3.11 | Carry Me Golems | Carrion/Stone Golem Elementalist | Very Tanky and High DPS summoner

nah, you guys are thinking about it wrong...

its only 1 point of damage if the damage is a crit. If you do not crit, you still need to pass the 5% threshold, at which point it gets bumped UP to 15%. BoR does not lower the minimum threshold, it just raises the amount of shock it provides.

Thats why in the description it says 1 point of crit, a crit will ALWAYS apply the shock regardless of damage. But a normal attack will not. Yes the confluxes add all your damage types together, allowing your physical damage to shock, but you still need to do the minimum threshold to apply a shock.

I believe this is the biggest confusion around Beacon of Ruin and why its often poorly used. You have to actually do damage or be a crit build in order to use it.

Like the shock description says, anything that wouldn't apply a 5% shock is discarded. That line does not change when you take beacon of ruin, it only means that if you do cross the threshold to apply 5% you instead apply 15% (+30% effect).
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reciprocate wrote:


If you're trying to work shock into a CIP build, I think the easiest way is to get a 'phys damage to spells' abyss jewel which will add flat phys damage to your lightning spells. However, you will have to give up minion blind as 'phys damage to spells' can only roll on hypnotic abyss jewels. Or find some way to fit an extra abyss jewel into your build.


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Darkness Enthroned belt is viable but it would reduce the eHP offered by a good stygian with flat life, life %, and res. That's the tradeoff, more damage and utility via the extra chill/shock effects, or eHP.

At least in my case I think it works reasonable enough to get a staff doing cyclone (with CWC to proc desecrate and an offering at the bare minimum) and a ring or amulet with the added cold/light craft to proc both chill and lightning especially with Confluxes in rotation.

[edit] Looking at PoB, it appears the ring craft for flat added cold/lightning applies to both attacks and spells that hit. My flame dash also has the cold and lightning damage.

Jewel is the easiest by far. Hadn't considered Darkness Enthroned... with the right affixes, you'd gain the benefits from Beacon and not lose much at all.

With a staff, you're all good. Cyclone will proc the chain of effects just fine. You don't need any added cold or lightning, Shaper of Desolation means even your physical damage will chill, shock, and ignite.

I'm going to swap my COH skill to Whirling Blades. It's less than ideal, I won't curse near as many critters, however, the carrions with all their supports tend to kill everything long before I can curse it anyway. For tough single target, I'll have mobility and curse on a single key now.

I'm going to try that out right now. :)
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
Last edited by grimjack68 on Aug 13, 2020, 10:40:10 PM
"Shocks from your Hits always increases Damage taken by at least 15%"

Still need to provide the initial shock, either through a crit or by crossing the threshold.

At least this is my understanding, otherwise why would the wiki specify you need to deal 1 lightning damage of CRIT.
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jsuslak313 wrote:
nah, you guys are thinking about it wrong...

its only 1 point of damage if the damage is a crit. If you do not crit, you still need to pass the 5% threshold, at which point it gets bumped UP to 15%. BoR does not lower the minimum threshold, it just raises the amount of shock it provides.

Thats why in the description it says 1 point of crit, a crit will ALWAYS apply the shock regardless of damage. But a normal attack will not. Yes the confluxes add all your damage types together, allowing your physical damage to shock, but you still need to do the minimum threshold to apply a shock.

I believe this is the biggest confusion around Beacon of Ruin and why its often poorly used. You have to actually do damage or be a crit build in order to use it.

Like the shock description says, anything that wouldn't apply a 5% shock is discarded. That line does not change when you take beacon of ruin, it only means that if you do cross the threshold to apply 5% you instead apply 15% (+30% effect).
For shock, I'm pretty sure you are correct. Chill, however, looks like it only needs 1 point of damage, not 1 point of crit.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
"
jsuslak313 wrote:
"Shocks from your Hits always increases Damage taken by at least 15%"

Still need to provide the initial shock, either through a crit or by crossing the threshold.

At least this is my understanding, otherwise why would the wiki specify you need to deal 1 lightning damage of CRIT.


Confluxes automatically apply the ailment of the elemental damage type. Seeing as you'll have lightning and combined shock/ignite/chill for a total of 6 seconds out of the 14 second rotation (nearly 50% uptime), shouldn't be an issue.
conflux doesnt auto apply...all it does is allow all your damage to apply to creating the ailment

For example, under chilling conflux it does NOT apply chill: rather, it adds all your damage (phys + fire + lightning + cold) and then calculates the base chill from there

The confluxes allow an easier path to applying the ailments, but the conflux itself does not apply any ailments
Last edited by jsuslak313 on Aug 13, 2020, 10:51:28 PM
@grimjack: im pretty sure thats also a typo though...the formula for applying chill is the same as the formula for applying shock. You still need to do enough damage to cross a threshold to apply a minimum chill.
from what i know about this game and its "descriptions", they tend to be extremely literal.

If they meant "all your damage applies shock", it would have said something along those lines but instead its just talking about the EFFECT of the shocks and chills, not the mechanics that go into applying them.
sorry bunch of posts in a row...

i did a lot of reading on old posts of people with the same confusion as me and the rest of us.

You do need to reach the threshold to apply both chill and/or shock in order for BoR to take effect. This can be done either by a crit of any amount of damage, doing enough damage (.4% of max life), or raising your chill/shock chance to 100%. At that point, BoR takes effect and raises the minimum effect to 15%/10%. This means if you deal anywhere between .4% and 5% of enemy max health, you can apply the shock or chill. But if you deal less than .4%, it is still completely disregarded.

My cyclone does about 200 damage and less than 3% crit, so i am nowhere even close to these thresholds

Basically, BoR and the confluxes are entirely useless unless you can get one of those three things into your build. The OP offensive option was wrong imo, unless you specifically spec into such a way to utilize it. Otherwise, you are better off with skitterbots applying your shock and just taking the defensive options.

**you might be able to apply shocks and chills to lower tier maps and normal enemies, but once you get into red maps and bosses and life mods etc. our damage just won't be enough, and that's really where you need the shocks anyway.
Last edited by jsuslak313 on Aug 13, 2020, 11:20:54 PM
I just tested this. In the blood aqueduct, which has monsters with level 61, I un-summoned all my stuff, and attacked with just whirling blades, which is doing pure physical damage, and only 42-165 of that.

The monsters are clearly being shocked, chilled, and ignited. I can see the little lightning bolts around them, they glow when they are on fire, etc.

Might run the same test on the reassembled guy... I seem to recall he has a significant amount of life.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.

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