3.11 | Carry Me Golems | Carrion/Stone Golem Elementalist | Very Tanky and High DPS summoner

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grimjack68 wrote:

No worries. I'll try to put together an easy explanation without the math. :)

Use a level 20 vaal molten shell without quality.

I haven't tried the spiked notable, but that's a damn fine suggestion.

I'm using both soul catcher and soul ripper.

So the process goes:
1. Start map, wait until you fill soul ripper, by which time your VMS will be ready to go.
2. Hit Soul Catcher, then VMS.
3. Continue murdering critters until your VMS expires. Technically, it's Soul Gain Prevention will be over 0.1 seconds before VMS expires, but don't worry about that.
4. Hit Soul Ripper: VMS is ready to go.
5. Hit Soul Catcher again
6. Hit VMS. Because Soul Catcher is in effect, VMS's Soul Gain Prevention will be less than the duration on VMS.
7. Loop back to step 3.

The rhythm is a bit weird to get used to, especially with the odd start, but after a while you get used to the 3 keypress dance to keep it up. I assigned the SR to 3, SC to 4, and VMS to R, to make it easier to hit them all in sequence.

If you manage your VMS, you'll nearly always end up at the boss with 3 VMS hits - one running, one charged and ready to go, and one waiting in your Soul Ripper.

Downsides:
- Eats up 2 flask slots. I wasn't really using them for other things anyway. I'm heading for a flask setup that's Forbidden Taste / Soul Catcher / Soul Ripper / Speedflask with the last spot being either Bottled Faith or The Wise Oak if I can balance my elemental resists.
- You need to be careful using curse / offering / movement skills while the Soul Catcher is active, as you don't recover mana. I'm trying to work in using Forbidden taste right after VMS, to cancel the effect of SC, but 4 keypresses is hard. :)

Edit: Well, so much for the *easy* explanation, ended up with another essay. /me shrugs.


Bought a Soul Ripper and finally figured it out, thanks!

The only issue I'm running into is not being able to recharge Soul Ripper fast enough. I'm regretting using glassblowers on the Soul Ripper, after realizing that the extra .8 sec duration cuts into the time I have to recharge the flask. I'm still able to have VMS up like 95% of the time which is still pretty sweet.
Hey guys, i`m making the No Cluster Jewels Version, and using Stampede Boots, so what i should using with Cyclone and CwC ???

Which flasks i should using too ??

Any tips are welcome, Thanks.
Hello to all,

Guys which spectres are you guys using?


Ty in advance,
Hey to all,

Some help also,
My skittebots with plus one level to gem from global modifiers is now at 43% of mana reserved and i dont know why,
Up from 35%,

Anyone knows plz?


Ty in advance,
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naxus123 wrote:
Hello to all,

Guys which spectres are you guys using?

Ty in advance,


Hi,

I use Arena Master for + 40% increased attack, movement and cast speed, Ruins Hellion for Rallying Cry, Carnage Chieftain for Frenzy Charges and Host Chieftain for Power Charges.

I don't know if it's the most optimized but it works well !
Ty very much for the spectres info :)

another thing if you can help me,

The gem skitterbots have 35% mana reserved but now its at 43% mana reserved and i dont know why hehe

I already know, didn't saw that i had a support gem attached...
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myune wrote:
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naxus123 wrote:
Hello to all,

Guys which spectres are you guys using?

Ty in advance,


Hi,

I use Arena Master for + 40% increased attack, movement and cast speed, Ruins Hellion for Rallying Cry, Carnage Chieftain for Frenzy Charges and Host Chieftain for Power Charges.

I don't know if it's the most optimized but it works well !


How can you summon 4 spectres?
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grimjack68 wrote:
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yildirim123 wrote:
Why not use Primordial Bond?
Only lines that explicitly state "minion's" will apply to minions. Primordial Bond does not, so it only gives your minions health and a little bit of life regen.

can someone explain it to me pls i dont get it
doest primordal bond give you:

10% incresed Damage per Summoned Golem
40% incresed Effect of Buffs granted by your Golems
Golens have 25% increased Maximum Life

why shouldnt you benefit from that juicy stats ?

*YOU* get increased damage per summoned golem. Your golems do not. Same for buff effect.

This is great for an Elomancer that is primarily doing the damage dealing themselves, and using golems to boost that. It's not great for anyone using the golems themselves as their primary source of damage.


Hi!
Just wana check this if its a bug or what. Im using 2 cluster jewel with primordial bond and its showing on POB fork that it increases my stone golem dmg?
"
chloris143 wrote:
"
grimjack68 wrote:
"
yildirim123 wrote:
Why not use Primordial Bond?
Only lines that explicitly state "minion's" will apply to minions. Primordial Bond does not, so it only gives your minions health and a little bit of life regen.

can someone explain it to me pls i dont get it
doest primordal bond give you:

10% incresed Damage per Summoned Golem
40% incresed Effect of Buffs granted by your Golems
Golens have 25% increased Maximum Life

why shouldnt you benefit from that juicy stats ?

*YOU* get increased damage per summoned golem. Your golems do not. Same for buff effect.

This is great for an Elomancer that is primarily doing the damage dealing themselves, and using golems to boost that. It's not great for anyone using the golems themselves as their primary source of damage.


Hi!
Just wana check this if its a bug or what. Im using 2 cluster jewel with primordial bond and its showing on POB fork that it increases my stone golem dmg?
That's correct, it does increase your golem damage output, just not by as much as the other 2 available suffixes, Call to the Slaughter or Vicious Bite.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.

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