[3.17.5] Devon's Minion Instability Skeletons | Extremely High DPS | Thread locked... made new one
" I unfortunately cannot answer that as this wasn't my starter build, maybe somebody who has tried it can help you out but I am fairly certain it will hold up great. Even better now with the patch notes. The damage is, as posted, very, very high and there should be no worries. Clusters seem to be an amazing option for this build too. There are options for minion life and minion damage that both give amazing damage boosts to this build. " When their Health drops to 33%, hence 2 Earendel's Sceptres and Infernal Legion for map clear. You spam them, they pop really fast and have a decent AoE (since you're using Infernal legion instead of Concentrated Effect for map clear). "Let your smile change the world, but don't let the world change your smile." -unknown "The Emperor beckons and the world attends." -Izaro "Shine boldly so that all may find you when the night falls." -Izaro Last edited by devon752 on Mar 20, 2020, 4:02:10 AM
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Thanks for the reply. GG's!!!
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Looks good! Will try this tomorrow.
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" Wow this works beautifully! So much damage... |
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" Wow this works beautifully! So much damage... What would be the cluster notables to use here? Im thinking: Call to the Slaughter Minions deal 15% increased Damage Minions created Recently have 30% increased Movement Speed Minions created Recently have 10% increased Attack and Cast Speed [1] Raze and Pillage Minions gain 6% of Physical Damage as Extra Fire Damage Minions have 20% chance to Ignite Minions deal 20% increased Damage against Ignited Enemies Do you have any better suggestions? |
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I went all in with Cluster Jewels :D
I chose:
Spoiler
Raze and Pillage
Minions have 20% chance to Ignite Minions deal 20% increased Damage against Ignited Enemies Minions gain 6% of Physical Damage as Extra Fire Damage Call to the Slaughter Minions deal 15% increased Damage Minions created Recently have 10% increased Attack and Cast Speed Minions created Recently have 30% increased Movement Speed Feasting Fiends Minions have 10% increased maximum Life Minions deal 10% increased Damage Minions Leech 0.4% of Damage as Life Hulking Corpses Minions have 20% increased maximum Life 20% increased Raised Zombie Size Raised Zombies have 5% chance to Taunt Enemies on Hit Life from Death Minions have 15% increased maximum Life Regenerate 2% of Life per second if a Minion has Died Recently Minions Recover 4% of Life on Minion Death I added zombies to the build as an additional meat shield, as I was getting killed quite often without them. It is getting better now, but I probably will keep them around. Other than that I went mosty verbatim with what devon suggested. My gear so far:
Spoiler
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" Yep it deals amazing damage ^^ Hulking corpses and Life from Death are the thing's I would probably take. "Let your smile change the world, but don't let the world change your smile." -unknown "The Emperor beckons and the world attends." -Izaro "Shine boldly so that all may find you when the night falls." -Izaro Last edited by devon752 on Mar 23, 2020, 3:38:00 AM
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Hi just wondering what's the purpose of bloodbond? Is it possible to go for a tankier chest?
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" Of course if you want to, but bloodbond gives a lot of minion explosion damage with "Minions have 30% increased Maximum Life". Plus it gives life and life regen. It's really great imo. "Let your smile change the world, but don't let the world change your smile." -unknown
"The Emperor beckons and the world attends." -Izaro "Shine boldly so that all may find you when the night falls." -Izaro | |
Ooh thanks for that. I didn't realize minion instability is based on total health. No wonder there were all those 'useless' minion life nodes around. XP
Can you suggest how we can make this build tankier though? I have almost 6k HP and I'm still dying every 10 seconds in high tier maps. |