💀3.15💀 iLL3aT’s Cold Skeleton Warriors/Archers/Mages ❆ League Starter ❆ All Content ❆

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iLL3aT wrote:
@SpookyDucks - Thanks for the vouch! I added on the replica soul tether, and the pseudo Doryani's on it adds so much survivability - I'd missed that! It's the super budget version, but does have damage/resist costs as well.


Yea I saw that belt, but thought I was plenty tanky with 6k life already, and there was no way for me to use that belt and squeeze in max chaos res. With the timeless jewel though ill be sitting around 8k ehp anyways. Almost time to finally spend all my resources to hit 15-20m shaper dps.
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SpookyDucks wrote:
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iLL3aT wrote:
@SpookyDucks - Thanks for the vouch! I added on the replica soul tether, and the pseudo Doryani's on it adds so much survivability - I'd missed that! It's the super budget version, but does have damage/resist costs as well.


Yea I saw that belt, but thought I was plenty tanky with 6k life already, and there was no way for me to use that belt and squeeze in max chaos res. With the timeless jewel though ill be sitting around 8k ehp anyways. Almost time to finally spend all my resources to hit 15-20m shaper dps.


The timeless jewel is definitely better - this is just the cheap version. :)

Working on beefing up the league starter versions, since I usually write after I get my gear and forget the "struggles" early.
3.15 ❆ Cold Skeletons guide: https://www.pathofexile.com/forum/view-thread/2774965
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decapitatin wrote:
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Vendetta wrote:
Does the damage from other items like +cold damage to attacks apply to brands ?

I do not know why but when I brand bosses they do not go vulnerable to cold.,

They still remain resistant to elemental damage.

I don't think that the boss lasts enough for the brand to activate or maybe I am blind. But some bosses who have like 2-3 phases, because of the perma chill don't go into the next phase and they still don't go vulnerable :(, should I use frost bomb with avatar of fire ?

Anyone can enlight me.


P.S normal mobs are vulnerable to cold / lightning but the mobs just don't want to be vulnerable.

Is the reduction not enough to get them vulnerable but still get's the resistance down ?


some bosses have higher resistances and stuff like map mods also makes monsters ressistant to damage, hard to tell. +added cold to spells is the WORST stat you can have as it breaks your EE



It's added cold to attacks not to spells :)...Guess it does not apply to spells.

I guess some bosses have higher rez :(. Cuz it works in normal circumstances


I removed Belt of the deciever added the replica Soul Theter. Amazing ES boost for 80 life. Will see how it works.
Never invite Vorana, Last To Fall at a beer party.
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ShAd0w3d wrote:
@Ill3at Do you have any thoughts on adding additional auras to the build?

There are a couple ways we could fit in an Aspect or other 25% aura - some combination of allocating sovereignty / mana reduction to hatred on amulet (instead of +1 skeletons) / devouring diadem helm holding hatred + skitterbots / RMR anger or skitterbots helmet enchant.

Assuming default Auras of Hatred and Skitterbots + Bonechill, from some quick testing it looks like a Helm enchant of 20% RMR Skitterbots + allocating Sovereignty would be the 'cheapest' way to get enough mana to run Aspect with enough remaining to cast skills

Devouring Diadem + MoM is also enough alone to add an Aspect, though losing the +3 to minion gems seems probably not worth it.


I'm curious to hear anyone's thoughts on if this is worth it / what aura would be best to add - Aspect of the Spider for a 15% more damage taken equivalent seems like the best option IMO (and I think it's probably better than what you can get for 4 passive pts + the helm enchant), but maybe Avian or another 25% aura would be better, or even getting additional RMR to fit in Haste.


I think devouring diadem could definitely work, I've used it on spectre builds many times and it's really nice. You'd want to take the Xibaqua timeless jewel instead since DD gives eldritch battery.

how good is this bad boy for us?
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decapitatin wrote:

how good is this bad boy for us?


Completely useless since we don't kill anything, our minions do.
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Hjalm wrote:
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decapitatin wrote:

how good is this bad boy for us?


Completely useless since we don't kill anything, our minions do.

yeah, and rare mobs have auras that we can share to our minions :v
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decapitatin wrote:
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Hjalm wrote:
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decapitatin wrote:

how good is this bad boy for us?


Completely useless since we don't kill anything, our minions do.

yeah, and rare mobs have auras that we can share to our minions :v


Read the item description once more. It doesn't work on minion builds because it requires the player to get the killing blow.
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Hjalm wrote:
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Hjalm wrote:
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decapitatin wrote:


Completely useless since we don't kill anything, our minions do.

yeah, and rare mobs have auras that we can share to our minions :v


Read the item description once more. It doesn't work on minion builds because it requires the player to get the killing blow.


Sure mate, that's why when I equip it and run a map I get the stacks rolling :V even thou I don't have any way to kill anything in t14+
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decapitatin wrote:
Read the item description once more. It doesn't work on minion builds because it requires the player to get the killing blow.


Works when anything you control kills. Including totems/traps and whatever else.
Last edited by SpookyDucks on Sep 29, 2020, 4:57:59 PM

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