[3.17] Wallach's Hierophant Freezing Pulse Totems (No Further Updates)
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Also, just set a 1ex limit (or whatever) on search price, and set a weighted sum so you only see the top few results. You can sort by weight value.
Last edited by NoImagination#6952 on Feb 6, 2021, 12:53:47 PM
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I am aware of those settings. Thanks though.
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Kinda late but got pretty good rolled eye for 6ex:
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Hello everyone, need a little help.
I wanted to get into Cluster jewels etc got 10ex, prob will farm to 14-15 soon. So i kinda think 14ex for cluster we need is hmm too much can anyone give me some tips on what should i use, alt spam or chaos spam on the jewel? Or is it maybe better to farm up and just buy it? |
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I just bought them, it's what the exalts are for after all! Once you have a decent Eye, Pandemonius etc, you may as well just farm for it, I think.
Garden cold chaos is probably the best way to make your own. Perhaps fossils, but that seems more awkward. |
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Yh, buying is prob the best. Anyway never had any luck linking or crafting gear when i actually need it.
Also just got a lucky Sirus drop, Awakened Spell Cascade! |
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I divined Brutal Restraint and except alot of dex that allow me to free 1 pasive I also got:
- 20% projectile damage - 5% move speed - 10% chance to avoid being stuned - 5% increased attack and cast speed Do you guys think its good enough to keep it that way? Or can be much better? Im asking because to be fair I have no idea what this can roll that would benefit this build the most. | |
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Good shout on the upgrade path NoImagination.
Finally got round to upgrading made these and everything feels a lot smoother now. Need to fix the chaos res and the helm and unsure if to add chaos res or more damage on the amulet. Possibly made a mistake with the helm but hit t1 life and mana and figured with mom it's not an issue but kind of want more damage to spells. Made the age old mistake of crafting on a base with no enchant so currently settling for the cast speed one. Unsure what my next plan is, outside of trying to hit a good double corrupt on the chest and recrafting some new non-damaging ailment redeemer boots. Last edited by Jellyzerg#7050 on Feb 6, 2021, 6:12:42 PM
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" i got 5% attack and cast speed 20% increased projectile damage. 25% increased critical strike chance. 4% increased maximum life. 25% increased critical strike chance - again. 4% increased maximum life - again. minions have 15% increased movement speed which was the only useless roll. So to answer your question yes it can be better. I got mine reasonably quickly, 12 rolls. These things can break you though. |
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" These are nice, mana is useful. I was planning to take it on boots instead, but as you say, perhaps ailments is better. " You can upgrade clear mind to a cobalt jewel that gives you more DPS. I like to get mana regen on boots at that point - critical strikes doesn't do much anymore as you crit so often. That also lets you get low level precision, which, asides from DPS, gives you a higher chance of one day getting a 3-mod Eye. Triple mod large cluster jewel seems a good place to look next. And of course, there're a couple of empty mods on gear at the moment. I'd be thinking awakened spell cascade & awakened hextouch next, they're nice quality of life, and double hex means another -45% cold resist, which is just straight 45% more damage. I've personally found that triple curse isn't worth it as single targets die immediately anyway, but perhaps it's noticeable on Sirus for example. You could also try double elevated minus resists on the hat. Last edited by NoImagination#6952 on Feb 7, 2021, 1:31:14 AM
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