[3.14] Volatile Dead Spellslinger Necromancer | League Starter | Beginner Friendly
" It is explained in a video guide. Mistress of Sacrifice ascendancy node makes all Offerings affect player as well. | |
Ahhhh, that's it! Thanks guys, completely missed that!
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" You shouldn't *need* the cluster jewel, I'm in to T14s and still doing just fine (though single target is starting to fall off a little with my gear). Based on your PoB it looks like you're doing something wrong in game because with the right configuration (shocked, chilled, consumed corpse, etc) you should be totally fine well in to yellow maps and probably even reds. I'm seeing almost 71k on your combined volatile dead damage - I have 95k combined on VD in ~T14s. One thing I did in the early game was drop WoC+Combustion and used a CWDT + Bone Offering + Tempest setup in the wand until I got a trigger socketed spell wand and then also used a 3L DD setup. Getting Uber Lab done and using that Spirit Offering setup to really buff up your defense will help a lot with survivability. I'm by no means an expert but am doing alright so far without the cluster jewel, here's my PoB https://pastebin.com/g2ct5zJX and to see why I picked Glancing Blows up you can look a couple pages back for the discussion. | |
is it better to choose eternal youth ?
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My actual Damage is 12k
https://pastebin.com/Hg1yn20U What i do wrong ? |
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" Upgrade your wand, the build benefits most from flat added fire damage and then inc spell damage. Your rolls aren't high on either. | |
Hi,
Is there any way to up my single target dps? Anybody has any idea how to improve on that? I have no problem clearing trash obviously, but bosses are different story.. | |
" How you did this? https://pastebin.com/KRpdfSvh I have only 17k =( I supposed I have plenty of flate "fire damage" and a lot of spell damage. |
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Can someone explain why we are using an inpulsa's as our chest? Where does our shock come from?
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" It's "Corpse pact" an Ascendancy passive skill > causes corpses you've spawned recently to chill and shock nearby enemies. |
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