💀3.15💀 iLL3aT’s Cold Skeleton Warriors/Archers/Mages ❆ League Starter ❆ All Content ❆

I'm getting error code 404 on your starter pastebin. The other pastebin are working correctly.

Thanks!
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bayerischeVJ wrote:
What happened to the updated Pastebin?

Edit: There's an extra "w" in the PoB at 6(2) section


Good catch! Fixed.

@agates911 - Sorry about that, fixed now (keep having to make edits to keep up with the changes :))
3.15 ❆ Cold Skeletons guide: https://www.pathofexile.com/forum/view-thread/2774965
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Gneerox wrote:
I have been playing melee skellies since Day 1 and it is frankly, outstanding. I've been in T16s as of Sunday of league launch. Though there were some survivability issues I needed to work around, the build really hasn't suffered that much. To get around the nerfs, I needed to spec pretty hard into a glass canon minion damage nodes early game, and then converted to survivability as I got closer to T11-T13. Once I respec'ed to survivability, I was able to find my damage through cluster jewels, but most importantly, abyss jewels.

I'm running around with 6.1k life, 108%+ res's, and 75% chaos res. I've spent about 7ex on the build so far. I still don't have +1 wands. I have +1 skelly on the amulet, but no +1 int. I have my duration corrupted chest, but I have not 6 linked it yet (need vaal orbs) so it's sitting unused.

Stack your armor. Get your animate guardian (so get your minion life helm). Stack abyss jewels with life.

My guess is that soon, this build (and many like it) will be meta in the league.

To @everyone asking, this build is 100% viable in high (110+) quant cancer corrupted rare T16 maps. It doesn't matter what curse you throw at me, as long as it doesn't have "no regen", I can clear it with 0 issues.

POB is here: https://pastebin.com/9zCS0q2z


Thanks for your comments! The build has been destroying content since its inception but I it's never really been meta. Not a bad thing though, since it keeps costs down for those playing.

Personally I swapped from reaper back to skeleton mages and went from wanting to quit the league on day 3 to pretty damn hyped.
3.15 ❆ Cold Skeletons guide: https://www.pathofexile.com/forum/view-thread/2774965
Okay. Prolly gonna sound stupid for asking this... but do I use the main 3.15 build on the PoB or the ones like "Leveling 25 points"? I was using the leveling ones cause I find it easier to build in steps... but now I noticed the main one has a completely different start.


Edit: Found it. Didn't see the part under the leveling area.
Last edited by CasimirKali on Jul 29, 2021, 9:59:55 AM
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iLL3aT wrote:
Thanks for your comments! The build has been destroying content since its inception but I it's never really been meta. Not a bad thing though, since it keeps costs down for those playing.

Personally I swapped from reaper back to skeleton mages and went from wanting to quit the league on day 3 to pretty damn hyped.


I take it Skelemancers are far from dead then?
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iLL3aT wrote:
Thanks for your comments! The build has been destroying content since its inception but I it's never really been meta. Not a bad thing though, since it keeps costs down for those playing.

Personally I swapped from reaper back to skeleton mages and went from wanting to quit the league on day 3 to pretty damn hyped.


What do u think about fleshcrafter body for mages?
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EvaShogouki01 wrote:
I take it Skelemancers are far from dead then?


Far from dead - the damage nerf is similar to other builds, mana is not really an issue after the most recent changes, and this is a league mechanic that is very very good for skeletons (mages in particular).
3.15 ❆ Cold Skeletons guide: https://www.pathofexile.com/forum/view-thread/2774965
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c3m_poe wrote:
What do u think about fleshcrafter body for mages?


Absolutely - it would allow you to remove EE and work on raising all three elements (which is pretty nice for this league and its immunities). That being said, the downsides are that a 6L is more expensive than a rare, and to get +2 on top would be extremely expensive.
3.15 ❆ Cold Skeletons guide: https://www.pathofexile.com/forum/view-thread/2774965
POB: https://pastebin.com/utvfHk7v

Trying out archers this league, swapped from mages, currently more issues than when I was skele mages.

Felt like mages single target was not the greatest but after swapping over, feels even worse. Clear has also suffered compared to mages.

POB linked, looking for some feedback.

Am aware that gem levels are low, recently flipped to 20q, and wand has cold damage which messes up EE (will replace soon, or might spec into avatar of fire), but even without EE it feels god awfully weak at the moment.
Not sure if there's something else that I'm missing.

Can archers be played without scaling crit? Would it be worth scaling crit without a crit helmet?

Probably looking to replace wands next, but would lionseye vision chest be a better investment over +2 duration gem tabula?
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iLL3aT wrote:
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EvaShogouki01 wrote:
I take it Skelemancers are far from dead then?


Far from dead - the damage nerf is similar to other builds, mana is not really an issue after the most recent changes, and this is a league mechanic that is very very good for skeletons (mages in particular).


Out of curiosity what about the skeleton HP after the Minion Damage gem nerf? I thought I remembered skeletons needing quite a bit of life for some endgame bosses previously and wasn't sure if you'd have to be summoning them constantly during those fights now.

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