[3.17] Wallach's Hierophant Freezing Pulse Totems (No Further Updates)

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Firebird889 wrote:

is this build suitable for the delve event?


Well, it's an SSF-only event, and you can't get the threshold jewel from act 5, so it will really come down to what you find. It would be fine to run the build with say only one First Snow jewel, but you still have to find the Soul Mantle and two Kikazarus (or do curse management with flasks or something). I'll probably stick to Holy Flame Totem for this event personally.
Thanks for the quick answer!
Oh. Thanks for the detailed guide and including a good leveling section. I see you also have a section on the heist but I'll read that after I hit maps. I want to see if I can level semi fast for once.
I don't understand, explain it please. As I see we have only 20 Int in radius of First Snow (the one on top-right from the start). But PoB says there is 80. How come?
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FadingDuch wrote:
I don't understand, explain it please. As I see we have only 20 Int in radius of First Snow (the one on top-right from the start). But PoB says there is 80. How come?


The Intelligence doesn't have to be allocated, it just has to be there within radius on the tree.
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Wallach wrote:


The Intelligence doesn't have to be allocated, it just has to be there within radius on the tree.

Oh, thanks. That's the detail I missed.
Hi,

Thx for the build. It feels really strong until now (im only lvl 82). Will be my next league starter for sure.

I have a question regarding wand gem slot. Isnt it better to craft a "trigger a socketed gem when u use a skill" and remove cwdt (and we have one more free slot) ?


thx
Last edited by adilsonx#3883 on Dec 22, 2020, 6:59:09 AM
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adilsonx wrote:
Hi,

Thx for the build. It feels really strong until now (im only lvl 82). Will be my next league starter for sure.

I have a question regarding wand gem slot. Isnt it better to craft a "trigger a socketed gem when u use a skill" and remove cwdt (and we have one more free slot) ?


thx


It's an option for sure. You'll pay a weapon affix for it but gain Cold Snap uptime and a gem slot. I don't think you are going to recover any DPS from the unlinked gem socket but the increased Cold Snap uptime alone could probably justify it. The main issue is that the Trigger craft - besides being a veiled craft which you can't access for a while in a new league - is that it is a suffix, which competes with two of our high priority weapon affixes (cast speed and critical multiplier).

I think what I'd be most interested in this option for is moving Sniper's Mark into the open gem socket so that you could get around the miserable targeting of it. I'll have to test if that works since you really only use Sniper's Mark on bosses that don't have targetable adds really. I'll have to jump on and test it out myself.
thx for the reply, im gonna test it as well
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adilsonx wrote:
thx for the reply, im gonna test it as well


So I took a bit to test this in-game, and my results were pretty iffy.

Skills like Cold Snap and Sniper's Mark target to cursor when they are used with the "Trigger a socketed spell when you use a skill" affix, which means it doesn't really do anything to solve that spell's targeting issues (you still have to namelock the target when using a different skill to have Sniper's Mark apply).

Cold Snap is definitely a lot more functional of a debuff this way since even though it still goes to cursor it has a decent sized area and you could force it onto bosses when casting your curses and such. I think what I'd do if you run this suffix is just swap CWDT with something like Increased Area of Effect Support or Spell Cascade Support to give your Cold Snap an even larger radius. You could also add Unbound Ailments Support to further increase the effect of Chill to increase the debuff effect from Bonechill Support.

It's hard to say whether I'd actually sacrifice either cast speed or critical multiplier as a suffix for this increased Cold Snap uptime. For example on my Heist character, max roll crafted cast speed (18%) is worth about 7% total DPS increase. Cold Snap's debuff is about an 11.5% damage increase while the target is affected, but I already have some degree of Cold Snap uptime from the CWDT triggers. It's hard to say whether there's enough uptime difference where that trade makes sense in a single target context. The damage consideration is pretty much the same with crafted critical multiplier (28%).

I would say that if you are focused more on clear speed, this is a pretty good option as it will be a great boon in terms of having consistent Frenzy charge uptime while clearing. But in a single target context it'd be harder to justify unless you get a really ideal wand that has the open suffix without costing you one of the other important suffixes.

The challenge obviously is finding a wand where you can fit the suffix in without taking too big of a DPS hit. If I already had T1-T3 cast speed and global critical multiplier, I'd probably take the trigger over something like crafted critical strike chance for spells, or stuff like most of the Redeemer suffixes since your odds of hitting T1 chance for spells to deal double damage is very low.
Last edited by Wallach#2877 on Dec 23, 2020, 3:27:13 AM

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