Content Update 3.10.0 -- Path of Exile: Delirium

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QzumiaTheFeared wrote:
GGG, You really need to build on your QA team. With the amount of nerfs this patch, one has to ask, what are your testing methods for skills and how to you come to the conclusion that something needs to be nerfed?

These patch notes are disgraceful.


+1
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BEWARE_I_LIVE wrote:
With the direction you are going in the future the game will be played by 10 no-life streamers and noone else. It's obvious that the only think you did do to come out with this patch notes is to watch them, even the "hilarious" humour is from there. I hope the 10 streamers will buy enough MTX to support you team of 200 people by then.

I am not talking about the summoner nerf, but why...

Make endgame bossess harder? Because it was getting too easy for the casual player? Maybe check your stat how many people other than the top 1% killed Uber Atziri this league. 500% clone life buff LMAO(I hope that's a typo and it's 50%.
Shaper now harder and almost invulnerable for 8 sec every phase, sirius more life and harder... monster buffed, awakening level makes maps harder, 0 buffs to skills and survivabilty...

Temple is absolute trash now, even worse trash than before, Fossils are no longer unique, can't backtrack in delve(taking player's choices again, like with the cartographer's seals)

You still can brick your atlas and need to create a new acc(nice not flawed mechanic)...

I don't know what to say to the balance team and how out of touch with their own game they are... maybe play your game a little, eh?


+ 1
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Mark__75 wrote:

GGG knows better than you what build you need and what build you enjoy. Freedom and diversity are not welcome. :)

+1
cant w8
About fixing Feeding Frenzy Support:
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Feeding Frenzy Support

Now gives minions from supported skills 25% chance to grant Feeding Frenzy to you on hit at gem level 1, up to 44% at gem level 20 (previously 25% at all gem levels).
No longer causes minions from supported skills to deal more damage while you have Feeding Frenzy.



GGG, you said as follows in 3.8 release:
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Feeding Frenzy Support
...

Meat Shield Support
...

Deathmark Support
...

Different combinations of these three support gems let you use different minions for different roles. An example might be using your Zombies with Meat Shield to protect you, your Carrion Golems with Feeding Frenzy to clear groups of enemies, and the Deathmark Support on both of them so you can send all of them in after bosses while you evade the bosses abilities from a distance.


At the time, I thought it is a great idea that make minions controllable by giving aggressive AI, defensive AI, and Deathmark to them. To realize this mechanics, it presupposes that all of Feeding Frenzy Support bringing aggressive AI, Meat Shield Support bringing defensive AI, and Deathmark Support have benefit for main minion skill not only changing AI.

But you remake the Feeding Frenzy Support so that it is not worth linking to main minion skill. The changed property that Feeding Frenzy buff chance increases with gem levels is clearly intended to be used by sub minion skills like Golems. By this change, getting aggressive AI for main minion skill will become difficult. Thus, few users will link Feeding Frenzy Support to main minion skill in 3.10 as you intended.

I understand that the recent meta was too biased toward Necromancer and needed to be nerfed. But I'm sad that you destroyed one mechanics, not just decreasing DPS (and it was the thing you provided, not broken mechanics like double-dip.)
i already uninstalled the game for what they did to explosive arrow,only reason i'm still stalking this thread is to find some comfort in the rants of others. i will play again when poe2 comes out,hopefully they'll change their approach in bricking build's that standard players worked hard to make.
Has the Aspect of the Spider lag been solved?
"Flying isn't planned until Path of Exile 6." lol
^^lol

page 69 nice
Curiosity is followed by ambition. Ambition, is followed by madness.
Last edited by Forgotten_Overlord#5490 on Mar 12, 2020, 11:39:17 AM
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Arttriant wrote:
Good nerfs to Zombies (played them 2 leagues, drop coz no challenge ingame), most OP stupid faceroll build for no brain people.

Dont know why not nerfed trigger builds like Ice Nova and CWC VD.
Btw thanks for look on OP delve diggers too.

This league will be more ok.


So many comments like this one in here. Why do people care what other people play? Is GGG nerfing an ENTIRE CLASS into oblivion going to affect the way YOU solo map and sit in your hideout all day? Seriously... IS IT?

Are you saying that Necro was the ONLY OP broken class/build in the game? There are NO OTHER builds/items in the game that are absolutely broken beyond any doubt that did not even see the slightest nerf?

You can call it braindead or whatever, ready for this? EVERY BUILD YOU PLAY IS BRAINDEAD. Wow, amazing. The fact is, its a play style, and people played necro BEFORE 3.9, BEFORE 3.8, and BEFORE POE! Who are YOU to tell people what class people should be playing? I can answer that, you're nobody.

Now, make sure you download the patch, and have fun sitting in your hideout by yourself while not solo mapping, and telling yourself "HAHAHAHA at least other people are not able to play the class they want". Because what other people play has SOOOOO much to do with you.

SMH

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