wield ability if I recall correctly. We use a totem setup in our chest to increase single target DPS for bosses... We use Multistrike Support in our Flicker Strike setup if that is what you are referring to? | |
Great chestpiece Teejay!
@Iddqd_1 Double strike will not beat Flicker Strike DPS without totems, you can check it out on PoB. If you want to have a readily available alternative skill (be it Double Strike, Cyclone, Tectonic Slam, Frenzy... ) I recommend you to put it on a weapon swap. It's of course a bit expensive (5-6Ex for a second corrupted Oro's) but it is great quality of life once you're rich. @le_tux Concerning the Crusader explode mod, I have not tried it, but I doubt it would yield much here. It's strictly worse single target, very expensive, and the build does not scale enough phys damage to chain explosions. Cremator will do the job just fine to avoid dealing with most on-deaths effects. @All : SSF variant added to the guide With the spectacular improvement of Harvest crafts, some of you might be considering the SSF experience for the first time. The build needs some adjustments (A corrupted Oro's, Awakened gems and a Fire Impresence are for sure not on the menu), but a phys variant of the build using Impale to scale damage rather than fire penetration works very well. My character Nurya_SSF (Current POB : https://pastebin.com/qSxKc7W2) was able to handle T16 with 4200 HP on a Tabula (OK, this was a bit rippy sometimes :p) and killed Sirus A7/Elder/Shaper today. Current stats are 5100HP, 3M ish shaper DPS, +150% movespeed and same general defensive layers than the main build. An the first Lion's Roar I find will be a whooping 25% more damage :p Last edited by Heinarc on Jul 3, 2020, 2:29:10 PM
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Thanks!
Check out this helm! Harvest crafting is fun now that I'm actually getting augments and annuls! Still working on the boots, gloves, belt, and rings... belt is close though. Just need a lucky attack augment for increased ele damage. With all the resists stacked on my helm/chest/belt it should free up room for more attack modifiers on the rings and some chaos res. | |
Hopefully someone can help me increase the damage output on my build.
Right now, I'm level 88 and I followed the 2EX build and have basically the same build as that, including tree and gems. However, I'm struggling with T11 maps, surviving but mostly damage wise on bosses. My current HP is 4.300. These are the items I use: Since I have around 2 EX so spare right now I plan on updating 1 or 2 gears from the 20ex build that I can afford, but right now the problem is my low damage. I could use some advice. |
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- Farm lower level tier to level up a bit if you have to. We need as many passives as we can get.
- Check the cost of Awakening gems - Ele Dmg w/ Attacks Support was about 2ex when I bought it. This is a static upgrade and you'll want to start leveling it sooner than later. Melee Splash Support is something like 15-20c now, get that for sure. - You'll eventually want -# Mana Cost on rings from Eleron unveiling. I wouldn't rely on Ele Dmg on your rings unless you plan to roll it. We do this so you can replace Essence Sap with Frenetic for the extra Frenzy Charge. - Not sure why you have Second Wind Support in your CWDT setup. I would get Enduring Cry and make sure you take Call to Arms passive, this will help a ton with survivability. You need endurance charges for Immortal Call to work to it's fullest capacity. It reduces the % of physical damage you take per endurance charge. Put this ability on left click and it will work as click to move while casting Enduring Cry every time it is off cooldown. - Get a Divine health flask with Seething for the instant heal. You want Divine because it ends up with a larger instant heal than the Eternal. - Quality the rest of your flasks so they last longer. - 5L your Oro's and setup totems better. You want both Ancestral Warchief and Protector. One gives extra damage and the other gives attack speed. Both are important for boss damage. - Replace your belt with a Stygian Vise so you can get a jewel. Here you can get Elemental Damage without it interfering with the mana enchants on rings. This cost me 35c on day 2, you can probably get better for cheaper. The Abyss Jewel will be harder. I found two and sold one for 1ex. You might want to just get one with some life and one of the DPS mods. Both together is expensive, especially crit multi since many builds use it. Ignore the implicit mod, I got that rolling from T2 Harvest. - Spiked Gloves for 20% Melee Damage. Probably your cheapest investment option for straight damage. You can get Mana on kill/hit to help with mana issues as well. Last edited by Teejay137 on Jul 3, 2020, 3:41:20 PM
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Hi all, I put my character into PoB and I'm doing much less dps than I think I should be. Would anyone who's better at this than me mind taking a look and telling me what, if anything, is wrong? I know some items aren't perfect but I think I'm mostly in the right direction. My biggest issue other than dps seeming low is Baran does a shit load of damage to me, I've actually lost a baran map because of dumb mistakes.
https://www.pathofexile.com/account/view-profile/Craaziedk/characters is my profile, character is CrackBabyBoi. Thanks again. |