Cold ANIMATE WEAPON Summoner | League-Start & Leveling Guide
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Appreciate the post Larz, great write-up, and excellent insight for anyone who would look at running AWs in hc.
This is the first time I went Standard league I've done HC for 8 years, mainly so I can get familiar with all the endgame stuff before PoE 2 pops, so I can see a solid hc strategy when I see one, aside from the glaring fact you're 99 in hc with AW. :) I'm the Ps guy: Psomm, Pso, Psong, pso-on and pso-phorth.
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" How's your build going mate? :d I think you can fit quite a lot more using double precide + vengeful commander on 2 jewels cluster. I am using dual wands with +2 levels, amulet with +2 instead of shield and that unique amulet but im not sure which should be prefer. |
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" I know i'm replying to this long after you wrote it. AW build is my third build of the league so i'm a little late to the party... Lvl 84 so far, wrecking up to t13 maps with delerium. Anyway, I had an idea about the problem of getting back into a simulacrum fight after a death.... I have an unset ring that I normally run lvl 1 clarity in just for a little extra regen... so my thought was this. 1) Take out my clarity and put in a leveled Vaal Summon Skeles. DON'T actually use the Vaal Skeles...just let the gem stay charged. (if you don't normally run an unset ring, maybe get one just for this purpose) 2) When/If you die, turn on your Hatred but DON'T turn on your Skitterbots... you're gonna need an extra pool of mana... 3) Upon re-entering the Simulacrum, immediately pop the Vaal Skeles, giving yourself an instant mob of at least 38 (or more depending on your gear) meat shields. 4) Spam bladefall and use your larger than normal mana pool to get as many AW's going as you can before all the skeles die. 5) Continue the fight as normal, and the first moment you have a fraction of a second to do so, turn Skitterbots back on. ***Variation on a theme: If you happen to have two unset rings, you can have Vaal Clarity in the second one, which you can pop as soon as you pop the Vaal Skeles, thereby giving yourself a window of mana free AW spamming, removing the need to go in with Skitterbots turned off. (Disclaimer: I have not actually tried this method, but it seems viable) Anyway, loving the build so far. Thanks MoLoK13! That, that is, is. That, that is not, is not. Is that it? It is. Last edited by JugJugJug#2801 on Apr 18, 2020, 9:49:09 AM
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So I followed this build up to maps and i got to the point of raising spectres. Would a Merveil's Retainer work for this build? Does the Vulnerability curse they apply help us in any way?
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" Going well, the dual vengeful commanders are great. The dual renewal is overwhelmingly awesome... when it works. the issue is Renewal is an all or nothing notable for the most part, meaning if you are on the offense and your minions aren't getting hit much, it obliterates everything, but on longer boss fights or heavy delerium where enemies do common aoe damage I'd gauge its about half as effective at best. So for normal mapping I can pretty much go to sleep and delete everything on any maps deathless as fast as I can run, but on heavy aoe damage maps its not as effective. Its worth noting my minions rarely if ever drop more than 10% health at least up to 60% delirum t16s depending on the map mods (based off what I can see on my AG and golem. I have plenty of +health, +regen and leech for them, but if minions drop any health at all then the renewal would technically not work. So I'm sort of at an impasse, not sure where I want to take the build -- part of me wants to just focus on getting the core atlas stuff done, another part wants to work delving, another part wants to dig deeper into end game bossing, another wants to group play and see what others are doing -- and with all the experiments I've been doing I'm finding myself more distracted putzing in my HO than actually doing anything at all. HC it's so much easier to focus -- baby steps the entire time with very little incremental experiments along the way :) I'm the Ps guy: Psomm, Pso, Psong, pso-on and pso-phorth.
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So i've seen recommendations to run different gem swaps for clear and bossing.
Some suggest Multistrike + Melee Splash, and others EDWA + Melee Splash, and then of course swapping Melee Splash out for bosses... In the OP's gem section he suggests either swapping for either one, but no definitive 'best' choice mentioned... I've been running Multistrike + Melee Splash and not even bothering to swap out Melee Splash for bosses on up to t15 red maps, but just wondering if people prefer EDWA for clear instead... Is there any kind of consensus on whether Multistrike or EDWA is better for clearing red maps with delerium? Thanks. That, that is, is. That, that is not, is not. Is that it? It is.
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So i've seen recommendations to run different gem swaps for clear and bossing.
Some suggest Multistrike + Melee Splash, and others EDWA + Melee Splash, and then of course swapping Melee Splash out for bosses... In the OP's gem section he suggests either swapping for either one, but no definitive 'best' choice mentioned... I've been running Multistrike + Melee Splash and not even bothering to swap out Melee Splash for bosses on up to t15 red maps, but just wondering if people prefer EDWA for clear instead... Is there any kind of consensus on whether Multistrike or EDWA is better for clearing red maps with delerium? Thanks. EDIT: Ok, I think i've answered my own question. Ran some t14s and alternated between Multistrike and EDWA back and forth... very unscientific of course, but it seems that EDWA is better for clear. Most monsters die in one shot, but Multistrike seems to lock the AW's into a little longer animation, completing the three shots even when the monster dies on the first shot... So EDWA for clear it is unless anybody has a compelling arguement against??? That, that is, is. That, that is not, is not. Is that it? It is. Last edited by JugJugJug#2801 on Apr 18, 2020, 8:16:53 PM
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Interesting comment.
I purchased awakened multistrike today and did a simulacrum after. It felt a bit clunky but damage was obviously better. It kind of went away once I got to like stage 15+. MS seems to feel weird once your damage is like too high if that makes sense. Though I have to say I didn't notice it on normal MS. Pretty sure you just have to get used to it. Overall from my experience I can say MS is the best gem to use. I only swap out melee splash on bosses like shaper or elder where theres a chance that I might die myself. For t16 bosses I just leave melee splash as it doesn't make a big difference anyway. |
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" I def agree that no swap is necessary for most regular map bosses. Just ran another couple maps with multistrike in, and i think the longer animation of multistrike does slow the clear speed a bit... but like you said, only once your dps is high enough. When EDWA is enough that most monsters die in one hit, the clear seems faster as the AW's immediately move on to the next target rather than being locked into an animation for half a second. That, that is, is. That, that is not, is not. Is that it? It is.
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Hello, they often kill me, please tell me what can be improved in my assembly?
And my minions and spirits are often killed the same ((( Last edited by Denirvan#7486 on Apr 19, 2020, 2:11:06 AM
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