"
FipsDieGrille wrote:
"
Tsaar wrote:
Yeah there's horrorstories of 3000 fusings and I experienced this too but there's also triumphs of getting super lucky and only using a couple fusings. These are highs and lows that make the game more exciting. What your mentality calls for is to normalize everything to a common grey mass without highs and lows, a boring common denominator. Not to mention you can just pay to craft a 6l if you don't want to deal with the RNG.
You think you are entitled to a 6l, but you have to put in effort to farm currency or get lucky.
Personally, when I decide what build I will play I actually think about how much currency I have and if i'm low on currency I go with a build that can do fine on a 5l (never have i played a build that can't farm tier 10 or even red maps on a 5l) or I even go with a build that doesn't require you to link anything at all like Ngamahu's Axe. That's why there is different builds for different situations and points in the league, it's exactly things like this that make this game amazing and greater than the sum of its parts. Like at the start of the league, where you shouldn't count on the best gear and 6l right away, unless using Tabula. All these little nuances are what make this game extraordinary; but for people like you who just want to pick and choose a build and have everything spoonfed, there's so many other games (seriously pick any game 99.9% chance it's like that). Why do you want everything to be the same boring grey mass?
I do not get this black and white thinking. I agree with you that fusing a 6 link had something very special and i will definitely going to miss it in POE 2. But on the other hand we get the opportunity to use more skills and that is exciting too. If it is worth the loss? we will see.
Also to add to this story, yesterday i was used like 500 Orbs on 26% quality Belly and no 6-link.
|
Posted bycountofhell#0862on Dec 12, 2019, 3:50:47 AM
|
"
Winkers91 wrote:
Can anyone from GGG comment on the Collateral Damage unique jewel?
In the gems rework post, it was said this would be changed and no longer drop, citing changes to Galvanic Arrow's damage. In the patch notes however, Galvanic Arrow has no damage changes (aside from scaling lightning damage as it levels; hardly the 50% more damage multiplier the threshold jewels offered).
Does this mean the threshold jewel removal was reverted? Are there any numerical changes to Shrapnel Shot/Galvanic Arrow that were mistakenly left out?
yes it is missing from patch note. Probably reverted?
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"
This is the end of forum signature
|
Posted byneohongkong#0222on Dec 12, 2019, 4:53:00 AM
|
|
Cool
|
Posted byj50508#7946on Dec 12, 2019, 5:59:25 AM
|
|
No spark changes, that's not fair!
|
Posted bykamisamax#2557on Dec 12, 2019, 6:00:14 AM
|
|
That is the typical 'style "Nerfing Gear Games" is working on PoE:
1) First: introducing some skills
=> and then a) nerfing these skills to the ground or b) buffing these skills to a 'still' useless Level.
#wrf#???
2) I really cant understand, why 'GGG' is buffing all these Uniquue
Monstes, alongside with nerfing most of the skllis/Chars.....
'Challeging' is NOT what these boss-fights are all about => with these
one-shot-Mechanics!!! (btw. PoE_Players have to read 'guides' before making the hard content.) => wtf?
For me: this is NOT CONSISTANCY/INTUITIVITY !!!!
In my opinion => Poe is getting more and more 'overloaded', 'complicated',
and less-intuitive!
My InGameName: Aui
|
Posted byAui#1650on Dec 12, 2019, 7:00:19 AM
|
|
We expected GGG would nerf the minions, but reducing the Zombies-life THAT much????? => JESUS! Yet another nerf-Hammer from this company -----
My InGameName: Aui
|
Posted byAui#1650on Dec 12, 2019, 7:03:47 AM
|
"
Bosscannon wrote:
Everything remains more or less the same, but some of the powerlevel has been moved to later in the game. Basically they want us to stay farming longer. As a man with a job I just hope its not unreasonable amounts of grind. Will see in the league. It would be sad if game became out of reach just due to time requirement.
Yes ggg think we are all non lifers and we grind 24/7. No job, no kids, no f*king, no beer, no vodka etc. really sad
|
Posted bygreezly2#1594on Dec 12, 2019, 9:09:39 AM
|
"
greezly2 wrote:
"
Bosscannon wrote:
Everything remains more or less the same, but some of the powerlevel has been moved to later in the game. Basically they want us to stay farming longer. As a man with a job I just hope its not unreasonable amounts of grind. Will see in the league. It would be sad if game became out of reach just due to time requirement.
Yes ggg think we are all non lifers and we grind 24/7. No job, no kids, no f*king, no beer, no vodka etc. really sad
This is exactly this. I believe why this is happening. GGG staff responsible for the game development do not understand that majority of their clients are not the same people they used to talk about their game development. GGG relays on opinions from pro-gamers. Those people have no other jobs than playing games, streaming content on Twitch or making movies for YouTube. Therefore, they adjust level of monsters "hardness", drop-rates etc. to those players type, not to the average customer. Harder and less rewarding content will make steamers more happy because more people will watch more epic streams, where streampers will be able to demonstrate how fantastic they are and how efficient this game can be played. Other group of people which will be extra happy with nerfed and harder game content are professional farmers - they farm best items and currencies. The less rewarding the game will be, the more RMT they will have. Look on all those websites with POE builds - majority of pro-players offer their equipment and currencies in real money prices. Lots of people will want to play this game efficient, but have no time, no knowledge, no skill... RMT solves that problem. GGG is promoting Pay to Win game, however this is not GGG which has benefit of this. I believe this is not intentional game development direction.
|
Posted byMark__75#7141on Dec 12, 2019, 9:36:47 AM
|
"
Mark__75 wrote:
"
greezly2 wrote:
"
Bosscannon wrote:
Everything remains more or less the same, but some of the powerlevel has been moved to later in the game. Basically they want us to stay farming longer. As a man with a job I just hope its not unreasonable amounts of grind. Will see in the league. It would be sad if game became out of reach just due to time requirement.
Yes ggg think we are all non lifers and we grind 24/7. No job, no kids, no f*king, no beer, no vodka etc. really sad
This is exactly this. I believe, I know why this is happening. GGG staff responsible for the game development do not understand that majority of their clients are not the same people they used to talk about their game development. GGG relays on opinions from pro-gamers. Those people have no other jobs than playing games, streaming content on Twitch or making movies for YouTube. Therefore, they adjust a level of monsters "hardness", drop-rates etc. to those players type, not to the average customer. Harder and less rewarding content will make steamers more happy because more people will watch more epic streams, where streamers will be able to demonstrate how fantastic they are and how efficient this game can be played. Other group of people which will be extra happy with nerfed and harder game content are professional farmers - they farm best items and currencies. The less rewarding the game will be, the more RMT they will have. Look on all those websites with POE builds - majority of pro-players offer their equipment and currencies in real money prices. Lots of people will want to play this game efficient, but have no time, no knowledge, no skill... RMT solves that problem. GGG is promoting a Pay to Win game, however this is not GGG which has benefit of this. I believe this is not intentional game development direction.
Last edited by Mark__75#7141 on Dec 12, 2019, 9:39:29 AM
|
Posted byMark__75#7141on Dec 12, 2019, 9:37:56 AM
|
"
Tsaar wrote:
"
Tolerantzdestr0yer wrote:
So you want a real argument? How about: "Grinding" for a 6 link armor sucks because repeatetly using fusings on it until it makes pong is boring mind numbing bullshit which was never fun for the majority and only acceptable when successfull. I heard horrorstorys of bad luck 3000 fusing later and higher. Cancer like this must not be adored, even if its "bad" luck.
The point is: A majority of those who stop playing because of shitty RNG does not bother joining this forum or reddit and leave their opinion.
the majority just uninstalls the game and searches for another one without anyone noticing it.
And I can tell you there is a bunch of people hating the fact that so much in this game is behind rng, even the full experience of your build.
Yeah there's horrorstories of 3000 fusings and I experienced this too but there's also triumphs of getting super lucky and only using a couple fusings. These are highs and lows that make the game more exciting. What your mentality calls for is to normalize everything to a common grey mass without highs and lows, a boring common denominator. Not to mention you can just pay to craft a 6l if you don't want to deal with the RNG.
You think you are entitled to a 6l, but you have to put in effort to farm currency or get lucky.
Personally, when I decide what build I will play I actually think about how much currency I have and if i'm low on currency I go with a build that can do fine on a 5l (never have i played a build that can't farm tier 10 or even red maps on a 5l) or I even go with a build that doesn't require you to link anything at all like Ngamahu's Axe. That's why there is different builds for different situations and points in the league, it's exactly things like this that make this game amazing and greater than the sum of its parts. Like at the start of the league, where you shouldn't count on the best gear and 6l right away, unless using Tabula. All these little nuances are what make this game extraordinary; but for people like you who just want to pick and choose a build and have everything spoonfed, there's so many other games (seriously pick any game 99.9% chance it's like that). Why do you want everything to be the same boring grey mass?
if you count this as exciting you might as well go gambling and count the times you actually win, same concept designed to make addicted
you act like your way to go is the only one and i need to adjust while denying the fact that a majority welcome the changes with poe2
maybe youre the "wrong opinion" here.
+ just get yourself divination cards which get you 6 link armour , cost around 3-5c each, so much to your fusing excitment
i get that 6 linking a buff ass influenced rare feels like a jackpot but at the same time its a drag to go for it, i want to play this game and not press left and right mouse button like a monkey draggin stuff onto armour until it goes pog
And I dont think as someone else here said already that you will get 6 link gems immediatly. Im just glad this fusing stuff disappears.
|
|