[3.17] Wallach's Hierophant Freezing Pulse Totems (No Further Updates)

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Pheu wrote:
Why do you use Pain Attunement in the high-end POB skill tree?

because of the cowards legacy chain belt


Got very lucky, only used 3 Chimerals.
Worth going for the life craft from Harvest?
I mean, it's a 50/50 chance to hit Doryanis or Regen % life, right?
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morigol wrote:


Got very lucky, only used 3 Chimerals.
Worth going for the life craft from Harvest?
I mean, it's a 50/50 chance to hit Doryanis or Regen % life, right?


No, you cannot have any more notables on that jewel and it will hit life regen guaranteed if you do that. You only have a suffix left in the small passives pool.
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Raykyre wrote:
One thing I noticed and I think I have just completely missed until now....

If you have Awakened Hextouch lvl 5, you do not need Whispers of Doom anointed anymore?

Yes, or you can use whispers of doom and apply three curses now.
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No, you cannot have any more notables on that jewel and it will hit life regen guaranteed if you do that. You only have a suffix left in the small passives pool.


I see, Thanks for the reply, Wallach.
Not sure how to go about crafting a good wand for this. Should I just be spamming aetheric+frigid fossils or something?
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kaculp wrote:
Not sure how to go about crafting a good wand for this. Should I just be spamming aetheric+frigid fossils or something?

If you have +1 cold gems fractured onto a wand, corroded + jagged + metallic + shuddering is 2 tries to hit all spell skill gems alongside it, says Craft of Exile, though I don't know how to deal with fractured mods. I suspect the real rate is 3 tries, as you have 2 empty spaces for it rather than 3. That's the best solution I've seen so far.

Of course, that first step is easier said than done. I saw almost none for sale, so you probably have to do it yourself. Once you hit the second +gem roll, your problems aren't really over, but you can probably at least double +crit and +cast speed it and eventually hit roughly what you need.

Ultimately, I bought one. Crafting six T1 mods just seems too hard.
Last edited by NoImagination#6952 on Feb 28, 2021, 4:53:37 AM
Hey there! Absolutely loving this build! The only problem is me surviving really otherwise this has been my most fun build and what I've gotten most progress out of. How could one possibly try and increase the survivability on this build? I feel very squishy without much regen except the innate ascendancy one. I am guessing it'll maybe change with cluster jewels?
You want something like 7.5-8k eHP (life + es + mana up to MoM limit). After that, you want everything to go into DPS. Our main defence is killing everything before it can hit us.

It can also be a playstyle thing. The idea is to cast one totem pair ahead of you, run up to it, and repeat until you find something the pair didn't kill before you reached it.
Is awakened Hextouch level 5 worth the invest ( 22 ex, my currenly available budget )?

Just wondering, as now with 215k hideout dps i lose ideas how to increase my damage more ( as my calculations on various dual mod watchers eye at least below 60ex does not yield much improvement, running precision and hatred, what i currently do ).

I guess i would add "elemental weakness" on top of "frostbite" as second curse with hextouch then ( i do not run whispers of doom )?
Or maybe use snipers mark here, to have it basically up on all enemies, not only using it for bosses ...

Thx :)
Last edited by bex_HB#1414 on Feb 28, 2021, 8:24:39 PM

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