3.11 | Carry Me Golems | Carrion/Stone Golem Elementalist | Very Tanky and High DPS summoner
haha nice, made a wicked Xibaqua jewel in only 4 divines.
+1/+30 max fire and +1/18 chaos using only 2 extra points. plus 2 life nodes but only 2% and 9% armor. Wish I got more chaos resist small nodes but pretty sexy nonetheless 78/76/76/81 resists ain't too shabby |
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man im gettin real pissed with this build or maybe this league in general...idk why this league it isn't feeling like it did in prior leagues (besides the xibaqua nerf).
I am dying all over the place and yet I have crazy resists, xibaqua with 81% chaos, 1100+ regen, fully buffed 35k armor, constant uptime of MS and enduring cry, basically 90% physical reduction to everything besides a super huge boss hit over 10k. Sure my life is low, but 4500 life plus a 3600+ ms up all the time should not have me dying to regular mobs in any kind of map or heist. I'm not sure if its a matter of monsters dealing a shit ton more damage or what. It'll be a while before I can transition to carrion build which would allow me to get fortify in there too, but even without that I should NOT be dying this much Last edited by jsuslak313 on Oct 13, 2020, 7:55:02 PM
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Can anyone please look at my setup and tell me if I'm missing anything major, because I have extremely low damage, please! In path of building - only 496K at lvl 92, while most people are around the 2 mil. (https://pastebin.com/E0Av3hS6)
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" This league is more rippy than previous leagues. No one is really talking about it, but I played the same build both leagues. Eventually, I gave up trying to be tanky and pretty much went full DPS. Believe it or not, I die less than when I focused on defense. I had 2.5m per golem and like 6K life, crit immune, etc... I died plenty. Then I respected out of all my life nodes, dropped +3 max chaos node and filled them all with damage skill points and stones. DPS per golem is right around 6m now and I die less. The game is in a really sad state that DPS is pretty much the only thing that matters. One shots will happen no matter what, unless you have a special build with 4 mirrors invested, and or want to hit like a wet noodle. I am nearing L98, which is likely where I will call the build done. Even 98 doesn't get me anything other than some minor node at this point. But I like 98, it is an even number. Also, as far as maps being rippy, I feel that Baran's troops were buffed in some way. I am scared as hell to run a Baran map if I am trying to not die. They can place their floor candy when they are not even on the screen anywhere. I remember thoroughly cleaning up the map around a legion monolith. I mean, I was checked all around and killed everything. Popped the monolith, killed everything. Then I double checked. Looked good. So I started to loot and I guess there was a Baranite somewhere off screen that decided to light me up. I rarely rage, but I rage on Baranites. Those MFers are ridiculous. Not to mention they seem to know where you are heading, I remeber taking a hard right on my flame dash, only to flame dash into 9-10 floor candy mines/bomb that were laid WHILE I was in the middle of the flame dash... and because those blue squares are everywhere that sucks all your mana, I died instantly upon the finish of my flame dash as I couldn't flame dash again... I really think those mobs are overtuned. Back to my mitigation complaint. I had 88 Max Chaos, crit immune, bleed immune, elemental ailment immune, 6K life, 15K armour + 50% flat physical reduction (not including armor) and I was still dying way more than I ever did last league. I had fortify, they of tul... I still ate one shots, and one shots from normal mobs, not some beast of a boss, though they did happen as well. So, I pretty much concluded that the loss of DPS isn't worth it if I still eat random 1 shots. It was incredibly frustrating. So as noted early, I dropped all life nodes except for the obvious ones, and removed +3 max chaos (now at 85%), and pumped all of that into DPS nodes/ sockets, etc... I now run 4.3K life and almost tripled my DPS. I can still get one shot, but it is about the same amount as before. In other words: If something is going to one shot you, it will probably one shot you no matter what. So invest only to the point where you avoid getting constantly gibbed and then focus on DPS beyond that point. Last edited by ArchAngelGabe777 on Oct 14, 2020, 10:46:57 AM
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"Why do you use grip of the council even while you have brutality support? The phys as extra cold won't work so why? Also put in pob config number of non golem minions, cuz it's not set up by default, all the zombies and spectres should buff your carrions by a lot of damage (extra damage per non golem nearby). If I set it at 10 it'll go to 750k, so check how many you actually have. Also tick maim since you have it on zombies. Oh yea, also btw pastebin is screwed so I used import character and cluster wasn't ticked... check if it's on yours because just cluster alone puts it on 629k. And 496k without so I imagine that's what you saw whe you posted the numbers. With maim, cluster and 10 non-golem minions it goes to 1.15mil and tbh you probably have more than 10 zombies + spectres combined and + AG too. That also doesn't count w/e buffs you get from spectres cuz I have no idea how to setup that in pob. If you want to push dps higher, awakened gems make a lot of difference, but are expensive esp. levelled. | |
" well drop enduring cry, cause you taunt enemies with it. also i doubt you got 90% phys reduction even against random mobs, cause armour doesnt work this way with a primordial might the golems should be aggressive enough, so you can kite and stand behind and they kill everything Last edited by stfukthx on Oct 14, 2020, 5:19:21 PM
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what should i do if i want to run AG ? | |
Alright I went a little HAM in standardland because I wanted to never have to use a skill to curse something. I could use an Alpha Howl for even further mana reserve.. But I feel that is the only thing the helm offers So I grabbed this mask of trib since it lends 2% mana reserved and other useful mods. I landed the spectre enchant.. but plan to find an easy lab day to get golem on there. Also with 4 more Jewels I can back out of the single reduced mana reserve node in the sovereignty cluster.. After that is done I can use those two skill points plus one more level and get the redemption node for maximum profit. That said, with all of this investment I know I could be playing other builds that are just as strong with less cost.. But I love stone golems and using all of these Reduced mana reserves allows me to use: Curse 1: Punishment Curse 2: Vulnerability Aura 1: Dread Banner Aura 2: Pride (without stacking Reduced mana reserve you can still squeeze Blood and Sand for the blood stance - However Pride offers 6% more phys reduction plus the bonus for them standing in it for a period of time) I spam soul ripper and Vaal Molten shell with 4.8k HP at lvl 98 which allows me to do 100% Delerium maps without having to worry about casting a curse or curse on hit. The gloves could possibly be upgraded to a near mirror worthy pair but since I'm sticking to just Stone Golems Cause I'm a man and hard af, Getting the extra anoint and resist plus constant blight spores is pretty damn cost effective. I went with full 8 cluster jewels to Get renewal up to 34% chance to deal double damage paired with Gravepact on the tree. Paired that with x2 Rotten Claws to achieve 100% impale with impale support and dread banner, Then topped it off with crit multi with Vicious Bite. Right now minion AI is stupid.. BUUUT I am still plowing down bosses like baron in seconds with no problem. I look forward to farming with this guy till my brain pops out. Let me know if you guys see any improvements I can make.. Last edited by MeneXCIX on Oct 15, 2020, 11:56:11 AM
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" anoint glove and boots, is that heist exclusive only currently ? | |
Spoiler
" Cool, thank you for taking from your time to help me - and you really did! I didn't know I had to do all these pob setups - I'm at 1 mil dps (1,99 mil combined) now. It's still low but at least makes sense. |