3.11 | Carry Me Golems | Carrion/Stone Golem Elementalist | Very Tanky and High DPS summoner
" If you get hit e.g. by an ice projectiles from an enemy paragon of calamity reduces the damage taken by further ice attacks by 8% for the next four seconds (the same with other elemental damage). pendulum of destruction increases the area of your auras (e.g. pride) every five seconds fro five seconds by 75%. So it's easier to reach the last stage with pride without being too close to the corresponding enemy. | |
quality and level does not affect mana reservation at all on auras or supports of auras. The mana multi and mana reserve always stays the same...
I'm still confused where the mana issue is coming from? I feel like you are talking about being unable to use cyclone/offerings/etc and NOT reservation. Again, you should be running a -mana cost ring or 2 rings so that all other skills cost basically nothing and you can spam them. The total amount of mana you have really shouldn't matter at all and getting mana rolls on gear is a waste of a slot. For example, getting a -channelling mana cost roll of ANY kind should make your cyclone free to use and then on your other ring get a -10 mana cost of skills roll. If cyclone isn't giving you trouble, get 2 -10mana cost rolls and everything should be free to use This will also let you drop Lavianga's for a much better flask (basalt, granite w/ +armour%) Last edited by jsuslak313 on Aug 24, 2020, 6:03:44 PM
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its always exponentially better to lower the cost of skills rather than increase overall mana pool.
ex: if you reserve 75% of your mana and you have +100 mana on gear on top of 500 mana pool, you only end up gaining 25 usable mana. BUT if you have 100 usable mana already, and you reduce the cost of a skill from 15 mana to 5 mana, you effectively triple the amount of usable mana Scenario 1: casts go up from about 6 to 8 Scenario 2: casts go up from about 6 to 20 And thats only using 1 stat slot, instead of the 2 required to get +100 mana Since you self-cast your offering and convocation and stuff, I would shoot for -10 mana cost on both your rings and ditch the mana rolls. An easy way to find cheap, but good usable gear thats probably better is look for t2 rolls instead of any t1 rolls. A ring full of t2s is only slightly worse than a t1 ring, but probably costs less than a 10th of the price. You could even get the lowest t2 rolls you can find and just divine it once or twice Last edited by jsuslak313 on Aug 24, 2020, 9:27:24 PM
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" Thank you for the advice..... i got it done :) really not almost there for the change.But is the staff a must for the change or i can run with existing CIP for a while till i find or craft the staff... | |
hmm without any life on the amulet you might struggle in later maps. Since we don't have life on the armor and most of the time, boots, we need all the life we can get on the rings and amulet etc.
*ed: wow I don't know how you are lvl 95 with what I assume is only around 4500 life max...even with all of our layers of defense that seems like a very spiky level of life Last edited by jsuslak313 on Aug 24, 2020, 10:35:36 PM
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Hey all, I've made the decision to stop playing my golem dude and I'm selling all my gear. I think it's relatively fair priced but I am willing to negotiate a little. Basically all the gear I have is endgame ready so pm me what slot you need and I'll show you what I got in-game
Endgame Staff: 45 lightning/35 chaos resist : 35ex Endgame Amulet t1 life, int/phys skill (with 3 stats open for multimodding) : 25 ex Max Life, 35% speed, 115 resist/35% chaos boots : 50ex Triple skill, max life, all white Astral plate : 30ex Crazy good helm w/ flesh offering enchant (craftable resist mod) : 78 ex Max Life/%, 48 fire/35 chaos, 531 armour stygian vise : 20ex Max life, t1 dex, 34% minion damage, 42 cold Vermillion Ring : 15ex Also selling a shit ton of golem jewels all with 1% mana reserve, and my clusters You can add me ImmortalCoCzxz |
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" okay thanks for the answer, it's clearer now. One last question about the damage. I don't understand how he got 18% for "flesh an stone" and 24 more for "pride". See the picture. I have yet to spend time to understand but I do not understand how he obtains his values, I am at 16% and 22 more. thank you | |
" I'm confused too. I'm using a 6l cyclone (Well, it's only really a 3l in terms of mana multipliers, but still a higher cost) and I'm absolutely fine without any -cost at all. Going to add a bit so I can run no regen maps more easily, but that's the only reason why. | |
" I'm assuming that is just the gem levels, his are at lvl 20/21, and yours aren't. | |
I tried with higher gem levels to get to his numbers, but it doesn't work, that's something else I guess.
I searched a lot, tried lots of stuff, but I can't find his numbers. Maybe a bug. It is however the POB without cluster of the 1st page, nothing has been changed. |