[3.9] - [NERFED] Ignite based Explosive arrow is insane for a budget
hello i have
does it increase ignite damage too? Last edited by Tomikxx on Jan 3, 2020, 4:38:43 PM
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I start gearing this build and i have a question. Why you use WED gem over Deadly ailments support?
Normal version DA give us 64 more ignite damage over 54 from WED Awaken version give us 69 more vs 59 more, also give us 10% faster damage grom ignite - so its looks like 10% more dmg in same time. Also awaken DA much cheaper than Awaken WED. Tell me if I wrong - i just trying get a bit more dmg | |
" thanks for the information, Personally i have not tested Deadly ailments and such. I didn't got the time to do so . I had a breeze with the current setup even against conqueror's but i think you are right it gives more dmg and you should/could use it. |
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You said that you only use Malevolence, can i unslot Haste then? Or is Malevolence for bosses and Haste for mapclearing?
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I forgot to add; Do I keep Curse on Hit on 11 or can I bump it up to 20?
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oh my fucking god I'm so sorry but I have one (hopefully) last question, is the %lightning damage intentional? storm brand shouldn't do anything on it's own, wouldn't fire/elemental dmg be better?
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" You could always hop by on stream with question! Nevertheless we use storm brand to apply curse on hit :) |
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if you want a damage calculator for ignite based explosive arrow you can use the follow https://docs.google.com/spreadsheets/d/1N1cuU38iQpCNisX7j6xUh1-gB5PnbWP866cYz0RhmLs/edit#gid=0
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On POB say "Deadeye" but on notes here you say is a Raider build, which one is the right one? Thanks
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