[3.10] Volatile Dead Tankomancer | Facetank with eyes closed | Farm t16 while eating pizza*

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ArisFuser wrote:


I was on about undertaker nodes etc :)
Well, you are not supposed to find them, yet. They will be introduced in 3.11. They are somewhere close to that spot in the picture above next to PA.
Last edited by ArisFuser on Jun 14, 2020, 1:52:52 PM
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Eag1e wrote:

ok, i must be blind as i can't find those nodes lol
They're not up now, will be put in the patch before new league start.
Ohhhh lol


I just HOPE they leave this build alone ( keeps everything crossed ) as i'm loving this build
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OK, this is looking like a straight up buff to this build! Perhaps it would be worth dropping the Spiritual Aid wheel for this instead? Guess we'll need to see what the rest of the patch notes look like though as their could be unknown nerfs elsewhere...

Well, dropping spiritual aid is bad idea, IMO, but those nodes do worth attention. Will wait fro tree update and path notes and then think..
Also have ideas I will test and then include in guide. Well, unless they nerf it into oblivion, ofc.
Last edited by TwiceBorned on Jun 14, 2020, 3:16:48 PM
Corpse pact nerfed!

How does this hurt this build?
Vaal Molten Shell was providing too much damage mitigation for too long with too little investment. This resulted in Vaal Molten Shell being used on a huge proportion of characters, including those that didn't get much armour beyond a Granite Flask. We intend to keep it as the best defensive Vaal skill for Armour-invested characters, while bringing it closer in power to Vaal Grace.

It will still last for a long duration, but now requires a greater value of armour to reach its cap and mitigates a much lower percentage of damage. While active, it also gives More armour, instead of a flat value of armour, multiplying your existing armour value rather than giving an effect that is less relevant to armour invested characters.

Vaal Molten Shell also removes and is removed by other Guard skills. Previously it only had this effect with Molten Shell.

Molten Shell itself will remain unchanged

We've made improvements to totem AI for certain skills that had special targets, like Blade Blast and corpse skills like Detonate Dead, Volatile Dead, Cremation and Bodyswap.

those seem the 2 that are important to us from what i read
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Eag1e wrote:


We've made improvements to totem AI for certain skills that had special targets, like Blade Blast and corpse skills like Detonate Dead, Volatile Dead, Cremation and Bodyswap.

those seem the 2 that are important to us from what i read


That last one won't affect us, it's specific to Totems.
Ok, to summ it up
Soul of steel nerf - ok, whatever, will use smth else. Like new corpse node is a good target for annoint.
VMS nerf - bad and sad, but I didn't use VMS much anyway. Whatever
Eduring Cry buff - it IS a buff! And a great one. Will update build to use it, it's too good.
Glansing blows in tree - save points from spellblock for more life, damage and regen. Nice.
New wither gloves.. wow. Just wow. 50% more damage for build. It's just.. wow.

Other than that nothing important for a build. No important nerfs.
Yeah, tree will change etc, but.. build can be made even better. All cool.
(Will post new tree after some time and testing)

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