[3.17] Wallach's Hierophant Freezing Pulse Totems (No Further Updates)

Hi guys,

can you give me recommendations on what next steps to take to improve my char ?

I have plan with 2nd wand with +1 cold spell skills + trigger ... is it ok ?
"
XxHeartxX wrote:
Damn NoImagination is doing some mad service here on the thread, Respect!

Thanks. The benefits of not having much work this month...

"
XxHeartxX wrote:
Do you mind taking a peek at mine? I am trying to upgrade mostly in terms of DPS(just wanting to see how far I can push it).

Top of my list would be a Watcher's Eye, as you say. Depending on budget, perhaps you could get a double-mod eye. As you aren't using clear mind, you could add the Precision aura: it makes it easier to find double-mod. Keep in mind that Zealotry may be better than Hatred for this purpose too.

You have the socket by Pain Attunement for it. Do you need the mana from Arcane Capacitor? I didn't find that node very useful.

I died a ton until I hit 97 and decided to play a little more cautiously. Casting totems ahead of you then recasting as you catch up is much safer, now my deaths are from being a moron rather than from being one shot by something (it was usually 20 projectile mobs at once).

From your gear, it may be worth just trying to jump straight into the final gear you'll want on the character. So Warlord's spell damage/chilled fingerless silk gloves, and potentially elevated ailments on boots. I took a step in between for the boots as you can see, these work OK.

You'll likely find awakened spell cascade a decent quality of life improvement. I went for DPS on the anoint and awakened hextouch instead. You can also get 26% quality on flasks via Hillock in research.

Finally, I don't know how hard it is to get a helmet enchant these days, but that's a decent boost. Perhaps if you have enough projectile speed, you can take cast speed instead.

"
HELLERcz wrote:
can you give me recommendations on what next steps to take to improve my char ?

I have plan with 2nd wand with +1 cold spell skills + trigger ... is it ok ?

I'd look for a 21/23 freezing pulse first if I were you. Wand plans are fine, trigger is a question of preference really. It's worth getting a 2nd medium cluster jewel going - you can use its jewel socket for a Watcher's Eye too. I'd remove Arcane Capacitor and Elemental Focus to pay for the passive points probably.
Last edited by NoImagination#6952 on Feb 11, 2021, 4:17:39 PM
There's now another +2/+1 soul mantle for sale for 1 mirror this time. The price is kind of reasonable if you consider the probability of hitting it.

https://www.pathofexile.com/trade/search/Ritual/gr2zmWKFQ
"
NoImagination wrote:

Top of my list would be a Watcher's Eye, as you say. Depending on budget, perhaps you could get a double-mod eye. As you aren't using clear mind, you could add the Precision aura: it makes it easier to find double-mod. Keep in mind that Zealotry may be better than Hatred for this purpose too.

So drop maybe Vaal haste for the precision and replace hatred with zealotry? (As long as the watchers eye mods make up for it), I dont care much for vaal haste, its just there cuz I had 1 gem slot.
"
NoImagination wrote:

You have the socket by Pain Attunement for it. Do you need the mana from Arcane Capacitor? I didn't find that node very useful.

I am running lvl 15(+2) arcane surge (2 casts of frostbite) and pretty much spam frostbite to spend mana(800-1000 easily) so I get 50-60% increased effect of arcane surge so its a decent chunk of dps boost as well.(About 24% more dps than lvl 6(+2) without capacitor)
"
NoImagination wrote:

I died a ton until I hit 97 and decided to play a little more cautiously. Casting totems ahead of you then recasting as you catch up is much safer, now my deaths are from being a moron rather than from being one shot by something (it was usually 20 projectile mobs at once).

Yeah, I had like 0 deaths between 93-95 and then died like 30 times at 95 lol. Its not the build, its me for sure, lol.

"
NoImagination wrote:

You'll likely find awakened spell cascade a decent quality of life improvement. I went for DPS on the anoint and awakened hextouch instead. You can also get 26% quality on flasks via Hillock in research.

Thanks for the suggestion, I didn't even think about Flasks. Though if I go the hextouch route, I'd have to move arcane surge to frost bomb which can't be spammed so I'd have to drop it to a lower level, hmm. At that point capacitor 3 points might not be worth it, I see why you dropped it.

"
NoImagination wrote:

Finally, I don't know how hard it is to get a helmet enchant these days, but that's a decent boost. Perhaps if you have enough projectile speed, you can take cast speed instead.

These are stupidly expensive and overpriced.(I mean guess its a huge opportunity cost to enchant these helms so there's that). Its like 30-45ex so thats gonna be the very last upgrade, if I do upgrade it given how expensive vs how little it does, rather spent that on crafting wands haha.

Thanks a lot for the insights again ^^
"
loloppe wrote:
There's now another +2/+1 soul mantle for sale for 1 mirror this time. The price is kind of reasonable if you consider the probability of hitting it.

What was your strategy for the 2nd half of Encounters VII loloppe?
"
XxHeartxX wrote:
So drop maybe Vaal haste for the precision and replace hatred with zealotry? (As long as the watchers eye mods make up for it), I dont care much for vaal haste, its just there cuz I had 1 gem slot.

Yeh, I found there was quite a lot that I just wasn't really using. Vaal haste & increased duration, increased duration on the curse, & second wind were all gems I didn't use really. I went for phase run and precision instead, though I think Vaal Haste is just fine if you aren't nuking bosses immediately.

Right now, Maven's Nucleus dies as she spawns map bosses, so it doesn't seem worth it anymore.

Oh, and re: hextouch - you do indeed lose some arcane surge damage, but you're gaining double curse which is more damage when you need it for the single target stuff, plus some cold exposure with Hydrosphere. I believe that doesn't stack with frost bomb though.
Last edited by NoImagination#6952 on Feb 12, 2021, 4:28:29 AM
"
NoImagination wrote:

Oh, and re: hextouch - you do indeed lose some arcane surge damage, but you're gaining double curse which is more damage when you need it for the single target stuff, plus some cold exposure with Hydrosphere. I believe that doesn't stack with frost bomb though.

I am running whispers of doom with snipers, tho I guess if I go this route its triple cursing. The exposure doesn't stack? I thought the exposure from hydroshere was a new debuff called "drenched"
"
XxHeartxX wrote:
I am running whispers of doom with snipers, tho I guess if I go this route its triple cursing. The exposure doesn't stack? I thought the exposure from hydroshere was a new debuff called "drenched"

It just says "cold exposure applies -25% cold resistance" so I would have thought it didn't stack, just replaces.
"
NoImagination wrote:
"
XxHeartxX wrote:
I am running whispers of doom with snipers, tho I guess if I go this route its triple cursing. The exposure doesn't stack? I thought the exposure from hydroshere was a new debuff called "drenched"

It just says "cold exposure applies -25% cold resistance" so I would have thought it didn't stack, just replaces.

Thats on frost bomb, hydrosphere says "drenched enemies have cold and lighting exposure, applying -10% to resistances". But I think since both are categorized as exposure it might overwrite.
Last edited by XxHeartxX#5851 on Feb 12, 2021, 11:43:34 AM
So it is! I don't think it matters a lot that they don't stack though, frost bomb is greater AOE and Hydrosphere is for the bosses.

Report Forum Post

Report Account:

Report Type

Additional Info