[3.17] Wallach's Hierophant Freezing Pulse Totems (No Further Updates)

@Mentalmike

do you use phase run? I can promise you for Ultimatums its worth gold ( personal feeling ).

But .. well in the end ultimatums suck ... i don´t like them, although i just pulled a 4sox resonator and an ex from them withing 1 hour lul.

But for a build like ours - for example the ultimatums with the small red circle-jerk i skip, also ultimatums in "bad mod" maps, in comparison i like rituals way over this crappy mechanic.

This build is squishy, the playstyle is important, also aim for 7500 to 8k ehp.
And in the end, what keeps us alive? KILL them before they kill you, aka highest dps you can get.

I currently have 96k ho dps, not that much, yet, but also still running non-cluster setup and have clear mind ( or the cobalt-precision combo ) missing, also no whatchers eye yet.

In the end of ritual i pulled 260k, felt compfortable, although not close to the 560k that NoImagination squeezed out lul. But well ... multiple times more invest than my 250ex last league i guess ^^
Last edited by bex_HB#1414 on Apr 25, 2021, 10:24:29 AM
"
NoImagination wrote:

Ah yes, so we need to take blanketed snow (68 prefix) and blizzard caller (50 prefix). Vengeful commander is a prefix too, so the 3rd has to be doryani's lesson or disorienting display, at 68 & 50. Both are fine, I think the latter is better.



"
Wallach wrote:
Regarding the discussion of notables - the order does seem to follow their internal ID listing, so some combinations will not work as they'll scuff the layout. The order that they are listed in PoEDB is their internal ID order, so if you do something like Prismatic Heart, Widespread Destruction has to be the suffix notable or it'll shove Blanketed Snow into the back slot. I haven't seen any clusters that don't obey this ordering so far.

Actual Jewel: Clockwise from opposite: Blanketed Snow > Blizzard Caller > Disorienting Display

From poedb, the order is Disorienting Display > Blanketed Snow > Blizzard Caller, so they go from the bottom left one clockwise?

"
NoImagination wrote:
For curses, maxing out frostbite is obviously good, but frostbite + elemental weakness is better I believe. If you do this with awakened hextouch + hydrosphere, you're applying cold exposure too, all from one four link.


Hydrosphere's exposure if 10%, so it's a little loss to Frost Bomb's 25%. (edit: Frost Bomb's exposure is reduced to 15%, I was following the outdated wiki, sorry!) Also, it doesn't have the perk of reducing enemy regen by 75%. The usual hassle of casting it is solved by Arcanist Brand just keeping it up all the time.

Frostbite + Ele Weakness is fantastic, given its total 45% + 40% cold resistance reduction. At this moment, I feel like with Blizzard Caller's 25% increased effect (total effect at 62.5% resistance reduction), it will work for a single curse.

I was thinking of stretching it by doing a double curse + elemental exposure with a fire/lightning skill on Awakened Hextouch. This 3 point investment feels stronger than a 3-pointer in clusters. Also, it works even on hex-proof maps. That made me think if we can keep one of the curses on a boss while applying Sniper's Mark, since it's technically 2 curses in total? Unlikely?

"
NoImagination wrote:
Just run it at level 1. It gives a small DPS boost, but the important part is that it gives you access to a great Eye mod. See the Eye on my last league's level 100 char above.

A crit jewel gives you a lot more DPS than the clear mind boost.

Oh I gotcha. That's the "20-30% Critical Strike Multiplier while affected by Precision" mod? I'll keep that on livesearch when I'm done robbing a bank.



I got this on your recommendation, thanks! I noticed that the FP projectiles are now offscreening monsters, and that made me think if there's a cap to all this projectile speed we're investing. Any idea?
Last edited by limevan#7271 on Apr 25, 2021, 10:44:59 AM

Cluster:
Med: Wish for death // Astonishing Affliction - Cold Conduction
Large: 2 passive Blanket Snow
No eye and running Clear mind.
Boot/belt enchant will be done soon.
What should i look to upgrade first?
The greatest tragedy in life is wasted talent.!
And remember exiles, good loot it's a illusion.
Last edited by Valhall#2661 on Apr 25, 2021, 11:10:26 AM
"
NoImagination wrote:
Given this:

"
NoImagination wrote:
For defence, I'm using stone golem in the stoneskin CWDT, phase run, vaal cold snap and vaal grace.

I needed this DPS per area, with normal map mods.

~105k in T16
~70k in T14
~40k in T11

Harder map mods needs higher DPS. Right now, mostly I think I'd worry about life/elemental resist more than damage mods.

I can do any mod ultimatums at my current 187k in T16. Less is fine too, but I didn't note when I started to ignore mods.

"
Mentalmike wrote:
However I am really struggling on survivability. It is not possible for me to complete Ultimatums as I get instantly killed (unknown what from or how).

I have ~7k eHP, more is nice, but not necessary.

You don't need 21/23 FP, just 21/20 is fine. You already have a 20/20, throw a vaal orb on it and see what happens, for a start. If you go down to 19/20, just go buy a 21/20.

Your sceptres look fine to me. But you can use the POB Item Tester I linked a few posts back to find better if you want.

You should get a 1 mod Watcher's Eye. It doesn't matter if it's the worst Hatred mod (like the one I took) - it's a huge upgrade on anything else at that price. Then you're probably into wanting awakened support gems.


"
limevan wrote:
Spoiler

Spoiler

Though I had it already, worked out rather nicely that I already had the best notables, at least that we've figured out so far.

"
limevan wrote:
I was thinking of stretching it by doing a double curse + elemental exposure with a fire/lightning skill on Awakened Hextouch.

What's elemental exposure?

"
limevan wrote:
Oh I gotcha. That's the "20-30% Critical Strike Multiplier while affected by Precision" mod? I'll keep that on livesearch when I'm done robbing a bank.

Yep - it makes 2 mod eyes easier to find too of course.

"
limevan wrote:
Spoiler

I was thinking more like this:

Spoiler


I like the idea of having projectile speed on it though.

"
limevan wrote:
I noticed that the FP projectiles are now offscreening monsters, and that made me think if there's a cap to all this projectile speed we're investing. Any idea?

Because I believe there is no cap. Getting 30% from hat, 2x 30% from wands, a pile more from cobalt jewels and more FP levels ought to help a lot with ultimatums.

"
Valhall wrote:
What should i look to upgrade first?

21/20 FP is better than 20/23. The other awakened gems are nice too. But get a Watchers Eye first. It's fine if you have to take a weaker Hatred mod, it's still a huge upgrade.
Last edited by NoImagination#6952 on Apr 25, 2021, 11:37:52 AM
"
NoImagination wrote:


You're right that both +1 gem mods are the best ones for the wand, and that crit multi is next best. After that, it's cast speed.

I believe the tester works correctly, but on POB DPS rather than hideout DPS. Sometimes items just don't look like much of an improvement when you equip them, but they are in reality.

The general outcome is a few T1 mods, a few T2 mods, and some random stuff that works out decently enough (e.g. I ended up with T1/2 added fire on both wands at the moment - obviously added cold would be much nicer, but we're not late enough in the league that such items exist.



I try to undesrtand what you said. I have "+1 gem" wands that have worse dps in POB that just some flat damage wands without the "+1 gem". You say that the dps numbers on POB are wrong or dont show real dps? and its better to have +1 gem wands equiped?
Sorry, it's unclear as I was changing subject slightly.

As far as I know, POB shows +1 gems properly. +1 gems is the best DPS mod for us. But if you sacrifice other mods for it, you'll end up with less DPS. At the moment, there's very little for sale with more DPS (for me) than these, and they don't have +2 gems.



But obviously this, from last league, is way better:

Last edited by NoImagination#6952 on Apr 25, 2021, 12:06:39 PM
"
NoImagination wrote:
Sorry, it's unclear as I was changing subject slightly.

As far as I know, POB shows +1 gems properly. +1 gems is the best DPS mod for us. But if you sacrifice other mods for it, you'll end up with less DPS. At the moment, there's very little for sale with more DPS (for me) than these, and they don't have +2 gems.



But obviously this, from last league, is way better:



In path of building, which stat is better? total dps > crit multi? or viceversa?.

There are wands that give you in POB more crit multi but less dps at the end.

what stats in wands do you have to choose?

Are stats that you prefer to have but that give less final dps? or we only have to look in POB to raw "Total dps" only?
Last edited by yissus#1647 on Apr 25, 2021, 12:41:13 PM
Final PoB DPS is all that matters. Almost always, when comparing amongst ourselves, hideout DPS is a totally fine measure.

The only exception is projectile speed, you need some of that from your gear, though preferably from a helmet enchant.
Last edited by NoImagination#6952 on Apr 25, 2021, 1:13:37 PM
I watched Grimro's earlier video on his starter and he mentioned swapping to Ice Spear for bossing. I was worried that FP would limp along when it came to bossing, but it turns out that it works just fine. In the A9 Sirus clear, you can see how the Arcanist Brand does the marking, unnerving and exposure. By delegating quite a bit of work to the AB, we can focus on the rest of the inputs to maximise the damage output.

Given how much of a glass cannon this is, I'm hesitant to pop a Vaal RF, but I'm sure it can speed things up a whole lot.

"
NoImagination wrote:

What's elemental exposure?

Whoops, D3 player here, sorry for the confusion. I meant Elemental Equilibrium.
"
limevan wrote:
I watched Grimro's earlier video on his starter and he mentioned swapping to Ice Spear for bossing. I was worried that FP would limp along when it came to bossing, but it turns out that it works just fine. In the A9 Sirus clear, you can see how the Arcanist Brand does the marking, unnerving and exposure. By delegating quite a bit of work to the AB, we can focus on the rest of the inputs to maximise the damage output.

Can we not just use hydrosphere still though? It doesn't attach, but most bosses stand still long enough for us to phase them. It also applies exposure and works against crowds if we ever need that (e.g. you place it on top of totems in ultimatums, and it helps stop them getting hit).
Last edited by NoImagination#6952 on Apr 25, 2021, 3:12:40 PM

Report Forum Post

Report Account:

Report Type

Additional Info