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maladeth wrote:
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Lejvingdude wrote:
Here's my personal PoB. It doesn't include any compensation to make AW to the new version, so take the damage with a grain of salt.
https://pastebin.com/xG8nBvd3
This is a very nice version of the build, I've used Glorious vanity on most of my previous summoners to solve the defense question.
One thing to be aware of though, you socket hatred into an Essence Worm, so no Generosity, so your bladefall and shield charge will proc cold EE. To solve this and keep the number of passive points around the same, I'd unspec some points in Marauder or Scion life wheel (RIP life), path through Avatar of Fire and grab the outer socket for an extra cluster jewel.
That's something I missed completely. Might consider skipping worm then and go generosity. Avatar of fire doesn't sound bad either. Thanks for suggestions
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Posted byLejvingdude#1299on Mar 13, 2020, 1:42:43 PM
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Lejvingdude wrote:
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maladeth wrote:
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Lejvingdude wrote:
Here's my personal PoB. It doesn't include any compensation to make AW to the new version, so take the damage with a grain of salt.
https://pastebin.com/xG8nBvd3
This is a very nice version of the build, I've used Glorious vanity on most of my previous summoners to solve the defense question.
One thing to be aware of though, you socket hatred into an Essence Worm, so no Generosity, so your bladefall and shield charge will proc cold EE. To solve this and keep the number of passive points around the same, I'd unspec some points in Marauder or Scion life wheel (RIP life), path through Avatar of Fire and grab the outer socket for an extra cluster jewel.
That's something I missed completely. Might consider skipping worm then and go generosity. Avatar of fire doesn't sound bad either. Thanks for suggestions
Avatar of Fire solve quite a bit of problem, I'm planning to use Frost Bomb with Curse on Hit Elemental Weakness, for a really big buff on dmg.
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Posted byOsgili4th#7665on Mar 13, 2020, 1:46:10 PM
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The following is written:
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What it means to you: the level of Bladefall you use, or any supports attached to that skill, don’t matter for your DPS. All that counts is the level of your Animate Weapon.
But still all PoB's run with level 20 bladefall which pushes Dex requirements to 155.
Why is this?
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Posted byRosvall#4972on Mar 13, 2020, 1:49:52 PM
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Rosvall wrote:
The following is written:
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What it means to you: the level of Bladefall you use, or any supports attached to that skill, don’t matter for your DPS. All that counts is the level of your Animate Weapon.
But still all PoB's run with level 20 bladefall which pushes Dex requirements to 155.
Why is this?
It is implied to not go out of your way to get dex for a higher level Bladefall since it is pretty obvious that it is not your main damage source. Just set it to however much you get. Probably somewhere around 100-120 dex since you need at least 100 dex for a level 21 AW and/or Hatred.
There can even be an argument made to just leave it at level 1, for the lower mana cost. But since I am going for linking Life Leech support to my Bladefall, I am gonna use the highest level I can manage without sacrificing anything else on my gear to get more dex.
Last edited by Mecielle#3021 on Mar 13, 2020, 2:00:16 PM
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Posted byMecielle#3021on Mar 13, 2020, 1:54:29 PM
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Molok13, Thank you for the nice build and i applaud your decision to ask people to keep stuff on topic.
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Posted byMilanfan#5558on Mar 13, 2020, 2:09:17 PM
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Can someone explain me: after bladefall, I need press AW 14 times? or how summoning work?
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Posted byRawDamage#1722on Mar 13, 2020, 2:16:10 PM
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Mecielle wrote:
There can even be an argument made to just leave it at level 1, for the lower mana cost. But since I am going for linking Life Leech support to my Bladefall, I am gonna use the highest level I can manage without sacrificing anything else on my gear to get more dex.
Interesting.
Do you feel bladefall with no supports will do enough damage to make life leech viable?
Is Life Leech going in place of Flame Dash from yesterdays POB that you kindly posted?
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Custom filters are now up.
Filterblade is currently badly overloaded so it may not work for you immediately.
It's possible that we don't even need to show weapons to animate, in which case just use whatever filter you normally would. (The most notable custom change in mine is showing Bone Spirit Shields while leveling in aid of that vendor recipe)
I'm not going to do any support on item filters, if you don't like mine make your own :)
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Milanfan wrote:
Molok13, Thank you for the nice build and i applaud your decision to ask people to keep stuff on topic.
Yes, there was a lot of good info for other builds but at a certain point, that stuff just needs to be in a different thread.
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RawDamage wrote:
Can someone explain me: after bladefall, I need press AW 14 times? or how summoning work?
Yes that's how it works.
Last edited by ThanatoZGaming#6817 on Mar 13, 2020, 2:33:09 PM
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MoLoK13 wrote:
Have you seen any data on how many lingering blades are left after one bladefall?
I know auto cast bladefall leaves 50% less blades, but I never heard what the full number was to start with.
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AndyLovesHisBge wrote:
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MoLoK13 wrote:
Have you seen any data on how many lingering blades are left after one bladefall?
I know auto cast bladefall leaves 50% less blades, but I never heard what the full number was to start with.
Six blades is what I recall.
My general thought is that we only need to cast at the start of a zone or near bosses, after that just target AW at whatever happens to drop.
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