3.11 | Carry Me Golems | Carrion/Stone Golem Elementalist | Very Tanky and High DPS summoner
I only have 73% phys reduction in HO with 7 stones, 1 chaos, 1 lightning golem. Is that normal or my gems are not up to max? Thanks.
PM me if I win something!
or IGN: moararmor | |
" You need to put points in Soul of Steel to hit the 90% phys reduction cap. |
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Hi !
I come back with numbers and i get more than 2M dps, 3.1M actually. Did Cortex, Sirius 6, Shaper, simulacrum 20wawes 2times deadless ! So thank you for this build ! " I have 4.6k life and I dont die except if I jump in a pack without ckecking if one of molten shell are up !! I use bane for curse (maybe safer than cyclone and you gain one gem space, dont need curse on hit) and let my golem tanking. I dont use flask like soul ripper/catcher, so sometimes I just make 1 or 2sec back step to be sure one molten shel is up. And drop your quartz flask for a basalt ! " interesting. I dont get how you can go stone golem 21+9 (+6 with dagger +2 with your amulet = 21+8 for me) edit: my bad didnt saw the empower! and I check quickly but for me : 7golems 3Mdps = 21Mdps and with 5golems 4.5Mps = 22.5 Mdps I would like to try another way for frenzy charge with Windshriek (third curse) and poacher mark maybe a cheaper way... Last edited by Snownitro on May 10, 2020, 9:32:37 PM
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So first thanks to the OP for sharing this build. It is my second char of the league that I keep and reach and complete endgame with.
It is very good at surviving, and at single target when using stone golems. I don't like the clear, so I don't map much with it, but delving, simulacrums and bossing is amazing with it. Here are a few changes I made. They are not necessarily better, but I like them. " - I really don't like the speed with the Stampede boots, so quickly changed to rare boots with a quicksilver flask. Stampede are still nice in delirium and Sirus because of the slowing stuff, but I still prefer rares overall. - Removed the dual-daggers for this crafted 2-handed mace. Just switching weapons does not really give a DPS boost, but it allows for what I did with the chest. - I prefer this chest piece: bleed immunity, more movement speed, some nice life. I still get physical resist capped with flasks. I did notice a very small drop in tankiness against physical hits, but still very solid. There I linked all my auras with a lvl 4 enlighten, and took Sovereignty in the tree. That allows me to run an Aspect aura. - 2 unset rings, so I could fit portal somewhere. I really hate playing without portal. - Crafted aspect of the avian on the weapon, because I would use it, but in fact I always use aspect of the spider, which I crafted on the boots to not have to redo the whole crafted weapon. With the crafted weapon and aspect of the spider, it is a DPS increase over dual daggers. It's also easier to change to non-physical golems, if you want to (like with Triad Grip, hatred, etc.). Last upgrade I could consider is Awakened Multistrike, but that's too expensive for the gain. U-Elder is already done in 2 minutes, that's fine by me. Not sure I will play this again in a new league, cause clear is an issue for me, and I just can't stand the noise and attack effects of carrion golems. But I enjoyed it a lot, and it is super solid if clear speed does not matter too much to you. Any feedback on my changes are welcome :) Last edited by thomzon on May 11, 2020, 5:18:31 AM
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what about hubris helmet instead of 2 minion socket helmet
my hubrıs helmet gives : socketed gems supported lvl 18 minion life, socketed gems supported16 lvl minion dmg, minions have %19 increased max life, minions deal 17 increased dmg ( sry i dunno how can i put image:( ) | |
" You should not have had issues with the original version dps wise as I was clearing 100% delirious maps with relative ease. Even with poor gear you should be hitting at least 2.5 million dps per stone golem. Getting +1 curse on a amulet like that would be a nightmare but I suppose if you got some resists on it that you could use Windshriek boots instead. DPS does look nuts though but awakener orb crafting is way over my head, tips would be appreciated of course :D Last edited by MidgarTheMarauder on May 11, 2020, 11:28:46 AM
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" If your armour flask is not active, you'll be in the 70-80% range. With flasks you'll hit the 90%+ physical damage reduction without Soul of Steel. Your Chaos golem need to be lvl 22 (+2 helm or empower lvl 3) to get +1% phys damage reduction buff, that is then scale way higher by Ascendancy and jewels Last edited by bigtoaster64 on May 11, 2020, 1:01:44 PM
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" My golems had around 2.3m dps before the change. But, I'm pretty use to the zombiemancer high dps build, so a ~16m dps total was nice, but not quite what I was expected from the build dps-wise. So, being able to push it ~27m dps total without loosing defenses was a nice variant for me :) Of course I won't run +1 curse on the amulet, i'll stick to Whisper of Doom setup with 2x curse only that is working fine for me. Biggest negative point of the variant is definitly the golem movement speed, but i'm working on getting more to see if it's viable. I just did a T16 100% Delirious medium-high juiced map and that's breeze to run now dps-wise, survivability is still pretty awesome like before. Last edited by bigtoaster64 on May 11, 2020, 12:59:59 PM
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" The reason why we want +2 helm is for the Chaos Golem that NEED to be lvl 22 or higher to get additional % of physical damage reduction. That helm looks nice, but really not necessary and it doesn't provide +2 level to chaos golem. So your option is to link an empower lvl 3 to your chaos golem is you wanna keep that helm. Otherwise you'll need to get a +2 helm |
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I don’t know if this was mentioned before, but HOGM is totally doable with this build :-)
Just hug pillars & be ready to run back and resummon golems. Died once, couse i got to cocky and rushed forward too early ... |
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