[3.11] Spellslinger VD Necromancer. All content. Easy and fast Sirus A8 kill. Wave 20 Simulacrum.

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Magillanica wrote:
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bajavi wrote:
Anyone who transitioned from a life build with Inpulsa's and Enduring Cry towards LL VD can comment on what type of changes one might expect regarding clearspeed, single target and defense? Especially the defense part is what I'm wondering about.


I got a pretty min-max life based build and did transition to LL version a few days ago but eventually switched back to life based. Here are my impressions:

1/ Single-target DPS: LL version has a higher single target DPS (and higher ceiling as well). It's good if you want to see bosses melt and if you care about PoB DPS. However I think life based version has enough single target DPS if you min-max it. When I switched back, I also added a 1-link raise spectre and got some high HP spectre to improve the corpse explosion damage. I can kill last phase Sirus after like 1 beam rotation, so it feels pretty good.

2/Clear speed: LL version has decent clear, but no where as good and satisfying as life based due to the loss of Inpulsa. It's also slower (without Tailwind boot) significantly since fitting in 3-L Shield Charge is not easy and you lose some attack speed as well. Dash/flame dash feels ok, but not smooth enough for my liking. Also LL version got rekt by porcupines if you don't have something like awakened spell cascade to consume their corpse.

3/Tankiness: oh boy this is what turned me off the most about LL version. It is much squishier than life version, basically you have decent pool of ES (8-10k) and max block with the help of Rumi and that's pretty much it. I could face tank everything with the life version, but when I tried facetanking with LL version I got rekt very often. The play style for LL needs to be staying far back, which can be ok for some people but not for me personally. Life version offers so much more defensive options: divine flesh, enduring cry, good armor + phys reduction (with enduring cry up and no flask I get like 40+% phys reduction, with granite flask it's like 80% estimated phys reduction).


Eventually I think life version is a much smoother experience, but at some point you will hit the cap and it's hard to get more damage. However it is still enough for this league since the monsters are not juiced up like Delirium. If you want more min-maxing and PoB Dps then LL is the way to go.


can you post your gear? im running this build with inpulsa but was looking at the other build that the other poster was referencing (and its also extremely expensive). ive got a decent budget to use so im not worried about getting gear, just have to find the right pieces i guess
Last edited by Soulstrike628 on Jul 11, 2020, 2:51:54 PM
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Soulstrike628 wrote:
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Magillanica wrote:
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bajavi wrote:
Anyone who transitioned from a life build with Inpulsa's and Enduring Cry towards LL VD can comment on what type of changes one might expect regarding clearspeed, single target and defense? Especially the defense part is what I'm wondering about.


I got a pretty min-max life based build and did transition to LL version a few days ago but eventually switched back to life based. Here are my impressions:

1/ Single-target DPS: LL version has a higher single target DPS (and higher ceiling as well). It's good if you want to see bosses melt and if you care about PoB DPS. However I think life based version has enough single target DPS if you min-max it. When I switched back, I also added a 1-link raise spectre and got some high HP spectre to improve the corpse explosion damage. I can kill last phase Sirus after like 1 beam rotation, so it feels pretty good.

2/Clear speed: LL version has decent clear, but no where as good and satisfying as life based due to the loss of Inpulsa. It's also slower (without Tailwind boot) significantly since fitting in 3-L Shield Charge is not easy and you lose some attack speed as well. Dash/flame dash feels ok, but not smooth enough for my liking. Also LL version got rekt by porcupines if you don't have something like awakened spell cascade to consume their corpse.

3/Tankiness: oh boy this is what turned me off the most about LL version. It is much squishier than life version, basically you have decent pool of ES (8-10k) and max block with the help of Rumi and that's pretty much it. I could face tank everything with the life version, but when I tried facetanking with LL version I got rekt very often. The play style for LL needs to be staying far back, which can be ok for some people but not for me personally. Life version offers so much more defensive options: divine flesh, enduring cry, good armor + phys reduction (with enduring cry up and no flask I get like 40+% phys reduction, with granite flask it's like 80% estimated phys reduction).


Eventually I think life version is a much smoother experience, but at some point you will hit the cap and it's hard to get more damage. However it is still enough for this league since the monsters are not juiced up like Delirium. If you want more min-maxing and PoB Dps then LL is the way to go.


can you post your gear? im running this build with inpulsa but was looking at the other build that the other poster was referencing (and its also extremely expensive)






PoB: https://pastebin.com/tLLnet8u
My gears are pretty min-max, but as I built it from scratch and gradually improved my character, I think the most important factors are:

1/ For DPS
-Reaching 69% CDR break point means 20% more DPS. You can get this by 20% on helm (not very expensive), 30% on belt+boot (not very expensive).
-+1 fire gem level on amulet and shield is like another 20%. For shield it's not too hard to roll this, and you can also buy one at decent price. For amulet, it's harder to roll, so probably alt spam and try to finish the craft with Harvest crafting.
2/ For tankiness
-Divine flesh is very nice to have, especially since it's easier to augment chaos res this league.
-Enduring cry with call to arm is very good also with great recovery and phys reduction. Link it to second wind if possible.
-With augment phys craft, you can add 5% phys reduction to amulet easily, which is nice since flat phys reduction is no longer easy to get from tree.


ok thanks. im working on my wand and some other upgrades, but i can't run 6L reserve, just dont have enough to handle it. suggestions?

Last edited by Soulstrike628 on Jul 11, 2020, 3:11:44 PM
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Soulstrike628 wrote:
ok thanks. im working on my wand and some other upgrades, but i can't run 6L reserve, just dont have enough to handle it. suggestions?



I think you could try VD-DD-Spellslinger-Cascade-Inspiration-Hypothemia, and respec some skill points into Sovereignty wheel. Anointing your amulet with Charisma also help (but it requires 2 gold oils if I recall correctly, so not very cheap). Undertaker is probably better and cheaper.

Your shield is pretty nice and you can remove defense to get rid of the hybrid life, and augment fire. It can hit +1 fire gem or fire as extra chaos. Then remove+add fire until you get +1 fire gem.

Check for CDR gears, aim for 52% CDR first, then 69% CDR next. The gem already has 19%, so for 52% CDR you need 33% CDR. Looking for a helmet with 20% CDR enchant, and use essence of greed to craft life on it, with some harvest crafting you can get elemental res as well. Then look for some CDR on either boot or belt, they are not very expensive I think.

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Magillanica wrote:
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Soulstrike628 wrote:
ok thanks. im working on my wand and some other upgrades, but i can't run 6L reserve, just dont have enough to handle it. suggestions?



I think you could try VD-DD-Spellslinger-Cascade-Inspiration-Hypothemia, and respec some skill points into Sovereignty wheel. Anointing your amulet with Charisma also help (but it requires 2 gold oils if I recall correctly, so not very cheap). Undertaker is probably better and cheaper.

Your shield is pretty nice and you can remove defense to get rid of the hybrid life, and augment fire. It can hit +1 fire gem or fire as extra chaos. Then remove+add fire until you get +1 fire gem.

Check for CDR gears, aim for 52% CDR first, then 69% CDR next. The gem already has 19%, so for 52% CDR you need 33% CDR. Looking for a helmet with 20% CDR enchant, and use essence of greed to craft life on it, with some harvest crafting you can get elemental res as well. Then look for some CDR on either boot or belt, they are not very expensive I think.



are you talking about the gems in you pob?
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Shagy1337 wrote:
Can some one kindly take a look at my passive tree?


I started off with Zizaran's build which I came across first. And the sort of switched to this one. I have ended up with somewhat of a hybrid. If someone could let me know if I have obvious mistakes that I should re-spec, that would be lovely. (Yes, I know I need to finish 4th Lab.)

Bonus Question:
Why does Shield Charge sometimes simply doesn't charge at full mana? Usually happens during hectic fights with lots of things going on and I am trying to get to a safer place. Often I have to resort to Flame Dash



I think your tree is good, and it seems you decide not to use cluster jewel? If that's the case you may need life leech somewhere else (influenced amulet for example). In my experience Atziri's Promise is not reliable enough for leeching.

As for shield charge yes it feels pretty clunky. If your cursor is too close to your character or if there is some obstacle on the ground then it looks like you are stuck at the same position.
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Soulstrike628 wrote:
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Magillanica wrote:
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Soulstrike628 wrote:
ok thanks. im working on my wand and some other upgrades, but i can't run 6L reserve, just dont have enough to handle it. suggestions?



I think you could try VD-DD-Spellslinger-Cascade-Inspiration-Hypothemia, and respec some skill points into Sovereignty wheel. Anointing your amulet with Charisma also help (but it requires 2 gold oils if I recall correctly, so not very cheap). Undertaker is probably better and cheaper.

Your shield is pretty nice and you can remove defense to get rid of the hybrid life, and augment fire. It can hit +1 fire gem or fire as extra chaos. Then remove+add fire until you get +1 fire gem.

Check for CDR gears, aim for 52% CDR first, then 69% CDR next. The gem already has 19%, so for 52% CDR you need 33% CDR. Looking for a helmet with 20% CDR enchant, and use essence of greed to craft life on it, with some harvest crafting you can get elemental res as well. Then look for some CDR on either boot or belt, they are not very expensive I think.



are you talking about the gems in you pob?


You mean 19% CDR? That's spellslinger at level 20 which has 19% CDR built in. If you are at lv 19 then that 18% CDR and you need 34% additional from gears.

If you are talking about gem link then I used VD-DD-Spellslinger-Cascade-Inspiration-Hypothemia at the beginning and swap Hypo to (Awakened) Ele Focus when I can manage the mana better.
Question about the frenzy setup as i see different options :

i use frenzy - barrage supp - curse on hit - flammability

Now i see many with frenzy - barrage supp - inspiration - combustion
( i assume this makes it possible to link inspiration in the 6l setup to boost the VD dmg here with frenzy-generated inspiration charges, correct?).

Now if i drop my flammability without having it on a ring as curse-on-hit, is it worth to use inspiration instead ( and same time inspiration in my 6l ) dps-wise?

Thanks ;)
Last edited by bex_HB on Jul 11, 2020, 3:47:16 PM
ah well i would need to swap colors on one of my sockets to get a 3rd green for hypo.

dumb question - if this build is aimed at fire damager, what does hypo help with?
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bex_HB wrote:
Question about the frenzy setup as i see different options :

i use frenzy - barrage supp - curse on hit - flammability

Now i see many with frenzy - barrage supp - inspiration - combustion
( i assume this makes it possible to link inspiration in the 6l setup to boost the VD dmg here with frenzy-generated inspiration charges, correct?).

Now if i drop my flammability without having it on a ring as curse-on-hit, is it worth to use inspiration instead ( and same time inspiration in my 6l ) dps-wise?

Thanks ;)


I think the frenzy- barrage supp - inspiration -combustion is for the case when you don't have enough mana to reserve spellslingers, or don't have enough mana sustain to cast frenzy constantly. Inspiration helps a bit with Elemental Overload uptime as well.

If you can manage mana reservation and mana sustain then hypo offers a bit more dps than inspiration.

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