[3.17] Wallach's Hierophant Freezing Pulse Totems (No Further Updates)

Hey, I didn't notice the Zealotry Essence Worm when I was reading the build guide (I don't think it's there at all), and I ended up buying and am currently running with a ring with the curse enemies on hit with frostbite mod. Then, I am triggering my arcane surge with a simple sniper's mark setup to save me gem slots.

I'm already at the endgame option of the build with Atziri's mirror, coward's legacy, etc. Is this an option anyone else has tried?
Just wanted to mention a nice interaction i saw earlier and am trying out with my totems, divergent berserk gives 1% more spell damage while berserk per 1% quality, so if we use it at 20% quality with a lvl 4 enhance that is 44% more spell damage, berserk also gives other nice things such as 30% more movement speed and 20% less damage taken at gem lvl 21, the rage comes from the chain breaker keystone that you can get from lethal pride with sacrificed to Akoya. This gives us 3 rage regen per second and turns our increases to mana regen rate into rage regen rate. This allows we roughly 16 seconds of berserk followed by a 5 second cooldown and then repeat so fairly close to 70% uptime. Obviously the main drawback here is loosing the mana regen since we are mind over matter. However, our mana regen still isn't too horrible since we have some base regen still and get .5% per totem so 3% if we have all 6 summoned. I changed a few flat mana crafts on gear to flat mana + 4% dmg taken gained as mana to help a bit more. Also since berserk gives such a large ms bonus i dropped my quicksilver flask and instead use an enduring mana flask which mostly fixes any issues. Obviously thats is a minor inconvenience but it feel it is well worth putting up with given the strong offensive and defensive bonuses divergent berserk gives us.
Last edited by Frauztea#1725 on Oct 13, 2020, 12:14:16 AM
Frostbite + Awakened Hextouch lv5 can be used alongside Sniper's Mark without Whispers of Doom allocation?
man this curse rework is a pain
About survaivability - I think nothing can be done against one-shots. This build is not tanky...

1) You freeze everything - including all bosses without property "Can`t complete be slowed" or something like that and don`t die.
2) You try to dodge all attacks from big bosses and don`t die.
3) or you die from big damage hits where only toughest of builds can survive.

For example: my last fight yesterday was in Zana mission - T16 map with elemental reflect - mission to kill one of Elder guardians. That was fun - when totems one-shot themselves. But at the end- I killed guardian without any problems. Just move around and try to not stand in the way of boss.

Another example: my first Sirus fight with 0 stones in map. Died 5x from one-shots - first fight and no experience and so on. Maybe next kill be with less deaths :)

p.s. Sorry about my English- not my first or even second language
Last edited by KasparsT#7101 on Oct 13, 2020, 6:42:31 AM
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KasparsT wrote:

Another example: my first Sirus fight with 0 stones in map. Died 5x from one-shots - first fight and no experience and so on. Maybe next kill be with less deaths :)

p.s. Sorry about my English- not my first or even second language


For Sirus, the initial phases shouldn't be a problem. Just circle around him refreshing your totems and cursing him.

Getting a jewell with "cannot be affected by corrupted blood" will help a ton. We still get one-shot by his insane beam, so it's important to have enough damage to finish the last phase of the fight fast enough.
If you happen to die and your totems are still up, let them do some damage!
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Pacificator77 wrote:

For Sirus, the initial phases shouldn't be a problem. Just circle around him refreshing your totems and cursing him.

Getting a jewell with "cannot be affected by corrupted blood" will help a ton. We still get one-shot by his insane beam, so it's important to have enough damage to finish the last phase of the fight fast enough.
If you happen to die and your totems are still up, let them do some damage!


Yeah first three phases are usually no problem, but the last phase you will pretty much always die if you lose sight of him because he'll die beam you in the face and there's nothing you can do about it.

My Sirus mechanics is absolute crap, so while I was able to do A5-A7 kills with this build deathless, I have not been able to do an A8 kill that did not involve multiple deaths in the last phase.
Last edited by scrambled777#2392 on Oct 13, 2020, 6:28:16 PM
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Draw99Gray wrote:
Frostbite + Awakened Hextouch lv5 can be used alongside Sniper's Mark without Whispers of Doom allocation?
man this curse rework is a pain



Don`t work. Frostbite and Elemental Weakness works with Awakened Hextouch.

Sniper`s Mark is a Mark and AW Hextouch supports only Hex (Curse).


I use 3 curses. Frostbite, Elemental Weakness and Sniper`s Mark.

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JackFlash_ wrote:



I use 3 curses. Frostbite, Elemental Weakness and Sniper`s Mark.



Saw you build and items - nice! probably 100+ exalts worth - with items you can`t even buy ATM.

Some questions:
1) Enchant on belt. How it work? Unnerved with YOUR hits or also with totem hits?
2) Same question if I use ring with "elemental weakness on hit" or "trigger assasin mark when YOU hit rare or unique enemy". YOUR hits or also totem hits?
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KasparsT wrote:
"
JackFlash_ wrote:



I use 3 curses. Frostbite, Elemental Weakness and Sniper`s Mark.



Saw you build and items - nice! probably 100+ exalts worth - with items you can`t even buy ATM.

Some questions:
1) Enchant on belt. How it work? Unnerved with YOUR hits or also with totem hits?
2) Same question if I use ring with "elemental weakness on hit" or "trigger assasin mark when YOU hit rare or unique enemy". YOUR hits or also totem hits?


My Gear is abit more worth :)


to 1.: I curse the enemies with FP selfcast (curse setup) and apply unnerved on enemies. Unnerved from Cluster Jewel. All hits the enemies now get is +50% crit chance from all sources.

You can easy check that, if the mod says YOU, than its only you.

By yourself, you cant dmg with hits, but you can still get crit chance.

I saw that happen with the Boots enchant ''120% increased Critical Strike Chance if you haven't Crit Recently''.
Everytime i was hitting with FP (selfcast curse), i lost the bonus from boots enchant. Saw it on tooltip

But finally i got the ele pen enchant on boots this morning


to 2.: It would only works with your hits, not Totem
Last edited by DeNeNaPa_#6354 on Oct 14, 2020, 10:02:31 AM
I cleaned up the "High Budget Gearing Options" section a little bit to better reflect the current patch. I'll add a section for Bottled Faith a bit later after a bit more fiddling.

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